Commander Sasha Posted January 3, 2009 Share Posted January 3, 2009 Sorry if I've missed something, but have seen several lists on this thread including a squad in a Razorback with special weapons: Razors only have capacity of 6, so special weapons can't be taken as per new SM codex..? Link to comment https://bolterandchainsword.com/topic/155660-tactical-squad-setups/page/2/#findComment-1827804 Share on other sites More sharing options...
Reinholt Posted January 3, 2009 Share Posted January 3, 2009 You can take a 10 man squad and a razorback. You have to combat squad the unit in order to use the transport, however. Link to comment https://bolterandchainsword.com/topic/155660-tactical-squad-setups/page/2/#findComment-1827870 Share on other sites More sharing options...
Koremu Posted January 3, 2009 Author Share Posted January 3, 2009 That works pretty well, as generally your other tactical combat squad will be going to sit on an objective or else looking to provide some long range firepower. Link to comment https://bolterandchainsword.com/topic/155660-tactical-squad-setups/page/2/#findComment-1828234 Share on other sites More sharing options...
Yeril Posted January 6, 2009 Share Posted January 6, 2009 I usually run.. 10 Marines, Sgt with a Power fist, Flamer, plascannon, Razorback. Plascannon with meatshields makes a deadly anti-infantry and good enough to take down AV 10 in a pinch. Power fist guy and flamer in the razorback make a very good retinue for my captian (Relic blade wielding) Other than that I just use what I think is good at the time, although I almost always give the sergeant a power weapon. Link to comment https://bolterandchainsword.com/topic/155660-tactical-squad-setups/page/2/#findComment-1831875 Share on other sites More sharing options...
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