StormTAG Posted December 30, 2008 Share Posted December 30, 2008 I've noticed that everyone who suggests using Sternguard, also suggests using them in a drop pod and often with an attached Librarian w/ Gate of Infinity. I can definitely see the wisdom in either choice, though, I'm curious: Does no one ever use them in Rhinos? My guess for that lack would be Rhinos are easier to pop and thus forcing your Sternguard to hoof it from there on out but it seems like a Rhino would make your dakka-masters a lot more effective on the turns after as compared to a Drop pod. Any thoughts? Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/ Share on other sites More sharing options...
greatcrusade08 Posted December 30, 2008 Share Posted December 30, 2008 Yes i guess so, the thing that caught my eye was the rhinos fire points that allows 2 models to shoot per turn (depending on movement of course). As the sternguard can each have a combi-weapon and still make use of the special ammunition you can effectively fire two melta shots or 4 plasma shots (dicey) per turn from the top of the rhino, until your ready to drop them. After all theres no rule that says the same two models have to fire from the fire point. The rhino itself can make an effective barrier/roadblock/scenery once you have deployed the sternguard (even after its destroyed) and is more reliable than a scattering drop pod as to where you place it to best effect. Of course the other option is 6 sternguard in a razorback for extra fire support. GC08 Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/#findComment-1824416 Share on other sites More sharing options...
tedwin183 Posted December 31, 2008 Share Posted December 31, 2008 You put them in a drop pod because that way you can ensure you get all 10 guys into rapid fire range immediately. Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/#findComment-1824515 Share on other sites More sharing options...
Koremu Posted December 31, 2008 Share Posted December 31, 2008 Whereas you put them in a Rhino to ensure you can move them to wheresoever their rapid fire will be required. Immediacy vs. Flexibility. Take your pick really. Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/#findComment-1824527 Share on other sites More sharing options...
Reinholt Posted December 31, 2008 Share Posted December 31, 2008 Sternguard usually show up in drop pods for two reasons: 1 - Immediate deployment so that you can rapid fire at least once with the special ammunition. 2 - The ability to land on a particular spot to engage a single enemy. A couple of points on this one: 1 - I don't like putting sternguard in a drop pod along with a librarian; the lib can already gate them. Why pay for a pod? 2 - I do think putting sternguard in a rhino can be surprisingly effective. They can leap out, shoot, re-embark or have other foes screened off by the rhino. It's a different style of play than one would expect from the drop pod. I don't like putting them in a razorback, because I prefer my opponent not having obvious targets to shoot at; if you double down on an upgraded transport for a hard-hitting squad, it's a no-brainer to blow the hell out of them if you can get a shot. I'd rather put a tactical squad I had combat squadded into the razorback, and then put my sternguard in the rhino. Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/#findComment-1824549 Share on other sites More sharing options...
Sigismund's Ghost Posted December 31, 2008 Share Posted December 31, 2008 I prefer the flexibility of the rhino, assuming its not the only vehicle! One of the biggest surprises I have had with 5th edition is the survivability of transports. In the 4th I wanted my guys out because of entanglement, and I almost never re-embarked. Now I have tacticals doing flamer drivebys. Times have changed. I vote for flexibility. Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/#findComment-1824618 Share on other sites More sharing options...
robdark1 Posted December 31, 2008 Share Posted December 31, 2008 well sternguard is of two idea for me of course. 1. drop pods needing a good spot and taking advangage of someone else has to support them being that frist turn your already on top so dont blow it. Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/#findComment-1824708 Share on other sites More sharing options...
robdark1 Posted December 31, 2008 Share Posted December 31, 2008 well sternguard is of two idea for me of course. 1. drop pods needing a good spot and taking advangage of someone else has to support them being that frist turn your already on top so dont blow it. Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/#findComment-1824709 Share on other sites More sharing options...
rockdeity Posted January 1, 2009 Share Posted January 1, 2009 I especially like rhinos for two lascan stern squads. Opponents will pour a lot of fire into them and if they try to to assault the rhino to force them out, you can debark for rapid fire and make them pay. So far this has been my best way of dealing with mech eldar. Basically get dev squads that can handle themselves in CC and don't have useless bolter guys crowding the heavy weapons. Hellfire rounds might even make the lascans jealous when they rapid fire that incoming MC Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/#findComment-1825810 Share on other sites More sharing options...
robdark1 Posted January 1, 2009 Share Posted January 1, 2009 well the worst of all is that even sternguard cant really hold there own in assalt ether if you dont support them to began with. why not just put them in a land raider and just move them in to a position that make them more effective than a 11 armour vechle just asking here. wouldnt at least serve a better puspose atat Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/#findComment-1825814 Share on other sites More sharing options...
Reinholt Posted January 1, 2009 Share Posted January 1, 2009 If they were the same points cost, I would take the Land Raider over the Rhino every single time. But 250 vs. 35 is quite a gap. That's why I put them in a Rhino. I'm spending enough on Sternguard as is; I don't want 1/3rd of my army in terms of points to be tied up in a single unit. Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/#findComment-1825816 Share on other sites More sharing options...
Koremu Posted January 1, 2009 Share Posted January 1, 2009 And you're better served putting some form of Assault unit in the Land Raider, sternguard in the Rhino, because your opponents reaction to the Land Raider will be to throw everything he has at it, and your Rhino will be ignored. And it means that you have a friendly assault unit nearby when you get to where you are going. Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/#findComment-1825953 Share on other sites More sharing options...
BoxANT Posted January 1, 2009 Share Posted January 1, 2009 A danger to using a Drop Pod is that of over confidence. While Sterns are able to put a great deal of hurt on infantry targets (or vehicles with combimeltas), if they are not supported they die just as quick as normal infantry. If you are going to use DPs, then make sure you use enough so that your Sterns do not come in alone :) So I would use Sterns in DP *if* I was using a good number of DPs, otherwise I would play conservative and ride them in a rhino. Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/#findComment-1826248 Share on other sites More sharing options...
MayorDaley Posted January 3, 2009 Share Posted January 3, 2009 The list I am play-testing right now has 6 Sternguard in a Razorback with twin-linked assault cannon (debating Dozer blade & X-tra armour). I have two of these units, as well as a Land Raider Crusader & a Vindicator. In the 4 games I have played my opponents generally ignore the Razorbacks and fixate on the LRC & Vindicator. I am also running Kantor, so this are scoring units. Aside from all that I think a Rhino or Razorback is the way to go. Link to comment https://bolterandchainsword.com/topic/156108-sternguard-transports/#findComment-1828411 Share on other sites More sharing options...
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