bloodletterboy888 Posted December 23, 2008 Share Posted December 23, 2008 Hey guys, I was kinda hopin' you could give me some help with my 40k Daemons list??? Ok, for starters here's what I got miniature wise to work with: 40 Letters 10 Bearers 10 Horrors 15 Flamers 12 Screamers 6 Fiends 20 Hounds 3 Princes 1 Thirster 1 Jugger 1 GUO As you can see I have enough for an entire force, just don't know what way to take it... I want to get the best playability out of the army that I can, so your input on unit ideas and help are greatly needed... THX for takin' your time to help a man out. Link to comment https://bolterandchainsword.com/topic/155615-help-from-the-warpplz/ Share on other sites More sharing options...
Brother Nihm Posted December 23, 2008 Share Posted December 23, 2008 There's a few tips on list building from GW, in this topic (link) Link to comment https://bolterandchainsword.com/topic/155615-help-from-the-warpplz/#findComment-1817877 Share on other sites More sharing options...
Captain Malachi Posted December 23, 2008 Share Posted December 23, 2008 Nihms links are good, but other than that you really need to decide for yourself where you want the army to go, do you want lots of little guys? Then take plenty of troops. Do you want a bunch of big beasts? Then take greater daemons, princes and soulgrinders galore. Do you want a mix? Well.... you know, take a mix. Where you want to take the army really isn't something we can tell you. Anyway, welcome to the BnC and the ranks of the immaterium :) May you claim many souls for the Chaos Gods. Link to comment https://bolterandchainsword.com/topic/155615-help-from-the-warpplz/#findComment-1817881 Share on other sites More sharing options...
bloodletterboy888 Posted December 23, 2008 Author Share Posted December 23, 2008 I want something with alot of killing power and the ability to take out tanks and still be able to put up a fire fight in ranged combat. But as far as troops go I think i will stick to Bloodletters... Link to comment https://bolterandchainsword.com/topic/155615-help-from-the-warpplz/#findComment-1817888 Share on other sites More sharing options...
Captain Malachi Posted December 23, 2008 Share Posted December 23, 2008 Well, I'd recommend some flamers in your elites choices, a couple of Tzeentchian princes with bolt of Tzeentch for your heavies, and bloodthirster for your HQ, and screamers for your fast attack, with bloodletters as troops (personally I'd try and take some plaguebearers for objective holding, but you said bloodletters). This should give you a solid amount of anti-tank, a couple of MCs for scaring your opponent and some serious killing power in the flamers and 'letters. Edit- If you have the codex yet, post up a list in the army list section and we'll see what we can do. Link to comment https://bolterandchainsword.com/topic/155615-help-from-the-warpplz/#findComment-1817892 Share on other sites More sharing options...
bloodletterboy888 Posted December 23, 2008 Author Share Posted December 23, 2008 I can handle a unit of Bearers no prob, but I think I will put them with a Herald of Nurg w/BoC & Chaos Icon for starters so its a good solid unit that i can deep strike on. :) I will get a list made asap and put it up for you guys...where do I post it again? Link to comment https://bolterandchainsword.com/topic/155615-help-from-the-warpplz/#findComment-1817904 Share on other sites More sharing options...
Captain Malachi Posted December 23, 2008 Share Posted December 23, 2008 Nurgle heralds suck to be honest, only way to make them even have an impact on the game is to make them cost over 100 points, and even then they aren't very good. Breath won't get used, it's a template weapon, an enemy will never be that close in your shooting phase, they'll have assaulted you the turn before. It's also generally better to keep the icons on the bearers themselves. Edit- post it here. Link to comment https://bolterandchainsword.com/topic/155615-help-from-the-warpplz/#findComment-1817905 Share on other sites More sharing options...
bloodletterboy888 Posted December 23, 2008 Author Share Posted December 23, 2008 Thanks for savin' me the trouble when I could put those points towards my Prince(s). But I still think I will have maybe one unit of Bearers, maybe even a unit of Horrors for shootin' Link to comment https://bolterandchainsword.com/topic/155615-help-from-the-warpplz/#findComment-1817915 Share on other sites More sharing options...
==Me== Posted December 23, 2008 Share Posted December 23, 2008 Bletters can do the killing, just make sure to run them in big enough units (10 minimum, 15 or so is good). Plaguebearers are great for holding icons and objectives. Horrors can provide some much needed firepower. Flamers are great, but so are Fiends ;) You've got a great choice of models there, try doing up a list and we'll see what we can do to help. Link to comment https://bolterandchainsword.com/topic/155615-help-from-the-warpplz/#findComment-1817925 Share on other sites More sharing options...
Inquisitor_Fox Posted December 23, 2008 Share Posted December 23, 2008 i use Heralds of Nurgle all the time w. breath and their has yet to be a game where i don't use it to take out terminators or some such... but to be honest i am converting a Herald of Tzeentch on chariot as this gives a jet bike fire base Flamers are a must... 6 of em in a unit may be expensive but thats 18 shots w/ warp fire... love wiping out grey knights with these guys, when will they learn to field larger squads!! For Shooty i say definitely use the Horrors, they are a great unit but never field them in units smaller than 10. Never field any of your troops choices smaller than ten for that matter. Don't bother with using cover with these guys unless you're up against Grey Knights as your 4+ INV save is the same (excepting Fortifications that is) same goes for your Flamers... i tend to use em in concert with the Plague Bearers as skirmish screens for assault units Never played with blood letters as i reckon that daemonettes are better due to number of attacks and initiative but one thing, don't charge through cover with em, you'll die as your enemy will get to assault first. As has been said before use Bearers to hold YOUR objective or as a skirmish screen for your assault units, they soak up troop fire for turns on end, feel no pain is ace... there is a discussion elsewhere (can't remember where) that came to the conclusion that, to be honest, the GUO is the best value for points as it is pretty cheap (as Far as Greater Daemons are concerned) and as a fire magnet it can really take a pounding allowing your poor little troops to reach the enemy lines and assault or claim those all important objectives. well thats enough from me, i am off to lie in me bed ill!! Link to comment https://bolterandchainsword.com/topic/155615-help-from-the-warpplz/#findComment-1817948 Share on other sites More sharing options...
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