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Ideas on how to use Dominions


Mosk

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Ok first off, this is a thread about dominions, not seraphem being better then dominions, we are just talking about dominions.

 

 

So I have an idea for dominions.

 

Would it be a fair idea to have a dominion squad in an immolator, and have the 6 sisters have storm bolters and have the immolator drop of the 6 sisters, then go off on its own?

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:) This isn't exactly genius on your part mate, a lot of people do this with different armies ie drop the squad on an objective (although Dominions are kinda meh because they aren't as good as Seraphim and can't score) and use the transport to harass/block firelanes/draw fire.

 

Anyway, storm bolters are wasted points, take them with 4 x meltaguns.

Well if you got the extra points and you're just trying to make use of those unwanted storm bolter girls I think its a pretty cool idea. Although, I do think the points should be spent on other units but youre not askin about that so Im not going there :)

 

Anyway... I've taken Storm Bolter Dominions in the past for games that were 1850pts or above, and they always worked out alright for me. I normally take just the 4 special weapons and a V.S.S equiped with a storm bolter ( just another SB chick painted differently with an added Iron halo just for looks ), and stick the squad in a basic immolator with no upgrades. Dont bother with a 6th dominon she wont make much of a difference =P.

 

I usually have them hang back then drive up to support my battle sister squads. I move the immolator up 12 inches drop my girls and soften up my target with the twin heavy flamers before letting loose with the storm bolters, combining the shots with another squad of battle sisters or retributors or what have you.

 

If you're just using them to support your other squads, then I think you may be pleased with the results. Alot of people will down the idea, but 10 shots from a 5 woman squad plus an added twin linked heavy flamer from the immolator is nothing to scoff at. Just dont expect them to deliever a winning stroke, and dont expect them to wipe out a squad entirely on their own.

take them with 4 x meltaguns.
that's a joke, right? I don't feel like spending 60 points for short-ranged anti-tank like that, especially since we can no longer shoot out two special weapons at a time from our transports. It's practicly nothing more than a points sink in most cases...

 

Three flamers and one melta, or four flamers and a combimelta, would be better if you want to go the short ranged route. Four storm bolters works (five including the superior), it's one of the few Sisters units that is built for kiting.

Damn, 'liss, claws in. This is two threads in a row where you're extremely...um, combative.

 

I like the 5x stormbolter idea. I wouldn't mount the squad in the first place, run the vehicle separately. 10 shots to 30" on the move is no joke, and you get an allowance for an extra tank, to boot.

Against nids, the 5 SB units has its uses. As previously stated, 10 bolter shots at 30" can hurt small/medium nids. I guess against Orks and IG it could help. Of course, its not the most cost-effective build, but I'm always surprised at how discussions always turn around to taking "The Build". Your opponent will come to expect "The Build" and will try and counter it.

 

Also, I love the 4xmelta squad + Eviscerator VSS... Combined with a HF Immolator, its good to hunt MCs while the Immo kills the gribblies.

 

Phil

I often make use of 5 dominions 1 vss giving them 4 flamers and Combi-flamer in a basic Immolator..

as in 5th edition u determin how many models u hit before rolling to wound so u always get a massive number of dices to roll (including hvyFlamer on immolator), and with a successfull of divine guidance i burn Guardsmen, Terminators and Monstrous Creatures alike.. Often a very effective way to kill things..

Usually i take two units of theese and a Seraphim squad of 7, works great for me!

4 flamers baby! Throw a combi-flamer into the squad on the VSS, then attach a palatine with a brazier and litanies... Can you see where I'm going with this one?

 

6 templates with divine guidance! Your friends will hate you for it, but you'll totally love it!

take them with 4 x meltaguns.
that's a joke, right? I don't feel like spending 60 points for short-ranged anti-tank like that, especially since we can no longer shoot out two special weapons at a time from our transports. It's practicly nothing more than a points sink in most cases...

 

Three flamers and one melta, or four flamers and a combimelta, would be better if you want to go the short ranged route. Four storm bolters works (five including the superior), it's one of the few Sisters units that is built for kiting.

 

I'm running a parent list of space marines where I get tons of value out of 4 twin linked melta guns. A joke? Hardly. Its a large contesting moble unit of a 10 units and a tank for just over 200 points. Thats a steal for us. Other options are 300 point LC dev squad thats not as effective or attack bikes that get killed fairly easily. Flamers are a the waste for us based on we can take vindicators, all flamers would do is get in the way of a bad scatter.

