The emperors chosen Posted December 16, 2008 Share Posted December 16, 2008 i just started the Sisters, and was wondering what to add on to them. I already have a squad of stormtroopers(yes, i know people either love them or hate them), a chimera, a Sisters of battle squad(the box set) and an inquisitor lord with retinue. Until i get them going i will ally them with space marines, so what should I put in next? Link to comment https://bolterandchainsword.com/topic/155065-new-army/ Share on other sites More sharing options...
Inquisitor Fox Posted December 16, 2008 Share Posted December 16, 2008 Well.. you can't ally in Space Marines with that setup if the WH army is the parent list, but if you use the SM army as the parent you're okay. Per the ally rules in the WH Codex, if you include Sisters in your WH army, you may only induct IG units. You know... I think I would recommend Seraphim. It's a FA choice, great option for mobility, and it allows you to continue using the SM army as a parent by not taking up another troops slot. The anti-armor choices would also be good for you.. perhaps an Exorcist? I haven't gotten mine yet, I use a Land Raider as a transport for my Inquisitor Lady. It's fun ^_^ Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810053 Share on other sites More sharing options...
Imperator Mos Posted December 16, 2008 Share Posted December 16, 2008 Exorcists (2), Seraphim (15-20), Retributors (4 HB). Those are the units that will get you Kill Points. Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810104 Share on other sites More sharing options...
Mosk Posted December 16, 2008 Share Posted December 16, 2008 I would say go for retributers, get those HB, good tactic I think for a space marine to a SoB player. Easy to use, and they are just wonderful. If you want a truely unique army that no one knows how to play against and is a real new experience, then pick up some priests and penitent engines. But for sure I would get Priests for you arbites/storm troopers heavy bolter retributers a couple rhinos and some more sisters. I would also get a landraider I have used the one with two lascannons with great success, making it so I have no need to take anti tank vehicles (such as exorcists) But I think I am going to rethink my choice on exorcists, and take em and go terminator hunting ;) Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810117 Share on other sites More sharing options...
Inquisitor Fox Posted December 16, 2008 Share Posted December 16, 2008 You know, thinking about it.. I need to redo my advice. Flip through the codex, heck, check the Daemon Hunter codex too. Find the units and pictures that just seem NEAT. Buy those ones. It kinda really does work, honest! Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810132 Share on other sites More sharing options...
The emperors chosen Posted December 16, 2008 Author Share Posted December 16, 2008 yah, i will be using the space marine codex as the parent one, at leas until I get some more units.What about a Dominion squad? For my elite choice, i thought about a celestina squad, or a callidus or Vindicare assasin Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810152 Share on other sites More sharing options...
Inquisitor Fox Posted December 16, 2008 Share Posted December 16, 2008 I much prefer the versatility of Seraphim over Dominions. Dominons are in Rhino equivalent transports which are easily popped, and have 24" or less weapons (meltaguns are 12", flamers are a template, so long range isn't their thing). Once that Rhino goes the footslogging girls are a little slow. Seraphim are much faster, and are the favorite unit, bar none, of many Inquisition players on this forum (Like say, Number 6 and myself). I kind of have the attitude of "Once you go Seraphim, you never go back." I use them all the time. Assassins are a lot of fun, but they aren't going to change the game all on their own. My recommendation is make a balanced list, one that you can depend on, THEN add the Assassin. Don't depend on them for anything, play around and see how they work and if you can make them work for you. They each have their own flavor which is a lot of fun, but tricksy. There's lots of other threads here on Assassins, I'd look them up. Celestians .. I haven't used much at all actually, but they make a good bodyguard for a Cannoness or Palatine that isn't with a jump pack. Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810167 Share on other sites More sharing options...
Mosk Posted December 16, 2008 Share Posted December 16, 2008 I love dominions, but Seraphem are easier to use, you can use them in many different ways. Seraphem, use melta bombs for sure. Dominions pick whether or not they are anti tank or anti troop. If anti tank, use meltas and melta bombs, if anti infantry use flamers. Dominions are awesome, but seraphem are easier to use. Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810186 Share on other sites More sharing options...
The emperors chosen Posted December 16, 2008 Author Share Posted December 16, 2008 i might get seraphims, but assembling them seems scary... :pinch: Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810224 Share on other sites More sharing options...
Inquisitor Fox Posted December 16, 2008 Share Posted December 16, 2008 Actually it's really simple :pinch: It's a two part model.. you have the pewter sister, and the pewter jumppack. Glue the sister to the black base.. you're gonna need to fill in gaps with putty or greenstuff, IMO. Prime this and paint. Prime the jumppack seperately and paint. When you're done, glue them together. There's essentially no assembly required with pretty much all the Inquisition infantry. If you can assemble a pewter Space Marine, you can assemble a Seraphim :D Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810230 Share on other sites More sharing options...
