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GK's few queries


pigg

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Hello all this is my first actual topic on these forums.

 

Ill just get right down to business:

 

1. Under the Force Weapon rules, in the Deamonhunter book it simpley says pass a pyscic test and then remove the model as a casualty. Does this follow the rule book with Instant Death, because so far it been pretty awesome - Angron, Angrath, Avatar :lol: took them all on.

 

2. Death Cults - my force has 6 in 1k points, and in the 5th ed, were slightly confused in Annihlation were are they 1kp each (IC's) or 1kp for whole squad(only act as IC NOT IC).

 

Thanks Pigg.

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Nowhere in the description does it say it causes Instant Death, only that it removes all wounds. The bad news is that the GKGM's NFW always counts as a force weapon, so any wounds caused by it can be saved by the 2+ save from Blessing of the Blood God rule. But if you get past that you can ignore Eternal Warrior since you don't cause Instant Death.

Its messed up, we know. :lol:

Also not ethat there are alot of things out there now that are immune to the force weapon(or instant death by any means). demons of any kind, synapse creatures of any kind(or those in synapse range) etc....

 

So while it may be cool against say a wraithlord be aware of it's drawbacks.

:lol:

Captain Malachi Posted Today, 07:58 PM

Erm, no, because the force weapon doesn't cause instant death, it removes all wounds, immunity to instant death doesn't matter, and nothing is immune to force weapons specifically, a very few khorne daemons get a save against it, but that's it.

 

To clear up my point, I direct you to this thread: Blessing of the Blood God

No worries :P I usually don't field that model as a Grand Master (I converted Stern w/ um.. inquisitor whatshisbutts daemonhammer and a GK termie psycannon, and use him as a brother-captain), usually it's a BC w/ thunder hammer and psycannon.. when I decide to upgrade him he goes to GM with daemonhammer and psycannon. It works for me ;) But.. I'm a little atypical...
Hmm, it's a tough topic with the force weapon. As it is worded, it does not actuall inflict instant death. As it was intended, well, that's another matter. My gaming group is full of rules lawyers, myself being the worst, so I could probably get away with it ;)

For a comprehensive list of DH codex rules quirks, don't forget to check out the DH Gotcha FAQ pinned at the top of this forum. Lots of surprising nooks and crannies there to the unwary player. If you're playing the DH, it behooves you to read up on these and make your opponent aware of these issues because some of them (like the force weapons, but also the smoke launchers, among others) can come as quite a shock and perhaps make it seem like you're "gaming the system" in an unfair manner.

 

That said, you may find yourself negotiating "house rules" for a number of those oddities. Common ones are to make the DH Assault Cannon the same as the Assault Cannon in all other Imperial codexes and, actually, to make DH Force Weapons function as per the 5th edition BRB. There's nothing wrong with this at all, in fact, GW encourages it. But it can be a hassle. Nevertheless, the quirks are worth knowing backwards and forwards in case you're ever in a "serious", RAW-only, environment (like, say, a tournament).

To make a quick note. The justification for the DH force weapon ignoring the rules listed in the BRB can be made without the occasionally contentious Codex overrides BRB argument (although personally I think it is perfectly justifiable). In the psychic powers section of the BRB it actually notes very specifically that the rules presented are simply general and that exceptions are detailed in certain codices. These rules include those for force weapons. Just a bit of help to ya'll having a hard time arguing that GM have old school force weapons.

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