Jump to content

Venerable Dreadnought


Magnus Aurelius

Recommended Posts

Greetings,

 

I'm fairly new to wolves, having played with them for only a month now, and since my local gaming scene is switching from 1500 to 1700 i decided to do the same thing. Which meant taking a third HQ choice, which would be the Venerable Dreadnought. The question is, what do i give it?

 

In 1500 points i use this list http://www.bolterandchainsword.com/index.p...howtopic=150830 . I have one of the following setups in mind. The first is to give my army some long range fire support, the second to disrupt and annoy my opponent, while my arm thunders towards in.

 

TLLC, ML, EA, SL, SL

194 points

 

DCCW, MM, SL, Drop pod

203 points

 

So, help wpuld be appreciated.

 

Magnus Aurelius

Link to comment
https://bolterandchainsword.com/topic/155090-venerable-dreadnought/
Share on other sites

I'd say neither. In fifth edition, I think Multi-Melta is way better than a lascannon. And you have enough multi-meltas in the list to get by. I'd look to go for a Plasma Cannon or Assault Cannon, DCCW with Heavy Flamer. You could drop-pod it, since it'll show up on Turn 1, but I wouldn't bother with the pod.

The strange thing is I would NEVER take a multimelta on my vendread for the simple reason that its the one and only configuration thats more expensive than the smurfs version. I always give mine an assault cannon and DCCW, and put him on grey hunter support.

 

If I want to kill a landraider with a pod I use an ironclad.

Personally I've always liked the plasma-cannon. But then, I play against a lot of people who runs lots of Termis/Big Bugs/FNP models. This wont stop armor much but I use MG in GH packs and Speeders with 2 MM for armor.

 

TLLC/ML: Your dread's hitting on 2's, so the ML not being TL is not an issue. Your still going to have an issue with big armor though so make sure your attack bikes hit hard.

 

DCCW/MM: If you can pod behind a LR first turn and blow it up great, if not the point might be better spent on the "hellfire" vendread, as he will most likely get shot to pieces (hopefully its not annihilate) as seems to be your plan. I just think the points you will likely kill+a turn of unmolested movement (maybe) versus his points to do this seem to come up short IMO.

 

Of those two you listed though I think the TLLC and ML would work better. Try both, see what you like and don't like. That's really the best way to see what gives you the better tactical advantage is play testing.

 

Happy Hunting

@dietrich: Personally, because the AC and the HF are both short ranged i would be more inclined to give him a drop pod.

 

@Max_Dammit: I think the thing i lack most in the list is fire support. Most of my long range fire comes from my vindi and whirlwind, and once those 2 are gone i dont have alot left (most of the the time, none at all). So i think i will stick with the TLLC/ML setup.

 

Thanks for the replies,

 

Magnus Aurelius

 

This thread may now be closed ^^

MM on a dread is a waste, IMHO. Go Ironclad if you do that.

 

For a Ven Dread, TLLC/ML is probably your best choice. BS 5 at range is awesome. My old Ven Dread has a Plasma Cannon, but he is being turned into a regular Dread now, because of how much the scatter rules for template weapons suck.

 

If your going to put something in a pod, AC with DCCW/HF (standard SW Ven Dread pattern) is probably the way to go.

With your list, I also would suggest the TLLC and ML for you. The PC is nice at times and when it hits it can do serious damage to a unspecting foe, the 36" range is a plus, but your vindi is better suited to take care of this need. You are loaded down with MM which is fine, but your hurting for long range fire support so yep the TLLC is for you.

 

If you find you are running everything together and thus expect the Dred to get into CC then drop the ML and go with DCCW. WS 5 is pretty handy with a STR 10 power weapon. To bad you can't give him a WTN.

 

WG Vrox

what about tllc and dccw? i use this version to pick off vehicles as he walks across the field and eventually gets into combat. bs 5 and rerolls almost virtually ensures that he will never miss. and when he gets into combat its almost assured that he will kill his target or at least 2-4 of them

*MY* opinion in dreads is that they need to have a single job, and stick to it. TLLC is for ranged killing power, IMHO. I suppose it would work with a DCCW/SB, but honestly, if your close enough to use the DCCW, you should probably be packing a Multi-Melta or AC rather than a TLLC.

 

Never, ever, ever, ever, ever take a TL Heavy Bolter on a dread. Talk about a waste of points. TL Autocannon is ok... but your better off with a PC or AC.

I see my ven dread as close fire support. I advance him right behind my rhino of blood claws so he can shoot his PC over the hull and get a save from it at the same time. If the BCs run into something they cann't handle by themselves he steps up to help before they get killed and forces the enemy to choose which is the bigger threat to them.

 

G

I personally run the TLLC/ML with EA set up. Fairl cheap and effective.

 

My list lacks long range fire support so his role is to help fill that gap. Personally I'm thinkig as of now of dropping a Troops choice to buy either a squad of podding Termies or a Pred w/ TLLC and LC sponsons for fire support.

I don't think plasma cannons have indirect fire :HQ:

 

You are right about that however, the ven. dread model is tall enough so that the weapon is mounted with a clear shot over even the new rhinos ;) . As long as the target is atleast 12" away that is. If not you can walk in such a way as to have your gun arm sticking out the side to improve LOS

I don't like the TLLC ML setup because it seems to waste his good CC ability. But, is good if you have an army with some ranged firepower. - The less ranged you have the sooner he'll get picked out, the more the later.

 

I like the MM or AC in a DP for sure. Either one I would give a HF, EA, and SL too as well. - The HF is great for killing any troop should you decide not to hit a vehicle MM or AC. These are the two I run. The AC is a better mix if your already running an Ironclad or two though.

I like the plasma cannon/heavy flamer combo. A BS of 5 means it won't scatter much. I have developed a new army though. It revolves around a ven as above to support one grey hunter pack. and then another dread like that to support the other and a dread with lascannon. I want more ven dreads in the list to be possible!! :cuss

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.