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i just started the Sisters, and was wondering what to add on to them. I already have a squad of stormtroopers(yes, i know people either love them or hate them), a chimera, a Sisters of battle squad(the box set) and an inquisitor lord with retinue. Until i get them going i will ally them with space marines, so what should I put in next?
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Well.. you can't ally in Space Marines with that setup if the WH army is the parent list, but if you use the SM army as the parent you're okay.

 

Per the ally rules in the WH Codex, if you include Sisters in your WH army, you may only induct IG units.

 

You know... I think I would recommend Seraphim. It's a FA choice, great option for mobility, and it allows you to continue using the SM army as a parent by not taking up another troops slot. The anti-armor choices would also be good for you.. perhaps an Exorcist? I haven't gotten mine yet, I use a Land Raider as a transport for my Inquisitor Lady. It's fun ^_^

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I would say go for retributers, get those HB, good tactic I think for a space marine to a SoB player. Easy to use, and they are just wonderful. If you want a truely unique army that no one knows how to play against and is a real new experience, then pick up some priests and penitent engines.

 

 

But for sure I would get

 

Priests for you arbites/storm troopers

heavy bolter retributers

a couple rhinos and some more sisters.

 

I would also get a landraider I have used the one with two lascannons with great success, making it so I have no need to take anti tank vehicles (such as exorcists)

 

But I think I am going to rethink my choice on exorcists, and take em and go terminator hunting ;)

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I much prefer the versatility of Seraphim over Dominions. Dominons are in Rhino equivalent transports which are easily popped, and have 24" or less weapons (meltaguns are 12", flamers are a template, so long range isn't their thing). Once that Rhino goes the footslogging girls are a little slow. Seraphim are much faster, and are the favorite unit, bar none, of many Inquisition players on this forum (Like say, Number 6 and myself). I kind of have the attitude of "Once you go Seraphim, you never go back." I use them all the time.

 

Assassins are a lot of fun, but they aren't going to change the game all on their own. My recommendation is make a balanced list, one that you can depend on, THEN add the Assassin. Don't depend on them for anything, play around and see how they work and if you can make them work for you. They each have their own flavor which is a lot of fun, but tricksy. There's lots of other threads here on Assassins, I'd look them up. Celestians .. I haven't used much at all actually, but they make a good bodyguard for a Cannoness or Palatine that isn't with a jump pack.

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I love dominions, but Seraphem are easier to use, you can use them in many different ways. Seraphem, use melta bombs for sure. Dominions pick whether or not they are anti tank or anti troop. If anti tank, use meltas and melta bombs, if anti infantry use flamers. Dominions are awesome, but seraphem are easier to use.
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Actually it's really simple :pinch: It's a two part model.. you have the pewter sister, and the pewter jumppack.

 

Glue the sister to the black base.. you're gonna need to fill in gaps with putty or greenstuff, IMO. Prime this and paint. Prime the jumppack seperately and paint. When you're done, glue them together.

 

There's essentially no assembly required with pretty much all the Inquisition infantry. If you can assemble a pewter Space Marine, you can assemble a Seraphim :D

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The default box set of 5 comes with:

 

Veteran Sister Superior with power weapon and bolt pistol (I think is the new one.. this is pretty good. Some people like a plasma pistol, others swap the power weapon for an eviscerator)

3 regular Seraphim

1 Seraphim with twin hand-flamers (really nice anti-infantry weapon)

 

You may add 1 other special weapon. Note: They dont currently make a model for twin-inferno pistols.. you'd have to convert it (essentially just a weapon swap, the trick is modifying a meltagun to make inferno pistols, or doing some conversion work on the hand flamers. I used 2 plastic meltaguns to make inferno pistols)

 

Meltabombs are useful for a unit with hand flamers to give them anti-tank punch.

 

What I currently have is a 7 sister unit with VSS with power weapon/plasma pistol, 1 w/ hand flamers, 1 w/ inferno pistols, 4 sisters. I've added meltabombs but haven't really gotten to do much with them yet.

 

I am considering buying the starter box set to make 2 units of seraphim:

 

Unit A: VSS w/ power weapon/bolt pistol, 2 w/ hand flamers

Unit B: VSS w/ power weapon/plasma pistol, 2 w/ inferno pistols

 

I'm thinking this may work better for me.

 

You can't really go wrong with them though, there aren't too many options to worry about! :pinch:

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IIRC, a Seraphim box contains 1 Sister Superior with Sword and Bolt Pistol, 3 Sisters with twin Bolt Pistols, and one Sister with Twin Flame Pistols. Thats a really good way to start out. I know you can get a Seraphim Sister Superior w/ Eviscerator model in a blister.

 

I don't think I have ever seen a model for Seraphim with twin Inferno Pistols.

 

Edit- Guess I am a slow typer.

 

I run a squad of 7 Seraphim w/ VSS. 2 x Twin hand flamers, and I attach Saint Celastine to the squad.

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For elites choices, celestians work well. Their holy hatred rule makes them one of the few sisters units that can actually survive in close combat. It used to be always hits on 3+ but with 5th Ed. that's gone and they can only re-roll to hit. Celestain retinues work pretty well. Mine has a veteran superior, meltagun, heavy flamer and two regular celestians.
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I have to say that I perfer Dominions over Seraphim. Seraphim are hellishly expensive, and are prime targets. You can try to keep them in cover and such, but I've found its simply too difficult to get them close enough to the enemy to really do the come in, divine guidance shoot with flamer pistols and bolt pistols, assault and hop out tactic they're known for. I suppose that there's a trick for doing it, but I've yet to find out what it is.
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