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Qestion about Retributers


Mosk

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A few questions here:

 

When running a list with retibuters:

 

1.) Should they be mounted in an Immolator or on foot?

 

2.) If you mount up your retributers in an immolator, should you use the same weapons as the retributers, (like if your retributers have all Multi meltas, should the immolator have multi melta, pair up the weapons you know?)

 

3.) If you mount up your retributers, and the retributers all have heavy bolters, and your immolator has heavy bolters, should you use the immolator to first, get your troops positioned properly, and then second, act as a shield (and a good set of fire power)?

 

 

I am just wondering, trying to get better with SoB units

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1: If you already have a mechanized army, yes.

 

2: There's little reason to use any more than a single multi-melta in the first place. In fact, there's little reason to use a single multi-melta even, as you have other options for anti-tank that are mobile enough to protect the retributor squad. So choose the build-out for the immolator on its own. If you want the immolator to have a multi-melta, then you should drop the retributors off and have it go tank-hunting. If you want the immolator to have a heavy flamer, then drop the rets off and drive off to use that move 12" and still fire rule.

 

3: Yep. Works out quite well as an anti-infantry firebase.

A few questions here:

 

When running a list with retibuters:

 

1.) Should they be mounted in an Immolator or on foot?

 

2.) If you mount up your retributers in an immolator, should you use the same weapons as the retributers, (like if your retributers have all Multi meltas, should the immolator have multi melta, pair up the weapons you know?)

 

3.) If you mount up your retributers, and the retributers all have heavy bolters, and your immolator has heavy bolters, should you use the immolator to first, get your troops positioned properly, and then second, act as a shield (and a good set of fire power)?

 

 

I am just wondering, trying to get better with SoB units

I'd have to say that it depends very heavily on how you want to use them and what you want to acheive. For me a basic rule of thumb is to always consider what you lose each turn if you move them. The problem with moving rets around the table is that you sacrifice the elementory reason why you have them on the table, to fire heavy weapons. Ideally they should be able to let rip from turn 1 and so the key to making the most of them is in the deployment phase rather than putting them on the table in a vehicle to move them into position.

 

For me the most efficient way of fielding rets has always been in a squad of 6 with 4 HB's, a vet and another sisters to act as an ablative wound and give the squad a degree of breathing space (you have 1 wound that will not affect the ability of the squad should you take 1 wound). This squad is then deployed in a location that supplies cover but also enables their 36" HB's to hit key targets (infantry CC specialists, light vehicles e.g. land speeders) to 'soften' up the opposition.

Using rets in this manner is primarily a support role, they supply much needed additional dice to whittle away at units that you consider to either be a threat or of KP value and assist frontline squads in achieving their objectives.

There is some flexibility however regarding how you field this squad. My first advice would be to always consider an auspex on the vet if there is the chance of infiltrators. This can work in 2 ways, firstly it gives your unit a chance of a 'free' shot at an infiltrating unit within range of your weaponry before turn 1 starts. The second way this can work is if your opponent know squads have auspex it can influence their choice of deployment for infiltrators and scare them away from certain areas and locations.

The second possibility for this squad actually comes from giving them an Immolator 'transport'. The thing to remember here is that although an immolator can be classed as a transport vehicle it is also available as a HS choice from the codex, so if you field a squad of rets and go for an immolator you're doubling up on your HS choice for your roster. Remember though, just because you're putting on the table doesn't mean that you've got to use it as a transport.

I'd advise against it. Immolator with multimeltas is rather expensive for how effective it is, while the Exorcist is usually priced about right.

 

Immolators can move six inches and shoot with heavy bolters and multimeltas, or move twelve inches and shoot their heavy flamers.

I was thinking have a squad of rets and an immolator, and send the immolator off tank hunting or infantry hunting while rets stay back.

...and that's got to be the best way of using this combination. Leave the rets deployed and then I'd advise that you use the immolator in a fast moving anti infantry role but equip it with smoke to make sure it's got a chance if caught out in the open. The best thing to do is run it towards the targets that won't be able to do much against it and will suffer because of the heavy flamer's AP (e.g. guard, eldar and the best example being kroot).

 

There is another option which I sometimes use if I'm fielding rets. A HB Immolator which can sit and support the fire from the ret squad. The pros for this are the fact that you've got TL HB which can move 6" and fire at a different target to the ret squad. For me it's a good choice if I've already got an immolator on the table and want a bit extra range across the table (handy for knocking out those land speeders too).

The down side is that you lose the best thing about the immolator, the ability to move 12" and still fire a TL Hvy flamer. The other thing to consider is that it's a HB that does not benefit from DG as well.

I like mounting a squad of retribs in an immolator equipped with HB. True, it can't use divine guidance, but it can get blessed ammunition, which is exceedingly useful against horde armies that stick to cover and have poor armor. Easily pays for itself against orks, tyranids, guard, and sometimes eldar.

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