Tauren Posted December 4, 2008 Share Posted December 4, 2008 Makes sense, because grey knights are the infantry anti-thesis, seraphim would be more specialized. Where seraphim can't deal with is a large amount of wounds or pack kills where say "grey knight terminators" do far better. Interesting thoughts, whats the process to change hand-flamers into inferno pistols? Doesn't seem that tough if required at all. Link to comment https://bolterandchainsword.com/topic/154040-non-troop-slots/page/2/#findComment-1796724 Share on other sites More sharing options...
Inquisitor Fox Posted December 4, 2008 Share Posted December 4, 2008 Personally I used a regular Seraphim model.. that way I can still use the Seraphim with hand flamers if required. I took two plastic melta-guns (which I had to beg, borrow and steal for... I played Inquisition, then Guard, then some Battle for Macragge marines, so no melta's in my bits box), removed the nozzle, and shortened the stock by removing the middle third to make them into inferno pistols. I left part of the um.. serrated handgrippy portion on the stock. I of course reattached the nozzle to the meltaguns to make the pistols. This caused them to rougly resemble the pewter inferno pistol bit from the new Cannoness. Next was removing the bolt pistols from the Seraphim in question. I chose the one with both pistols pointed up so as to differentiate her from the Seraphim with the hand flamers in the squad. I believe I used clippers to remove the front half of the pistols up until it was even with her closed fists, then used the clippers the other direction to remove the bolt pistol top from right above her hands. I then removed the handle from the plastic home made inferno pistols and glued them on. The only really annoying part was getting the pistols off her hands. It probably would have been easier using the other posed Seraphim (how annoying there's only two poses!), but for the reasons above I made the choice I did. Also remember it will take 2 meltaguns per Seraphim to convert. Link to comment https://bolterandchainsword.com/topic/154040-non-troop-slots/page/2/#findComment-1796738 Share on other sites More sharing options...
Tauren Posted December 5, 2008 Share Posted December 5, 2008 Hmmm... couldn't you simply use differing width's of pipe or something like a las-gun to convert the barrels? Add something like a grate, on the end for a unique look like this: http://wiki.reliccommunity.com/images/a/ae/Sisters_wargear_04_icon.jpg Link to comment https://bolterandchainsword.com/topic/154040-non-troop-slots/page/2/#findComment-1796784 Share on other sites More sharing options...
Inquisitor Fox Posted December 5, 2008 Share Posted December 5, 2008 Probably, but I'm a WYSIWYG fan and always try to match warger across my Inquisitorial horde, so I wanted a melta weapon to look like a melta weapon.. so I used one ^_^ Ideally I was going to bits order the pewter pistols, but this way was more financially prudent.. if a bit more time consuming. Link to comment https://bolterandchainsword.com/topic/154040-non-troop-slots/page/2/#findComment-1796798 Share on other sites More sharing options...
Tauren Posted December 5, 2008 Share Posted December 5, 2008 Hmmmm... ya I don\'t mind WYSIWYG but at the same time some-things can look similar... kind of like how this ornate inferno pistol could be a hand-flamer... http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1250123_99060108072_WHInqinfernopistmain_445x319.jpg You could build the frame out of wire, cover it in GS, push in along along the lines then sculpt flame at the ends... Just an option. Another would be to use the top of braziers if there are any readily available... Just thoughts... Additionally I noticed these lovely backpacks on some seraphim: http://i107.photobucket.com/albums/m306/Kovski/40k/Seraphimsquad2-1.jpg Any ideas where they came from? Link to comment https://bolterandchainsword.com/topic/154040-non-troop-slots/page/2/#findComment-1796817 Share on other sites More sharing options...
iNsOmNiAc'S dReAm Posted December 5, 2008 Share Posted December 5, 2008 The backpacks are from Eldar Swooping Hawks =P. If you look closely he even solved your inferno pistol problem by replacing the flamer heads from the hand flamers with melta gun barrels. Quick, effective, and virtually painless Link to comment https://bolterandchainsword.com/topic/154040-non-troop-slots/page/2/#findComment-1797302 Share on other sites More sharing options...
kharn_the_betrayer Posted December 7, 2008 Author Share Posted December 7, 2008 What about the troop based hs slots? I know those have different weapon lay outs then the troop and fa slots. Link to comment https://bolterandchainsword.com/topic/154040-non-troop-slots/page/2/#findComment-1798867 Share on other sites More sharing options...
Tauren Posted December 7, 2008 Share Posted December 7, 2008 Grey Knights are exactly the same for troopers and fast attack... The HS slot version has slightly more expensive heavy weapons that you can take more of... Link to comment https://bolterandchainsword.com/topic/154040-non-troop-slots/page/2/#findComment-1798950 Share on other sites More sharing options...
Shunch Posted December 7, 2008 Share Posted December 7, 2008 Grey Knights are exactly the same for troopers and fast attack... The HS slot version has slightly more expensive heavy weapons that you can take more of... It's a minor point, but it should also be noted that the HS version has a smaller minimum squad size. For normal PAGK and Teleporting PAGK, squad size is 5-10. For Purgation squads, it is 3-10. Link to comment https://bolterandchainsword.com/topic/154040-non-troop-slots/page/2/#findComment-1798960 Share on other sites More sharing options...
Tauren Posted December 7, 2008 Share Posted December 7, 2008 Yea but why in the world would you take 3 knights? Link to comment https://bolterandchainsword.com/topic/154040-non-troop-slots/page/2/#findComment-1799017 Share on other sites More sharing options...
number6 Posted December 8, 2008 Share Posted December 8, 2008 Yea but why in the world would you take 3 knights? Good question. I don't know anybody that does this. Granted, taking 3 purgation GKs and giving each of of the non-Justicar models a psycannon is 45 pts cheaper than a 5-model "mini-purgation" Troops squad ... but I don't think such a unit is all that useful, either. A 4-model purgation squad with 3 psycannons is 15 pts more expensive than a mini-purgation squad, and you do get that extra psycannon, so maybe that would be worth it ... in 4th edition. In 5th edition, I'd rather have the Troops and an ablative wound or two -- not to mention superior assault capabilities -- that the standard PAGK units get you. Link to comment https://bolterandchainsword.com/topic/154040-non-troop-slots/page/2/#findComment-1799950 Share on other sites More sharing options...
GodwynDi Posted December 8, 2008 Share Posted December 8, 2008 HS Retributor Squads are awesome for Sisters. 5-10 models with 4 heavy bolters amongst them. Just about the only semi-long range fire support sisters can field. I play risky with ablative wounds usually, so usually field a squad of six and place an additional immolater with the TL heavy bolter and blessed ammunition near them. Link to comment https://bolterandchainsword.com/topic/154040-non-troop-slots/page/2/#findComment-1800603 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.