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DWML's


OnlyInDeath

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Ok, I know the general consensus is that you cannot use a DWML on the turn that the drop pod comes in. My only question is this:

 

Why?

 

There's nothing stating that a drop pod coming in is anything other than "deep striking". If something is deep striking, that does not count (as far as I can tell, correct me if I'm wrong) as "moving full out". If you arent moving full out and just moving "combat speed", you can fire one offensive and all defensive weapons. If you can fire one offensive weapon (str 5 and above) that would mean you can fire the DWML the turn you can come in. There's nothing in the C:SM that states that DWML's cannot fire the turn when they come in.

 

So tell me please, because this would really make a difference for a lot of wolf armies, why did people just start saying "you cannot shoot DWML's the turn you come in" when I can't find any evidence to support that? Am I really just that blind? Give me some quotes supporting that theory or my wolfy butt is firing them!!!

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I have always played that they can.

 

Let's review the rules and apply it toward the troops inside

 

The rules state that if a vehical moved at a battle speed a unit inside can shoot from within the vehical. If the vehical moved at a cruising speed a unit insde the vehical can not fire their weapons. If it moved at a flat out speed again they can not fire their weapons nor disembark.

 

So if the units inside the DP moved at a cruising or flat out speed speed they would not be able to fire weapons. Since they can fire and disembark as if they moved a normal 6" and since a DWML is a heavy weapon mounted on a vehical, a normal combat speed move would allow it to fire.

 

So no I do not see why a DWML can not fire on the turn it comes in.

 

Again here in the great state of Oregon ( at least at the places I play) we play this way.

 

WG Vrox

 

Edit: This is assuming a Drop Pod is a Fast Vehical

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You can, and so can a landspeeder that deepstrikes, a unit can always shoot when deepstriking, and it can run therefore aswell... you just cant assault or move normally or fire heavy weapons. Vehicles dont care about heavy or not.... so they can shoot it to.
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it says on page 95, paragraph 6, line 3-4, Vechicles count as having moved at cruising speed. since its classed as a vehicle(not tank, not fast, nor walker that they cant shoot any weapon upon deep striking. sucks it does.

 

(hm says they are opened top wonder what that means

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Interestingly Dreadnoughts may fire to full effect when they land, as they only count as moving at combat speed. Similarly a squad of GH's can rapid fire at anyone they don't like, and of course TDA is relentless... so they're as lethal as ever. Moral - only use DWML if you have a few points left over.
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I think this is somewhat of a grey area.

 

I've had the same dillema maybe its best to ask youre opponent if he goes along with it until this is officially cleared by GW or so.

 

I'm afraid it isn't a grey area at all - the rules (for once ^_^ ) are pretty black and white - a vehicle that Deep Strikes may not fire unless it is a fast vehicle, or a walker in a transport such as a Drop Pod. As the Pod is neither, it may not fire when it lands. The exception is the Deathstorm (FW Pod) which has special rules governing its abilities.

 

As I don't own the Codex, does this mean that only certain Eldar vehicles may now fire and DS?

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I was searching the BRB for disembarking information and speed. I can not find any statement that gives the old limitation of disembarking. Does this mean a Falcon can move at flat out speeds and still have their crew disembark and shoot? I don't see where it says no.

 

Reason it surprises me is I played eldar the other day and he had two falcons move flat out to drop behind my tanks and waited till the following turn to disembark.

 

 

WG Vrox.

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Not talking about deep strike,

 

In normal game play, I am not able to find a rule that prohibits a fast vehical from moving flat out and deploying their troops who would then be able to shoot. I know there is a rule in 4th but not 5th. Maybe common knowledge but...

 

 

WG Vrox

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neverless the deathwindlauncher still has some use, take for instance against orks, or another horde army

your turn: you droppod right in the middle of them, marines attack for example the left side

the opponents turn: he swarms your marines,locking them, with some bad luck even now destorying them

your turn: now you have lots of orks/nids/other horde models within 2" of your droppod so even when you scatter towards your droppod you still hit quite a lot of orks/nids/...

only sad thing it's ap- otherise he would be hell reinvented after the ironclad;)

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