Sister Rosette Soulknyt Posted December 23, 2008 Share Posted December 23, 2008 Okay so i collect SoB and have about 10K points so far, now i only have 3 penitant Engines atm but having looked upon my many squads of Sisters, Dominions and Retributors i have wondered if i should buy more and field about 6 as with there 1D6 attcks each i have to say ive only had great success with them so far. What are your opinions on them? Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/ Share on other sites More sharing options...
Melissia Posted December 23, 2008 Share Posted December 23, 2008 Yes, generally speaking you want them to be highly numerous. They WILL get struck down before they reach the enemy lines, but if you have a lot of them then some of them will get to the front lines and start tearing things apart. THey really aren't helpful unless they're in larger numbers, as they will just get destroyed. Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1817695 Share on other sites More sharing options...
Marid Posted December 23, 2008 Share Posted December 23, 2008 Pardon me while I steady myself at the thought of painting 10,000 points worth of sisters... Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1817705 Share on other sites More sharing options...
Sister Rosette Soulknyt Posted December 23, 2008 Author Share Posted December 23, 2008 Pardon me while I steady myself at the thought of painting 10,000 points worth of sisters... Lol its been a labour of love since they first appeared many years ago. Ive been a fan of them since the very first time they appeared as a ally and thats why i have so many points worth. Hey im even converting a Shadowsword baneblade that was honoured to them after glorius deeds to save a forgeworld of the Adeptus Mechanicus. Will post pictures when its finished. But anyway i think running more than 3 and about 6 will be great, if i use them together not only will they get to the army lies but will cause so much damage and will need to be stopped by lots of the resources, allowing your troops to chase objectives. Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1817727 Share on other sites More sharing options...
iamnothere Posted December 23, 2008 Share Posted December 23, 2008 If your going to collect all the options then go for it. I can't remember when I last saw one of these beutiesd grace teh gaming tables. 6 is good. Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1817771 Share on other sites More sharing options...
Mosk Posted December 23, 2008 Share Posted December 23, 2008 I have used 1 penitent engine several games. About half the time the engine is destroyed before it gets there, the other half it does amazing. I am moving up to two penitent engines now, seeing how that works, until I can get three. I love em, I think you should get more than six.... Try converting some using a mix of dread, sentinel, and defiller bits.... Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1817866 Share on other sites More sharing options...
WarriorFish Posted December 23, 2008 Share Posted December 23, 2008 How many is enough? 9 probably ^_^ Their problem is they're weak and powerful, which translates to huge fire magnets. With AV11 and open topped, that normally ends in a smoking scrap of metal (and redeemed heretic?). Unless you run them in suitable numbers and with appropriate support they're very hit and miss. Using a mechanised army would give them better odds at getting through, as it's either PE bashing or SoB shooting to contend with. PEs are awesome models, but alas are in dire need up an update. Using 3 would probably be a good compromise between punch and points - if nothing else they'd give the rest of your armour a better survival rate. Emperor's biscuits though, I wouldn't use 6 without proxying them first - if only for your bank balance! Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1818175 Share on other sites More sharing options...
Melissia Posted December 23, 2008 Share Posted December 23, 2008 Using two squadrons of three, and then an exorcist as the last one, means the enemy needs to choose which danger to fire at. The exorcist that's destroying their tanks, or the engines which promise to eviscerate their front lines in a turn or two. Remember, the engines cna move 6"+2d6" every turn they cannot assault, and 12"+d6" on the turn they can assault. This makes them high priority targets, so your army can move where it wants to practicly unmolested. Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1818191 Share on other sites More sharing options...
boreas Posted December 23, 2008 Share Posted December 23, 2008 I've used 6 with some success (proxying 3). But it's really a random thing. If you come across an army that even moderately shooty, your 480 pts will be down the drain pretty fast... With 3 and 2 exorcists, you can ensure the first one or two rounds of shooting will not prioritize your exos... Still very fun and cool! Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1818205 Share on other sites More sharing options...
the_cheat137 Posted December 23, 2008 Share Posted December 23, 2008 Let n be the number of penitent engines in your current Witch Hunters army. Then according to Cheatachu's Lemma, you must remove n penitent engines to be considered a competitive list. Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1818389 Share on other sites More sharing options...
Marid Posted December 23, 2008 Share Posted December 23, 2008 Lol its been a labour of love since they first appeared many years ago.Ive been a fan of them since the very first time they appeared as a ally and thats why i have so many points worth. Hey im even converting a Shadowsword baneblade that was honoured to them after glorius deeds to save a forgeworld of the Adeptus Mechanicus. Will post pictures when its finished. But anyway i think running more than 3 and about 6 will be great, if i use them together not only will they get to the army lies but will cause so much damage and will need to be stopped by lots of the resources, allowing your troops to chase objectives. Lol. They are awesome models. I would love to see some photos of legions of SOB in an Apocalypse game sometime. I suppose one could take 9 engines and an inquisitorial Land Raider to make up for the loss of firepower. That's about 1,000 points right there. Add in an Inquisitor squad, a priest, and the rest in troops in Rhinos. Charge! :D Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1818428 Share on other sites More sharing options...
Aidoneus Posted December 24, 2008 Share Posted December 24, 2008 Although I don't play SoBs, I have to say I would never take between 0 and 6 of them. 0 works just fine, as you can concentrate on the Sisters themselves and not worry about the single-minded fire-magnets of doom. If you want to play with Penitent Engines (and, let's be honest, who doesn't?) you need a lot of them, so that when 1, 2, or 4 of them fall to enemy fire you're still hitting the enemy lines fairly hard. Above 6 could work, but at that point they're taking up most of the points in your army, and unless you're playing 2000+ points you'll be tight for points for other units. I'd say PEs would be decent support units in a Sisters army, or awesome main combat units in a radical WH army! Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1818579 Share on other sites More sharing options...
Melissia Posted December 24, 2008 Share Posted December 24, 2008 I'd say they're an expensive and fragile unit which is a high threat unit that can be taken out easilly. Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1818689 Share on other sites More sharing options...
Auedawen Posted December 24, 2008 Share Posted December 24, 2008 Also keep in mind that they're only Initiative 3. This can be huge, especially against marines with Krak grenades or other walkers. Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1818797 Share on other sites More sharing options...
Apogee Posted December 24, 2008 Share Posted December 24, 2008 Also keep in mind that they're only Initiative 3. This can be huge, especially against marines with Krak grenades or other walkers. Wow, I *never* noticed that before. I never bought them due to to the price tag, but I was considering it with my Christmas bonus. But at I3... I'd have a hard time justifying that. Vanilla Marines could eat them alive, to say nothing of Characters and assault units. Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1819150 Share on other sites More sharing options...
boreas Posted December 24, 2008 Share Posted December 24, 2008 One army they're pretty good against is nids... They can take down Carnifexes (with better Ini!), stall gaunts. Nids usually has less shooting to take them down. Of course, anything with rending will have a field day, but remember that even genestealers have to attack on average 18 times before they can destroy one. And given that your average unit of 8 genestealers is around 160 pts, facing one with 2 penitent engines gives you ok odds (especially if you get to flame/charge, in which case it's definitely in your favor!). Phil Link to comment https://bolterandchainsword.com/topic/155611-penitant-engines/#findComment-1819171 Share on other sites More sharing options...
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