 

For your list melta guns may be crap, but for others they're awesome. I wouldn't call other peoples tactics a "joke" until you play them.

 

Damn, 'liss, claws in. This is two threads in a row where you're extremely...um, combative.

 

Seems to be a regular thing.

The non-tournament answer is to put them in a Repressor. 7 Fire points, HF, SB, all for 50 points. Drive-by for the win!

Sadly the IA2 update specifies basic issue weapons for 6 of those fire points.. only the top hatch can use a special weapon.

 

So most of the stormbolters would still go to waste :lol:

I know I'm biased, but if you want a full unit of storm bolters, why not just ally-in Grey Knights? They're tougher, WAY better in CC, can take more models, have lots of fun special rules (Fearless, Shrouding, etc), and best of all they can Score. Sure, they're more expensive per model, but once you factor in the cost of the Domnions' weapons and transport, the difference isn't all that much, and for all the added effectiveness you get I'd say it's a steal! :(

It's more like 250 points (or close) rather than "just over 200", but regardless Till, I wasn't responding to you and the post I WAS responding to made no indication that they were allying.

 

Unless otherwise stated, I make the assumption that one is using Codex: Witch Hunters when people are talking about the units in Codex: Witch Hunters... not some other codex.

It's more like 250 points (or close) rather than "just over 200", but regardless Till, I wasn't responding to you and the post I WAS responding to made no indication that they were allying.

 

Unless otherwise stated, I make the assumption that one is using Codex: Witch Hunters when people are talking about the units in Codex: Witch Hunters... not some other codex.

 

I can't do a break down of the points but the squad in an immolater is exactly 194; bulked up to a 10 man (oops, I mean woman) in a rhino its 223.

 

The thread has nothing to do with the confines in which the dominions where being discussed but rather the dominions themselves. You -assaulted- someones views on a specific load out that serves a very real function in a list other than yours.

 

Your hatred of space marines, and space marine players, is so overt its the joke, not someones choice in how to equip units. You do realize this is a predominantly space marine forum, right?

What about 5 Dom + 1 priest in an Imm w/ a brazer or combi-flamer on the vet and the priest.

On the turn they jump out you will have 6 templates plus the Imm roasting anything around.

 

If you time it right, all of your Arcos that were being screened by the Imm and rhinos will be able to charge that same turn.

If you take both the combi flamer and brazer on both you can do that 2 turns in a row (if they survive).

I'm partial to the idea of a Immolater mounted Dominoins, 4x flamer 1x combi flamer + 1xCannoness with standerd get up and combi flamer/Braizer. Thats a lot of flamers.

 

Also, Melissa, Till, dont you to start argueing using this thread. I know I have no right to say this, but if you want to argue use PM's, unless you want this thread to be locked by the mods.

When I do include a priest in my army, it's always attached to my Dominions. After disembarking and shooting the weapons I equipped them with (depending on the situation), him and the VSS w/eviscerator can hit back at whatever leftover assaults my squad (a wounded carnifex will keep his distances after getting wounded 2-3 times by the meltas!).

 

I can't wait to try and put them in a LR (courteously provided by an Inquisitor whom might just join the squad with his own eviscerator). A seven-models squad with 3 eviscerators and 4 meltas running oout of a LR? Cool...

 

Phil

The non-tournament answer is to put them in a Repressor. 7 Fire points, HF, SB, all for 50 points. Drive-by for the win!

Sadly the IA2 update specifies basic issue weapons for 6 of those fire points.. only the top hatch can use a special weapon.

 

So most of the stormbolters would still go to waste ;)

 

Ok, but 14 bolter shots (rapid fire of course), heavy flamer and then whatever special/heavy weapon you want? Almost as good as a Crusader!

 

*waits for outrage from DH* ;)

I can't wait to try and put them in a LR (courteously provided by an Inquisitor whom might just join the squad with his own eviscerator). A seven-models squad with 3 eviscerators and 4 meltas running oout of a LR? Cool...

 

It is stated in the codex that they must be mounted, and there is given an option to choose a Rhino and Immolator. Does this mean that they are not allowed to ride a LR?

Also i think the the inquisitor must have henchmen, at lest three if i recall the codex correct

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