blood_raven_240 Posted December 4, 2008 Share Posted December 4, 2008 So... I know, there are a few topics similar to this already... but I was wondering, if two models can shoot from the firing point... does this include/exclude Heavy Bolters? Like, if I had a Devastator Squad in a Rhino with Heavy Bolters could two of them fire from the firing hatch? Thanks Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/ Share on other sites More sharing options...
JamesI Posted December 4, 2008 Share Posted December 4, 2008 If the rhino doesn't move, sure 2 guys with heavy bolters can fire out. Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1796239 Share on other sites More sharing options...
blood_raven_240 Posted December 4, 2008 Author Share Posted December 4, 2008 Awesome! So like... it could act as a Firing Platform... kinda? Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1796241 Share on other sites More sharing options...
Octavulg Posted December 4, 2008 Share Posted December 4, 2008 If you like putting your heavy weapons in a flimsy platform like a Rhino and then having it sit still...yes. Yes it could. Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1796279 Share on other sites More sharing options...
blood_raven_240 Posted December 4, 2008 Author Share Posted December 4, 2008 Fair enough, point proven. I was just thinking, if it was immobilised though, that it could be pretty useful =] Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1796429 Share on other sites More sharing options...
wisdom like silence Posted December 4, 2008 Share Posted December 4, 2008 If you like putting your heavy weapons in a flimsy platform like a Rhino and then having it sit still...yes. Yes it could. You could do worse than buying a AV11 shell for your devs, given how cheap Rhinos are. Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1796648 Share on other sites More sharing options...
I am Legion Posted December 5, 2008 Share Posted December 5, 2008 WAIT! only 1 person may fire out of a transport (Pg 66 "Fire Points"). where are you guys getting that 2 people can fire? Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1797016 Share on other sites More sharing options...
Shiodome Posted December 5, 2008 Share Posted December 5, 2008 from the SM codex on pg 76 saying 2 models can fire from the rhino's top hatch. Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1797085 Share on other sites More sharing options...
SeattleDV8 Posted December 5, 2008 Share Posted December 5, 2008 The codexes ....SM and DA rhinos have 2 fire points. other armies may and are different. Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1797086 Share on other sites More sharing options...
nighthawks Posted December 5, 2008 Share Posted December 5, 2008 agreed. example: for some inquisition armies the rhino can count as open-topped when using a fire point, so everyone can shoot (Sv 4+ or worse only). the whole system has become a bit wonky with the generation gap from 'dexes in print to current rules. it would be easier if there were more consistant application of rules accross otherwise (nearly) identical models and armies. Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1797294 Share on other sites More sharing options...
Skoby Posted December 5, 2008 Share Posted December 5, 2008 I've seen it done, combat squad the unit and stick the 2 most valued weapons in a rhino, other 2 can be deployed elsewhere or use the rhino for cover. Those 35 points are more effective than the ablative wounds and it is pretty unlikely that even if the rhino is destroyed that you will loose the weapons. Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1797304 Share on other sites More sharing options...
garreth Posted December 5, 2008 Share Posted December 5, 2008 Passengers can't fire from shaken/stuned Rhino, so it's not so good idea IMHO. Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1797339 Share on other sites More sharing options...
blood_raven_240 Posted December 5, 2008 Author Share Posted December 5, 2008 Passengers can't fire from shaken/stuned Rhino, so it's not so good idea IMHO. Ah, alright, I didn't realise that =/ Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1797422 Share on other sites More sharing options...
Atilak Posted December 6, 2008 Share Posted December 6, 2008 Hey... In Chaos space marine FAQ is rewritten the sentence and there is that 2 passangers can fire from rhino. If vehicle is shaken or stunned they may not shoot in next shooting phase. For shooting heavy weapons, vehicle needs to be stationary that turn. My 3,14 gretchin bones Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1798509 Share on other sites More sharing options...
I am Legion Posted December 6, 2008 Share Posted December 6, 2008 Alot of advantages born from this rule. This would be very useful VS tyranids and other horde armies. Even against other marines you can have the 2 plasma cannons firing. The only problem with this is the points cost. 5xDEV - 2xHB = 120 points Rhino =35 points. is 155 points for 2 heavy weapons who are safe from tyranids. Alternativly: 5xDEV - 4xHB = 150 points So it's a tough choice. But the point is good and taken. Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1798541 Share on other sites More sharing options...
blood_raven_240 Posted December 6, 2008 Author Share Posted December 6, 2008 Thanks =] In reflection, though, I'd take 5 Dev 4 HB over 5 Dev 2 HB Rhino. Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1798559 Share on other sites More sharing options...
Race Bannon Posted December 8, 2008 Share Posted December 8, 2008 Well, the tactic is sound no matter the opponent. For 5 more points I am guaranteeing the squad is immune to everything except a heavy weapon - and that requires a dedicated shot to the Rhino (thus NOT something else). If ignored then the opponent has to look down the barrel of a gun (or two) next turn. Also, if the Rhino IS blown from under me then I have a few ablative wounds for the heavy weapons. I wouldn't pull this trick every game so don't make an army list and keep using it all the time. Spice it up every game with different tactics - like this one. Link to comment https://bolterandchainsword.com/topic/154062-firing-heavy-bolters/#findComment-1800335 Share on other sites More sharing options...
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