The emperors chosen Posted December 16, 2008 Author Share Posted December 16, 2008 ok,now, what should i give them? (equipment wise) Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810249 Share on other sites More sharing options...
Inquisitor Fox Posted December 16, 2008 Share Posted December 16, 2008 The default box set of 5 comes with: Veteran Sister Superior with power weapon and bolt pistol (I think is the new one.. this is pretty good. Some people like a plasma pistol, others swap the power weapon for an eviscerator) 3 regular Seraphim 1 Seraphim with twin hand-flamers (really nice anti-infantry weapon) You may add 1 other special weapon. Note: They dont currently make a model for twin-inferno pistols.. you'd have to convert it (essentially just a weapon swap, the trick is modifying a meltagun to make inferno pistols, or doing some conversion work on the hand flamers. I used 2 plastic meltaguns to make inferno pistols) Meltabombs are useful for a unit with hand flamers to give them anti-tank punch. What I currently have is a 7 sister unit with VSS with power weapon/plasma pistol, 1 w/ hand flamers, 1 w/ inferno pistols, 4 sisters. I've added meltabombs but haven't really gotten to do much with them yet. I am considering buying the starter box set to make 2 units of seraphim: Unit A: VSS w/ power weapon/bolt pistol, 2 w/ hand flamers Unit B: VSS w/ power weapon/plasma pistol, 2 w/ inferno pistols I'm thinking this may work better for me. You can't really go wrong with them though, there aren't too many options to worry about! :pinch: Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810261 Share on other sites More sharing options...
General_Drazz Posted December 16, 2008 Share Posted December 16, 2008 IIRC, a Seraphim box contains 1 Sister Superior with Sword and Bolt Pistol, 3 Sisters with twin Bolt Pistols, and one Sister with Twin Flame Pistols. Thats a really good way to start out. I know you can get a Seraphim Sister Superior w/ Eviscerator model in a blister. I don't think I have ever seen a model for Seraphim with twin Inferno Pistols. Edit- Guess I am a slow typer. I run a squad of 7 Seraphim w/ VSS. 2 x Twin hand flamers, and I attach Saint Celastine to the squad. Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810271 Share on other sites More sharing options...
The emperors chosen Posted December 16, 2008 Author Share Posted December 16, 2008 thanks,yah, i will probably give them melta bombs.(now I have to wait till christmas to get them) <_< Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810417 Share on other sites More sharing options...
Melissia Posted December 16, 2008 Share Posted December 16, 2008 My advice? Toss the stormies and inquistior, get a canoness, and plenty of Battle Sister Squads in rhinos. Exorcists and seraphim as support units. Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810460 Share on other sites More sharing options...
Pratch Posted December 16, 2008 Share Posted December 16, 2008 For elites choices, celestians work well. Their holy hatred rule makes them one of the few sisters units that can actually survive in close combat. It used to be always hits on 3+ but with 5th Ed. that's gone and they can only re-roll to hit. Celestain retinues work pretty well. Mine has a veteran superior, meltagun, heavy flamer and two regular celestians. Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810508 Share on other sites More sharing options...
Inquisitor Fox Posted December 16, 2008 Share Posted December 16, 2008 I was under the impression that the most recent FAQ said to use the rules as written in the Codex for Holy Hatred and stuff like that... since Codex trumphed Rulebook. Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810516 Share on other sites More sharing options...
Melissia Posted December 16, 2008 Share Posted December 16, 2008 It used to be always hits on 3+ but with 5th Ed. that's gone and they can only re-roll to hit. FAQ used to say that, but it no longer mentions anything about Holy Hatred. Ergo, Holy Hatred is always hit on a 3+. Also, re-rolling would have been better TBH. Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810520 Share on other sites More sharing options...
Inquisitor Fox Posted December 16, 2008 Share Posted December 16, 2008 Except now there's a reason to attach your Priest to your Celestians... :lol: Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810534 Share on other sites More sharing options...
Cath Posted December 17, 2008 Share Posted December 17, 2008 I have to say that I perfer Dominions over Seraphim. Seraphim are hellishly expensive, and are prime targets. You can try to keep them in cover and such, but I've found its simply too difficult to get them close enough to the enemy to really do the come in, divine guidance shoot with flamer pistols and bolt pistols, assault and hop out tactic they're known for. I suppose that there's a trick for doing it, but I've yet to find out what it is. Link to comment https://bolterandchainsword.com/topic/155065-new-army/#findComment-1810703 Share on other sites More sharing options...
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