panbient Posted December 6, 2008 Share Posted December 6, 2008 has anyone else tried the broken alliance scenario? my friends and i gave it a whirl tonight with 800 point lists as a fresh way of getting back into the game after a few months off. i had sisters vs. tau and tyranids. it hurt :lol: we use a 6' x 4' table and deployment became pretty limited by the 3rd player (me). either way the game was a blast and we'll likely be playing it more often as opposed to a pair of 1 on 1 matches while the other guy watches. Link to comment https://bolterandchainsword.com/topic/154184-3-player-game/ Share on other sites More sharing options...
Chengar Qordath Posted December 6, 2008 Share Posted December 6, 2008 I did a four-way battle once; Tyranids, Chaos, Space Wolves, and my Inquisition army. I ended up winning thanks to some good rolls, one or two good moves, and the fact that I was the lucky person that got a little ignored in the four-way fight. It was wild fun, but four 1500-point armies take a long time to play, especially since we kept rolling 1s for the end of game. Link to comment https://bolterandchainsword.com/topic/154184-3-player-game/#findComment-1798169 Share on other sites More sharing options...
Tauren Posted December 6, 2008 Share Posted December 6, 2008 Proper way to play this is with a giant triangle table... ^..~ or a circle because you can equally split it up. Link to comment https://bolterandchainsword.com/topic/154184-3-player-game/#findComment-1798170 Share on other sites More sharing options...
panbient Posted December 6, 2008 Author Share Posted December 6, 2008 Proper way to play this is with a giant triangle table... ^..~ or a circle because you can equally split it up. good point, thanks. but we play in my friend's basement, so we use what we've got. Link to comment https://bolterandchainsword.com/topic/154184-3-player-game/#findComment-1798211 Share on other sites More sharing options...
Wulfen Lord Leo Posted December 6, 2008 Share Posted December 6, 2008 Did that sort of game once in 4th ed, it was my friend (Ultramarines with added space marines from me, I think I was trying Fighting Tigers at the time), me (Ultra's with added marines again) and his dad, who has the absolute worst luck, with my friends 'nids army. we rolled and figured the highest chooses one board edge, then the lower two roll again, whoever wins deploys oppisite, whoever loses deploys inbetween. Link to comment https://bolterandchainsword.com/topic/154184-3-player-game/#findComment-1798315 Share on other sites More sharing options...
Tauren Posted December 6, 2008 Share Posted December 6, 2008 You could do something simple... Get some chalk and draw on the basement (hopefully concrete?) floor. Simple circle, separate it into 3 pieces... walla! Link to comment https://bolterandchainsword.com/topic/154184-3-player-game/#findComment-1798555 Share on other sites More sharing options...
Aidoneus Posted December 6, 2008 Share Posted December 6, 2008 My friends and I do multiplayer games about as often as 1-vs-1 games. For 4 people, we typically go with teams, although sometimes we do play free-for all. 3-person games are pretty common, and we've worked out the following system for deployment zones: one person is in the middle of one long table edge, with a 3'x1' deployment zone; the other two people are in the corners on the other long table edge, and their deployment zones are 24" along the long edge and 18" along the short edge. Link to comment https://bolterandchainsword.com/topic/154184-3-player-game/#findComment-1798617 Share on other sites More sharing options...
Thaelion Hexis Posted December 6, 2008 Share Posted December 6, 2008 Similar here, Aidoneus. We often have a little extra scenery for the player in the middle. Unfortunately, depending on who's house we are playing at, one particular table can be a little small. First turn charge with my Dark Eldar HQ and Talos... Link to comment https://bolterandchainsword.com/topic/154184-3-player-game/#findComment-1798628 Share on other sites More sharing options...
panbient Posted December 6, 2008 Author Share Posted December 6, 2008 My friends and I do multiplayer games about as often as 1-vs-1 games. For 4 people, we typically go with teams, although sometimes we do play free-for all. 3-person games are pretty common, and we've worked out the following system for deployment zones: one person is in the middle of one long table edge, with a 3'x1' deployment zone; the other two people are in the corners on the other long table edge, and their deployment zones are 24" along the long edge and 18" along the short edge. nice. i really like this idea. i'll definitely be pitching it to my friends next match. Link to comment https://bolterandchainsword.com/topic/154184-3-player-game/#findComment-1798784 Share on other sites More sharing options...
GodwynDi Posted December 8, 2008 Share Posted December 8, 2008 Except, the counter to that first turn charge is that everything can be kept in reserve now, risky but better than being charged right off the bat. Link to comment https://bolterandchainsword.com/topic/154184-3-player-game/#findComment-1800104 Share on other sites More sharing options...
ArmouredWing Posted December 9, 2008 Share Posted December 9, 2008 My gaming group tend to get together once every fews weeks for a full weekend and we uaually finish off with a multiplayer free for all (which often ends up in making and then breaking alliances, much back stabbing fun to be had!). Of all the games these tend to be the most fun because we play using the old CP restrictions, a fairly low Pts cost and a randon turn sequence (each turn we each roll to see who gets the initiative and then play in that order). I can thoroughly recommend it to anyone who plays in groups, it's a lot of fun! Link to comment https://bolterandchainsword.com/topic/154184-3-player-game/#findComment-1801454 Share on other sites More sharing options...
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