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Wolf Priest TDA


Grimfoe

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Hey all. Working on converting some models and wanted to get some feedback from you. I'm thinking of a Wolf Priest in TDA leading a retinue as the centerpiece of my army. As Land Raiders are somewhat cost prohibitive at 1850 points, I'd like to see what you think about the following coming from a Drop Pod

 

 

Wolf Priest:

TDA

Thunder Hammer

Combi-Melta

Healing Potions and Balms

Runic Charm

Wolf Pelt

Wolf Tooth Necklace

 

4 WGBG's in TDA

2x AC/power fist or weapon

2x Thunder hammer Storm Shield

All with Runic Charm, TH's with WTN

 

2x Wolves

 

all in Drop Pod

 

 

I think this unit will survive the round of fire they'll receive and be able to make it to assault in Turn 2.

 

What do you think? Any improvements?

 

Thanks.

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Well, if a unit can be described as Hard then this one can be.

 

Some comments: I'd give the Priest either Power of a Frost Blade - his I5 will help thin down enemies before the Hammers hit. Similarly, I'd go with the Fists on the Termies as they won't get their +1A bonus cause of the cannon - might as well double the strength, and a rerollable 2+ and plenty of 3++/4++ saves should soak up the worst.

I recently did a Wolf Priest in TDA to lead a unit of Lightnignclaw Terminators as part of a deathknell strike force. i will see if i can get some pictures up. i am on vacation over the holidays visiting my family. (no worries i always have my wolves on me) i just have to find a digital camera.
Well, if a unit can be described as Hard then this one can be.

 

Some comments: I'd give the Priest either Power of a Frost Blade - his I5 will help thin down enemies before the Hammers hit. Similarly, I'd go with the Fists on the Termies as they won't get their +1A bonus cause of the cannon - might as well double the strength, and a rerollable 2+ and plenty of 3++/4++ saves should soak up the worst.

 

I don't disagree. I think the build you list is probably better, but I'm basing the Wolf Priest model on Lysander and using the Iron Priests Thunder Hammer, so I'm stuck with that weapon option. I like the combi weapon with the Priest as he already has an invulnerable save. I may do a Wolf Lord later on with a Frost Blade, as I think it is a superior weapon.

 

With that in mind, would you still use fists for the AC? I was thinking I want them to strike early to kill some of the lower level marines, etc they'd encounter in Close Combat. Though with all those saves, it may be unnecessary.

 

@Bjorn: Please do. I'd like very much to see them.

 

Thanks.

I tend to run my WGBGs as 1 LC/assault cannon, 1 CF/Assault cannon, powerweapon+combi, powerfist +combi. I find the attt iniative attacks can be a lifesaver.... say against orks for instance. With your wish for a pair of TH/SS guys in their, Im not sure how well that goes over though.
Thinking about what Mage and Vassakov have said, I've decided to outfit my Wolf Priest with a magnet that would allow me to use either a Frostblade or Thunder hammer. With the frostblade, I'm thinking his attacks should protect the rest of the squad. So I'm thinking powerfists with the AC and Th/SS for the others. What do you think?

I will have to check my Codex, but I do not think you can take HB&P and TDA>

 

Since you have a Retinue going already drop the wolves and bring another TDA w/ SS-SB, cheap and will give you another SS to assign a PW hit too. I also don't likes wolves in a retinue because on template hits it just adds more chances to roll hits.

 

On the AC WGs go with PW not PF, you have the THs so PF would be overkill and epensive. I would go with the given PW on the WP with WTN. This is going to be an expensive unit and this will help keep the cost under control.

 

WG Vrox

I will have to check my Codex, but I do not think you can take HB&P and TDA>

 

Since you have a Retinue going already drop the wolves and bring another TDA w/ SS-SB, cheap and will give you another SS to assign a PW hit too. I also don't likes wolves in a retinue because on template hits it just adds more chances to roll hits.

 

On the AC WGs go with PW not PF, you have the THs so PF would be overkill and epensive. I would go with the given PW on the WP with WTN. This is going to be an expensive unit and this will help keep the cost under control.

 

WG Vrox

 

Dammit Vrox, you're right. No HP&B for the Wolf Priest. With that in mind, I'd like to propose the following:

 

WL instead of WP.

give him TH/SS, WTN, Runic Charm, and Pelt

2x Wolves

2x WGBG with TH/SS

2x WGBG with AC and Power Weapon

 

all WG have Runic Charm, maybe WTN and Wolf Pelt

 

What do you think of that in a Pod?

The other option and one I have had good success with is droping the TDA off the WP and taking the HB&P. You can usually avoid having to take tests on the WP instead assign them to the WG. If you really want the 2+ save you can pickup some Runic Armor for a bit more.

 

The unit I ran a few times had a WGBL in TDA and WP in PA. 2AC and 1 CML, no pod just walked em down the middle of the field.

 

Depending on your local rules for HB&P, but playing RAW you can use the HB&P on failed Invol saves as well as normal saves, so make sure you roll Invol first, as its the "first failed" save that gets ignored.

 

WG Vrox

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