WG Vrox Posted December 14, 2008 Share Posted December 14, 2008 So in a few of my resent games we rolled dawn of war results and I am finding my scouts with 5 sniper rifles and 1 HB are having very little affect if any on these games. What way of deployment have you all found to be most effective in getting them into combat? I have another WS pack using the OBEL option so that is out. WG Vrox Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/ Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted December 14, 2008 Share Posted December 14, 2008 a spare razorback or rhino usually helps. other than obel i have no idea Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1807807 Share on other sites More sharing options...
Vassakov Posted December 14, 2008 Share Posted December 14, 2008 a spare razorback or rhino usually helps. You can't give Wolf Scouts a Rhino or Razorback. Personally I wouldn't use them with Sniper Weapons, it doesn't seem like a god use of their abilites. OBEL with AT/Power Weapons is their best role, I find. Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1807859 Share on other sites More sharing options...
WG Vrox Posted December 14, 2008 Author Share Posted December 14, 2008 Personally I wouldn't use them with Sniper Weapons, it doesn't seem like a god use of their abilites. OBEL with AT/Power Weapons is their best role, I find. I always bring 2 scout packs, and I agree with you as the first pack is built for OBEL, but the second is a sniper scout pack so I am looking for ideas on how to best use them. WG Vrox Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1807876 Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted December 14, 2008 Share Posted December 14, 2008 a spare razorback or rhino usually helps. You can't give Wolf Scouts a Rhino or Razorback. Personally I wouldn't use them with Sniper Weapons, it doesn't seem like a god use of their abilites. OBEL with AT/Power Weapons is their best role, I find. mind you i didnt say give them one. with the new rules transports can act as taxis so you can drop someone off and then zoom back and give the scouts a ride to a critical location. until the scouts get their lift they can try to lay down some heavy fire or run forward. Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1807882 Share on other sites More sharing options...
LPetersson Posted December 14, 2008 Share Posted December 14, 2008 Never mind, misread some rules... Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1807890 Share on other sites More sharing options...
WG Vrox Posted December 15, 2008 Author Share Posted December 15, 2008 Well after alot of reads of this thread and few replies, I get the feeling that either most of my brothern don't play sniper scouts or are as stuck as I am on this issue. After alot of thought, I came up with the following and wonder if there is any faults with this idea. I bring two packs of WS 5 scouts in each pack. The first outfitted for OBEL and the second Snipers with HB or ML. I then bring a Land Speeder Storm, then depending on what type of army I will be facing and what objective I have multiple options on which of the two packs I bring in OBEL and the other I can choose Outflank option. If need be the LSS can come in 12 inches and shoot or 18 inches for cover save drop off the sniper scouts in a good location and move on or I have the option of keeping them on board not moving and getting shots off with all 5 weapons. If I face orcs or the like that leave nothing for the OBEL outfitted scouts, then I OBEL the sniper scouts or just run them on turn 1 and outflank with the OBEL outfitted scouts. I think this will leave me with the most options. I also have the option of just outflanking the LSS by itself. Any thoughts? WG Vrox Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1808234 Share on other sites More sharing options...
Spacefrisian Posted December 15, 2008 Share Posted December 15, 2008 I would say drop the sniper scouts if you cant work with them, and take a 2nd standard Spacewolf scout unit. Put them in that Landspeeder and let them Out flank (i believe its possible correct me if i'am wrong). They problably get where you want them this way and do something as well. Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1808322 Share on other sites More sharing options...
Grimmwulf Posted December 15, 2008 Share Posted December 15, 2008 As Much as i like snipers model and stylewise I think they got seriously nerfed in the 5th edition. I only field them against enemies with high toughness creatures such as tyranids or dark eldar (or just for fun when playing apocalypse). If you find any way to use them effectively against other targets let me know ^^ OBELing a Missile launcher might be useful sometimes if you get a shot at rear armor that way, but since you can't shoot it the turn your scouts arrive your opponent will have time to react... Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1808348 Share on other sites More sharing options...
WG Vrox Posted December 15, 2008 Author Share Posted December 15, 2008 My list will not change much from oppenent to oppenent and never in a way that targets a specific army choice knowing before hand who I will play, a better challenge and practice for tournements. As Much as i like snipers model and stylewise I think they got seriously nerfed in the 5th edition I disagree, our sniper scouts other than eldar are better off than most, hiting on 3s and wounding on 4+ with a chance for rending makes them better than they were in 4th. If you take into account how often they are targeted right away by most armies, you will understand that the threat they represent is taken seriously. I have had very good luck with them other than the accuresed Dawn of War roll. Taking them in numbers is the key, I run 6 of em, but it looks like now I will be running 5. WG Vrox. Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1808356 Share on other sites More sharing options...
