Luc O' Luck Posted November 28, 2008 Share Posted November 28, 2008 Now, I know that my local Games Workshop runs three different bands of points, 400-500pt Combat Patrols, 1000pt games and 1500pt games. I've already got 1000pts of Space Marines, and as much as I love them, have no massive urge to paint another 500pts of grey power armor. I'm readily considering adding on 500pts of Sisters as allies, as I think it's legal for me to do so. Before I do though, and commit myself to something I may later regret, would you guys have any advice for me? Without having a Codex: Witchhunters to hand, I can't imagine what minimum I'd have to take, how many models I could fit into 500pts or anything similar. Would I have to take an Inquisitor if I were to use them as Allies? My current 1000pt list of Marines is Wargear-lite. I sacrifice fancy gubbins on my H.Q choice and fancy heavy weapons in exchange for quantaties of models. Should I consider doing the opposite on the sisters to make them a viable addition? Words of council, advice or dark and prophetic warnings of the perils that lie ahead, all are welcome! Link to comment https://bolterandchainsword.com/topic/153445-sisters-combat-patrol500pts-allies-force/ Share on other sites More sharing options...
Melissia Posted November 28, 2008 Share Posted November 28, 2008 You probably won't want heavy weapons, but special weapons will be fine. You can fit three squads of ten Sisters into five hundred points, with each squad having two flamers and a veteran with a book of saint lucius and a somewhat cheap canoness. Or you can fit four squads of ten sisters into five hundred points, with a very cheap canoness. Honestly? The first one is best. Link to comment https://bolterandchainsword.com/topic/153445-sisters-combat-patrol500pts-allies-force/#findComment-1788409 Share on other sites More sharing options...
Luc O' Luck Posted November 28, 2008 Author Share Posted November 28, 2008 Could I get an Inquisitor in there? Or would that be pushing my luck too far? Link to comment https://bolterandchainsword.com/topic/153445-sisters-combat-patrol500pts-allies-force/#findComment-1788693 Share on other sites More sharing options...
Melissia Posted November 28, 2008 Share Posted November 28, 2008 Note, I think combat patrol limts you to 2 wound models? You'll have to pick a Palatine HQ (the palatine is a two wound canoness, though rather inferior for other reasons as well), and you can't pick an inquisitor lord. Instead, you'll have to give up on one of your battle sister squads, and then pick an elite inquisitor. Base cost is 20 points, the battle sister squads I mentioned cost roughly 140-ish points. Giving you 120 points to upgrade your inquisitor and give him a retinue. So, assuming you have a cheap Palatine HQ unit, I'd say you can have an inquisitor in power armor and storm bolter with three gun servitors as retinue... three heavy bolters on the gun servitors. You could sacrifice some more things for plasma cannons on your servitors as well. Scourging could be a useful psychic power as well. If you want cheaper, you could get some vet guardsmen with plasma guns. If you want a more assaulty inquisitor, one could also get some crusaders/combat servitors for a similar price, and give your inquisitor a power weapon and close combat weapon, and hammerhand psychic power). Link to comment https://bolterandchainsword.com/topic/153445-sisters-combat-patrol500pts-allies-force/#findComment-1788940 Share on other sites More sharing options...
Lady_Canoness Posted November 28, 2008 Share Posted November 28, 2008 Melissia gives sound advice, however, I have found in combat patorle that a large mixture of units often goes further than sheer volume, as you will want some units that are able to compensate for the weeknesses of others. Also, one thing which I have found to be surprisingly effective in combat patrol (though usually in the 400pt lists) are Sisters Repentia, and more often then not their rage rolls could win the game for me. That's just me though, and I know the feelings towards Repentia on this board are rather 'unfortunate' so I'll leave them out of my suggestions. Try this: Palatine: Power Weapon, Brazier of Holy Fire, Book of Saint Lucius, Litanies of Faith. 85pts -I give the Palatine a lot of Credit, and I think that she is probably the best HQ deal available to any Imperial army. She's a tough fighter, and while not suited to smiting things like the Canoness is, she really boosts the combat potential of any squad she is a part of. The Power weapon is a must, since she is I4 and therefore faster than standard Sisters. The Brazier is a neat trick and gives you a great oppertunity weapon to deal with anything that comes up. Giving her the book saves you from having to put it on the VSS (though you could put it on either) and the Litanies of Faith, though expensive, gives you a free faith point that automatically passes to work on her and any squad she is a part of - and is therefore worth it at any points cost. Battle Sister Squad: 9 Sisters, 1 Storm Bolter, 1 Melta gun, Sister Superior; Power weapon -or- 9 Sisters 2 Storm Bolters, Sister Superior Plasma Pistol, chainsword. Both of these squads come to 149 pts. -First thing you will notice is that there are no flamers. That is correct - I would not recommend putting flamer weapons onto a fire-support unit. Flamers are oppertunity weapons, when used in a large squad, and you shouldn't risk your main support base trying to get in template range - dominions are a better bet for flaming death. Storm Bolters provide you minimal mobile shooting, but in combat patrol every shot counts, so 4 bolter shots on the move should not be dismissed as pointless. The Meltagun is self-explanitory - use it to get an assured kill or bust a tank if you have no other option. Power weapon or Plasma pistol? Both have their uses, and on a S3 model there is no no-brainer choice. The weapon is really for you to choose. Seraphim Squad: 4 Sisters, dual Flamers, Sister Superior with a Power weapon. 137pts -Seraphim are now significantly more expensive than Assault Marines, and though valuable to any Sister player, the cost is a little high. Inmy experience you want to keep these girls in a small squad size as it allows you to pass the most important acts of faith (spirit, passion, and light) that will keep them around for the fight. THEY ARE NOT Assault Marines, and thus should not be treated as such, but rather treates as harrasment troops that support armoured vehicles and infantry formations. In a pinch they can take on smaller tactical units, but I wouldn't recommend throwing them n against anything MEQ unless you've had a good chance to shoot them up first - Seraphim are valuable, and shouldn't be commited to a fight that they have a low chance of winning. Immolator Tank: I won't suggest any additional weapon load outs for this tank since it really depends on personal preference: Multi-Meltas ought not to be ignored as a potent tank-killing option at any level, but Heavy Flamers are equally good at giving that 'burning touch' that so many cherish. The Immolator is a very good choice for a combat patrol as it not only gives yo some armoured presence on the field, but it is a great unit to have when starting an army - plus its effective for what it does. What more could you want (aside from the obvious choice of an Exorcist)? You should now have enough points left to fit in an Elite Inquisitor and a small retinue of gun-toting goof-balls. This gves you a balanced, diverse, and nicely effective 500pt army that is enjoyable to play and looks very nice when painted. The unit diversity give you multiple strategic options, and also lets you get a feel fo the army and where you want to take it. Indeed, it is a much better choice for a budding witch hunter player than just spamming Battle Sisters, because it gives you many more units to appreciate and work with. Link to comment https://bolterandchainsword.com/topic/153445-sisters-combat-patrol500pts-allies-force/#findComment-1788996 Share on other sites More sharing options...
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