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Cities of Death


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What are some good hints on how to fight a cities of death army with space wolves. were having a few friendly games this saturday and i wanted to make sure i was prepared.

 

list should be around 1750. i was just hoping yall could help me out with what to take and what not

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A whirlwind will be wonderful against any non power armored forces, and not bad against them.... ignores cover is nice.

 

Id stay away from deepstrike, but drop pods dont have to really worry about it..... so if I was going to, itd be at most three pods, and used to support each other.

 

Alot of Grey Hunters, some long fangs, and light on tanks...... if your doing heavy heavy cityfight. If its just a table with buildings on it.... then a more normal list isnt an issue.

It really depends on what your fighting as to what "specificaly" to field but here are some general ideas...

 

Whirlwinds are great for ignoring the cover save and they don't need LOS. If you scatter a whole bunch this could be a problem unless it's against a horde army.

 

Grey Hunter gun lines with bolters are a great static OR advancing/static gun line, they can hold objectives too as they will benefit from true grit and still have the range.

 

BC will likely get into combat...enough said. Give them some PF so they can hit those harder things your likely to see (like Wraithlords).

 

Long Fangs are nice with the cover saves, but they still can't soak hits. To remedy this take a WGBL, give him a heavy weapon and retinue of wolves so he can still join the Long Fangs and whalla, you have a Long Fang unit where your bark barks can soak it.

 

Ven-Dreads can be useful as a fire platform or a thrashing machine, just be careful with the dangerous terrain...

 

Scouts ARE AMAZING. Infiltrate or strike from the rear. use them to harass gun lines for a couple phases, kill devy sqauds, blow up that pesty armor in the back. AND THEIR CHEAP for what they can do when used right. I've had a 82pt unit of 4 kill over 300pts of the foe.

 

Land speeders should also not be overlooked, if for nothing other than the ability to add some flanking firepower, and draw enemy fire away from your troops who are steadily getting closer to that ever so loved CC.

 

Drop pods are handy but don't use too many as they will eat your points up more than it might seem.

 

Wolf Priests with the Healing Balms and Potions are also handy.

 

Don't worry too much about good AP weapons as most of the time there will be cover saves, take things with lots of shots or high strength.

 

Always keep your stratagems in mind, base a strategy around it, but never rely on it.

 

Resist the urge to get-in with the enemy right away, keep a gun line up, whittle them down then charge whatever's left.

 

"Don't worry little brother, there are more!"

im thinking a redeemer would be priceless yes?

 

also my opponent just posted what he thinks is a fun list

 

Troops: Plague Marines (9#, 289 Pts)

7 Plague Marines @ 289 Pts

Bolt Pistol; Close Combat Weapon; Bolter; Meltagun (x2); Blight Grenades; Frag Grenades; Krak Grenades; Fearless; Feel No Pain; Personal Icon; Mark of Nurgle; Rhino

1 Plague Champion @ [63] Pts

Bolt Pistol; Power Fist; Bolter; Blight Grenades; Frag Grenades; Krak Grenades; Fearless; Feel No Pain; Mark of Nurgle

1 Rhino @ [40] Pts

Twin Linked Bolter; Twin Linked Bolter; Searchlight; Smoke Launchers

 

Troops: Plague Marines (9#, 284 Pts)

7 Plague Marines @ 284 Pts

Bolt Pistol; Close Combat Weapon; Bolter; Meltagun (x2); Blight Grenades; Frag Grenades; Krak Grenades; Fearless; Feel No Pain; Mark of Nurgle; Rhino

1 Plague Champion @ [63] Pts

Bolt Pistol; Power Fist; Bolter; Blight Grenades; Frag Grenades; Krak Grenades; Fearless; Feel No Pain; Mark of Nurgle

1 Rhino @ [40] Pts

Twin Linked Bolter; Twin Linked Bolter; Searchlight; Smoke Launchers

 

Troops: Plague Marines (7#, 221 Pts)

6 Plague Marines @ 221 Pts

Bolt Pistol; Close Combat Weapon; Bolter; Plasmagun (x2); Blight Grenades; Frag Grenades; Krak Grenades; Fearless; Feel No Pain; Mark of Nurgle

1 Plague Champion @ [53] Pts

Bolt Pistol; Power Weapon; Bolter; Blight Grenades; Frag Grenades; Krak Grenades; Fearless; Feel No Pain; Mark of Nurgle

 

Total Roster Cost: 1748

City of Funk lol

 

centers around these nasty buggers.

 

 

that redeemer seems very useful all of a sudden

well, if you could get to destroy the rhinos in time you'll be able to take the killing ground to wherever you want:)

so maybe some tankhunting landspeeders would work fine to stop the rhinos

1 or 2 ironclad dread in a pod would do wonderfull too, to make them fully effective make sure both off them can come in on the first turn

this would mean you need to take atleast 1 other droppod that would come in later

i'd say you take a small 6 man greyhunterpack to come in later and secure any leftover objectives, or when in need to help finish of a unit

will you be using stratagems?

typically, i would steer away from vehicles in city fight, as there's just way way too much as far as strategems and terrain that can make them much less effective. That being said, I would go for a redeemer if you have one available, as you would be killing even nurgle marines on a 3+, that's not to be understated! Whirlwinds are also very nice, as you can take away cover saves and also cause pinning checks. I would say that if you do bring drop pods, some dreads with flamer get-ups would be priceless in digging out some hard cover foes.

 

For strategems, I would actually recommend something like sewer rats. I played a campaign against orks and some other marines, using city fights the whole time (it's what I get for deploying on the map there lol). and I gotta say, sewer rats works wonders even if you dont deploy via the manhole covers. You opponent will most likely fracture out his army in an attempt to be within 1" of the marker so you cant deploy through it. This can work to your advantage as they try to cover up to 5 diff markers. This can really spread an army out, making less able to support itself. And if they dont cover the sewers, well, place a few near their lines, a few farther away, and pop out of whatever's available and blast away!

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