Ullr Direfang Posted December 15, 2008 Share Posted December 15, 2008 i would say, even if they do have snipers, try them out with the Landspeeder storm, giving them the ability to flank/relocate quick would be nice. if you don't like the feel of that try your best to find a nice little spot to infiltrate them. maybe near an objective, i know must people around here ignore scout snipers as well, but if you put them in the way, they will ether have to kill them or go around. Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1808501 Share on other sites More sharing options...
Wolf89 Posted December 15, 2008 Share Posted December 15, 2008 I really agree with Direfang on this one, especially Dawn of War where things with our scouts are left to reserves anyways (can't be on the board, somewhat dumb for sniper scouts so when they come in they can't likely shoot for 2 turns while they take up a good hiding place). So why not give them the same Wolf Scout weaponry we all love, 2 PP and a meltagun, add power weapon as you please, shake with a land speeder storm, and you're good to go. I highly agree that snipers are better in 5th (BS 4 snipers), but on Dawn of War they're not as effective, otherwise if it's a tournament list, leave them as is, and hope DoW doesn't come up too much? Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1808559 Share on other sites More sharing options...
Grey Mage Posted December 15, 2008 Share Posted December 15, 2008 Perhaps use them to outflank then? True they wont be supported but most boards Ive found have some cover near the sides somewhere, and they can be atleast used to contest a tablequarter instead of dying. Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1809164 Share on other sites More sharing options...
Mantinel Posted December 16, 2008 Share Posted December 16, 2008 As far as I recall Dawn of War deployment does allow Infiltrating. So you can place your Snipers anywhere you want. I am also playing one sniper squad and it rocks! For a little under 100 points you get 6 models, with nice heavy weapon option and considerable fire power. I prefer slapping them on my objective with another 6 man GH squad, usually they can hold off to pretty much every ranged challenge. Unluckily, they can't take Camo cloaks, which is a shame. Maybe they aren't the best unit out there, but they are very fluffy and look astonishing. Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1809926 Share on other sites More sharing options...
Wolf89 Posted December 16, 2008 Share Posted December 16, 2008 As far as I recall Dawn of War deployment does allow Infiltrating. So you can place your Snipers anywhere you want. I am also playing one sniper squad and it rocks! For a little under 100 points you get 6 models, with nice heavy weapon option and considerable fire power. I prefer slapping them on my objective with another 6 man GH squad, usually they can hold off to pretty much every ranged challenge. Unluckily, they can't take Camo cloaks, which is a shame. Maybe they aren't the best unit out there, but they are very fluffy and look astonishing. Actually you can't, our scouts are elites, it only allows 2 troops and 1 HQ on the board. So you cannot infiltrate your sniper scouts sadly. ;) Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1809947 Share on other sites More sharing options...
Vassakov Posted December 16, 2008 Share Posted December 16, 2008 Nope, can't infiltrate or indeed deploy during a DoW mission - so they will have at most 5 turns of fire, 3 being more realistic if they have sniper rifles. They can take Camo Cloaks though - one unit may be equipped as if it were taken from Codex Space Marines means to me it uses the entire options list from C:SM and none from C:SW. Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1809996 Share on other sites More sharing options...
WG Vrox Posted December 16, 2008 Author Share Posted December 16, 2008 They can take Camo Cloaks though - one unit may be equipped as if it were taken from Codex Space Marines means to me it uses the entire options list from C:SM and none from C:SW. I would agree the intent of the rule was to be able to take a C: SM scout team, however as per RAW we can only take "weapon choices", and as the camo cloaks fall into the war gear catagory camo cloaks are a no go for SW scouts. WG Vrox Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1810011 Share on other sites More sharing options...
Wolf89 Posted December 16, 2008 Share Posted December 16, 2008 They can take Camo Cloaks though - one unit may be equipped as if it were taken from Codex Space Marines means to me it uses the entire options list from C:SM and none from C:SW. I would agree the intent of the rule was to be able to take a C: SM scout team, however as per RAW we can only take "weapon choices", and as the camo cloaks fall into the war gear catagory camo cloaks are a no go for SW scouts. WG Vrox Correct. Is a shame we can't take camo cloaks... I guess we'll just have to live with our BS4 OBEL'ing scouts with meltabombs, HQ's having heavy weapons, drop podding terminators with 4 assault cannons and a mass of combi-plas/melta, and lets not forget Ragnar's counter charge... how pitiful are we. Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1810048 Share on other sites More sharing options...
G. A. K. Posted December 17, 2008 Share Posted December 17, 2008 I then bring a Land Speeder Storm, then depending on what type of army I will be facing and what objective I have multiple options on which of the two packs I bring in OBEL and the other I can choose Outflank option. If need be the LSS can come in 12 inches and shoot or 18 inches for cover save drop off the sniper scouts in a good location Remember though that you cann't "embark onto or disembark from a tranport which has or will move flat-out" (BBB pg 70) I'm always reminding my ork friend about this little gem of a rule. G Link to comment https://bolterandchainsword.com/topic/154927-sniper-scouts-in-a-dawn-of-war-battle/#findComment-1810644 Share on other sites More sharing options...
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