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can you get by without the big guys?


minigun762

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First off, I'm a big baby when it comes to metal models. I just won't buy or play with them, so I'm stuck to the plastics.

That being said, since all the big guys are metal, how effective is an army that relies on the little ones to do its work?

 

I'm thinking the true Daemon swarm, 75+ models in a 1500 point game, most of which are scoring units.

Can you be successful by simply overwhelming your opponent, like deepstriking, Inv saving Orks?

It would be interesting, and probably effective some of the time, but certainly not going to be winning any tournaments any time soon. Problem is, horrors are metal as well, so you're basically eliminating any shooting power you might have had by sticking to plastics.
You can easily get by without greater daemons; I do at least. Granted, it's a bit tougher fight without the easy point & click interface of a greater daemon, but it's more rewarding. And I like heralds a lot for spreading the carnage around.

Soul Grinders are plastic and soon DPs will be as well, you'll have plenty of big guys available :lol:

 

An army of smaller Daemons could work, it could work well actually. To avoid metal models, go ahead and convert away.

 

4 Heralds of Slaanesh on chariots (Daemonette combined with TK chariot with Goblin Spiders to pull it, works for ==Me==), Fiends, Plaguebearers and Horrors for Troops, Flesh Hounds/Seekers, and Bloodcrushers would be good for this sort of thing. Fiends and Slaanesh Heralds are so much win with all their speed, attacks, and low cost, PBs can be made from FB Ghouls or Zombies, Horrors can be made from Dryads, Seekers can be made from Daemonettes and Goblin Spiders (spider-centaur thing), and so on.

 

It can definitely work, what were you planning on using?

Horrors can be made from Dryads

 

Hey that was one of my ideas! haha.

 

Well I didn't want to make this about me specifically, even though I do have some ideas of a decent functional list using small guys.

 

The biggest problem I see is that 3 of the 4 main anti-tank choices we have are the Greater Daemons, Daemon Prince and Soul Grinders, so basically all the big guys. Not to take them makes you really focus on the Screamers or high S Rending units which tend to be expensive.

 

As I mentioned in the anti-tank thread, you can get by for most anti-tank just using Daemonettes and Bloodletters, but Skimmers, Monoliths and AV12 Walkers are going to be tough if not impossible to down effectively.

Just for fun, here's a 1750 list of no big 'uns

 

HQ

4x Herald of Slaanesh on chariot

 

Elite

2x 6 Fiends

4 Bloodcrushers (icon, fury, musician for wound allocation)

 

Troops

2x 12 PBs w/ icons

10 Horrors w/ bolt, changeling

 

Fast Attack

12 Seekers

2x 4 Screamers

 

That's a crap load of cavalry, a crap load of rending, and plenty of AT from Screamers/rending. Crushers deliver the coup de grace and PBs hold objectives/icons. Horrors provide some extra dakka, but they can be swapped for more PBs if needed.

Flamers and Heralds of Tzeentch are excellent sources of anti-tank shooting.

 

Beyond that, most of our gribblies are fine in assault.

 

As long as you bring a way to deal with tanks (Tzeentchian bolts), Hordes (most of our troops in melee, Fiends, Horrors) and Uber-melee guys like Nobs and Hammer-shield terminators and Seer councils (Bloodcrushers, MCs, or enough of our basic troops) then you're good.

I hate metal models too, so I have a themed Khorne army made entirely from plastics.

 

I've converted plastic Heralds of Khorne, used Wood Elf Dryads as my Flamers (give them a fiery looking paint scheme and they're fairly convincing, plus 12 high-points models from a fairly cheap box of plastics is fantastic.

 

I have a soul grinder as well as my anti-tank, and I bought a plastic Balrog from the LOTR range as my Bloodthirster.

 

It's completely possible if you're inventive. I'm trying to figure out the best way to represent bloodcrushers - mounted daemons are easy enough to model from plastic, but I love the Juggernaught models so I'm still trying to figure out a replacement that's equally badass.

I'm just starting on this idea, and I've seen somebody else mention it as well, but have you thought of the new Chaos Knights for Bloodcrushers? Paint 'em up all brassy, maybe paint the Knights themselves to look a bit like 'letters. That's what I'm doing anyway. I hope it comes out as well as my Cold One Knights/Seekers.

 

GFP

 

EDIT: Typo's

Chaos Knights for Bloodcrushers? Paint 'em up all brassy, maybe paint the Knights themselves to look a bit like 'letters.

 

Thats not a bad idea, though you could probably just plop the Bloodletter's heads/arms onto the Warriors body, that might make it more convincing.

I'm lazy and cheap. My Daemons have a number of 'mortals' as Heralds and such. I envision the army and its units as being a testing ground for those that the Gods want to test before they elevate them to daemonic status.

As to getting by without MCs; The GUO isn't that bad to put together and is quite useful on the battlefield. With Noxious Touch for re-roll to wound and Cloud of Flies (?) for grenades, he's expensive but multi-roled. The new plastic DP will make things much easier. Counts-as much?

 

GFP

i got 20 metal plague bearers for about £30, and i aint all that fussed about metal models, i find them more enjoyable to paint actually... but thats just me...

 

i dont see how you'd convert screamers or flamers to be honest... yeah athere is a long list of metals that can be rep[laced and we are getting a second release in april to facilitate this ...

 

as for massed infantry anti tank... you only true answer is to resort to tzeentch and the flamers... cos ONE horor with Bolt wont solve the age old land raider problem but a unit of 6 flamers each with breath probably will!!

 

Horrors on their own as a unit of, say 12 (if we use the dryads as conversions), have 48 shots.... hitting on a 3+ that means 2/3 hit... so about 32 hit... against MEQ that means 50% of those wound, say 16. then we have saves at 3+, which means we kill 5 marines... i like those odds, especially as most of the marine players i know like to combat squad.

 

against horde, say orcs... thats 32 hits... 50% wound thats 16 dead as it is AP4.... again that is ace...

 

Hmmmm gotta get meself some horrors!!

Horrors on their own as a unit of, say 12 (if we use the dryads as conversions), have 48 shots.... hitting on a 3+ that means 2/3 hit... so about 32 hit... against MEQ that means 50% of those wound, say 16. then we have saves at 3+, which means we kill 5 marines... i like those odds, especially as most of the marine players i know like to combat squad.

 

against horde, say orcs... thats 32 hits... 50% wound thats 16 dead as it is AP4.... again that is ace...

 

Hmmmm gotta get meself some horrors!!

Your math hammer's off - horrors only get 3 shots each, so that's 36 shots, and they're BS3, not 4, so 18 hit, and 9 wound against orks, but against marines, only 3 will die.

Oh, and your math was based on the premise that the orks weren't in cover, which they most certainly will be, so that's 4.5 wounds.

considering that horrors are our most expensive troops choice vs marines... thats not really good enough, andf against orks.... thats just cack.... but i am gonna have some anyway cos i think a mob of em screening daemonettes or Blood letters is a good idea, enemy get close to the horrors, horrors fall back to just in front of HtH unit HtH unit charges uin and eats orks... lol.... thinking it might work..

Well the advantage of Horrors is that they can do something the turn they deep strike in. The best anyone else can do is Run or Fleet.

 

I think Horrors probably make for the best 1st wave Troops. Take a good sized squad (10 guys) and an Icon. Unless they get assaulted by something scary, they're likely to survive most incoming firepower simply because of that 4+ save and they can dish out a fair amount of dakka when they land. Then have the other nasty assaulters come in and mop up.

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