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The New Codex


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Now we have all read the posts on what we would want in the new dex, but I havent found any regarding what we dont want to lose.

 

Me, personally, would hate to lose the rules of our troops choice's. bezerk charge is awsome and the laughs I have when someone charges our grey hunters, and they more attaks than them.

 

Some things we just cannot afford to lose.

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The character of the Space Wolves.

 

We're going to have to accept that we'll lose a fair bit of our weird wargear in the armoury - Wolf Tails, Runic Charms etc and our points will be brought into line with C:SM.

 

But we still need to have the Blood Claws as slightly unhinged trainees, our Grey Hunters still want to be the consumate all rounders and I'll even accept the loss of Venerables as a HQ so long as they give us back Bjorn!

 

I suppose what I'm saying is if we end up being baby blue smurfs, I'll be upset. Anything else I can live with.

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MY I5 Rune priests and wolf priest. I re read the nilla dex a few days ago as i thought previously the chappies had lost an attack or 2 but was disgusted to see they were down to I4. What the hell happened. Just because people hardly ecer took captains before they nerfed chappies so much that they are no longer the killing machines they used to be. If this happens to SW i will be unhappy. As far as I am concerned SW charactors or any SM charactors should be rock hard in combat, be it a chappie or captain or libby
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MY I5 Rune priests and wolf priest. I re read the nilla dex a few days ago as i thought previously the chappies had lost an attack or 2 but was disgusted to see they were down to I4. What the hell happened. Just because people hardly ecer took captains before they nerfed chappies so much that they are no longer the killing machines they used to be. If this happens to SW i will be unhappy. As far as I am concerned SW charactors or any SM charactors should be rock hard in combat, be it a chappie or captain or libby

 

Quote for truth.

 

We're a close combat orientated army and our basic doctrine/tactic is to charge in and ripping throats to pieces with ourfangs. A wolf loves nothing more then to brawl out in close combat unlike the smurfs and their descendants. Too scared to run into close combat and lose the purity seals and their precious armour paint.

 

So we should keep our close combat goodness, I don't need the sternguards/vanguards/thunderfire cannons/scout bikes/heavy weapons in GH packs. I'm good as gold with my slightly overpriced army. Sure raise the price on a few items, reduce a few there but do not take away my advantages in close combats. I5 and whats not on HQ. Thats what the Canis Helix is for right? Increase our senses above the normal marines.

 

Our lords and chapter are know to be one of the most vicious close combatants out there and you would have smurflings beating us in close combat? We're a hardcore corp of elite drunken power armoured vikings. I can live with the fact that daddy smurf and his cronies can outshoot us with their fancy special ammunitions (I'm pretty you blokes can too), but I will not have them outfight my vikings with power axes in close combat. No way in hell GW.

 

Edit: correct a few places here/spellings etc.

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The armory, the options. I absolutely HATE the new way they do things with wargear. For some armies, like Eldar and Tyranids it makes sense... but imperials, chaos, orks.... the armory system worked great. It had character, and the simple fact that complete retards couldnt follow it shouldnt change anything.

 

Packs. I like the way our packs are.... dont change our scouts, our bloodclaws, or our grey hunters. At equal points our grey hunters are balanced against a tac squad. We can put more points into them, making them more effective up to a point... but thats how it should be. More points = more effect.

 

And please, for the love of gods, dont make any of our units a copy and paste of the new marine codex unless it already is. Itd make me wretch and wonder why I spent a few hundred bucks on them.

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One thing I wouldn't mind is the treatment we'll get at the hands of Mr. Phil like the Ultramarines Codex (yes it not a SM codex) got from Matt "Blue Fanboy" Ward. We'll get awesome fluff and mad-ass wargears. Like how Calgar took on all four Greater Daemons from each Powers while Bjorn in the background caving in the skulls of Khorne Berzerkers while Ragnar and Ulrik tagged team and gave Abaddon the beating that hasn't been matched since the Heresy.

 

On a more serious not, I just thought of this a few minutes ago. With the current power creep, I'll bet you $50 bucks thats our IC and units will be super-mega-awesome.

 

Grey Mage: Hey buddy, have you got my Long Fangs? *crosses fingers and hope this second bastard have arrived in Mage's hand). If you can't find them at your LGS anymore, I'll gladly go down to mine and pick up another one.

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On a more serious not, I just thought of this a few minutes ago. With the current power creep, I'll bet you $50 bucks thats our IC and units will be super-mega-awesome.

 

But they already are super mega awesome :D

Logan even has a special rule that says he's the most awesomest badass in all the chapters and everyone loves him :-D

 

Which incidentally, to stay on topic, is one of the many things I don't want to lose...

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hmm i absolutely want to keep the ridiculous space wolves war gear (wolf tooth necklace, wolf tail talisman, etc.) and id like to keep the I5 ICs of our chapter (seriously the chaplain SUCKS in the new 'dex!) and OBEL scouts are really hilarious too I'd love to have them stick around! as for blood claws and berserk charge meh furious charge i could deal with but what i would be utterly disgusted if the fact that we use the CSM for our wargear. And finally chooser of the slain is really fun against anyone that still infiltrates!
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dont want to lose any of the wargear (well the ones that still work/apply anyway, we can lose the rest and gain somemore!)

 

dont want to lose the flexibility and loop holes of our codex (especially of the wolf guard)

 

tanks and special characters to be updated

 

fast attack made cheaper

 

unless blood claws get better BS and WS the troops section doesnt really need updating

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Like everyone has said, the funny bits of wargear that make us unique, such as the Wolf tooth necklace, the Wolf pelt, Runic Charms, wolf tail talismans etc. Hell, Ill even take increases (like 3-5 points) for some of this to keep it tbh.

 

As for troops, well I think ours are fairly balanced. Our Blood Claws are eay to hit, and cheaper to represent their greater numbers, but pack a punch when they hit you in combat, which is how it should be tbh. One change I think should be made is that BC's get WS4. A warrior who lives on a world of ice, warfare and other such hazards, who has grasped an axe hilt when he was young and obviously is a good enough warrrior to join the Wolves can be hit on 3's by an ULTRAMARINE??!

Grey hunters Id leave as is, give them Ultra Grit and thats it. As for scouts, well, OBEL needs to stay. Its so fluffy it hurts. Our guys are experienced veterans, and not to mention being battle hardened, they have some of the best senses in the universe, tactical and physical.They should do the whole "coming up behind you" thing well :sick:. Id also like to keep "hidden weapons" like Fists that we can have in combat. Again, its fluffy.

 

Also, Id like to keep ven Dreads at current BS and WS (but Im fairly resigned to losing WS/BS 5), but we had better get Bjorn :P. As for Special characters, we need to get them pimped up and modified for 5th. All HQ's (save maybe dreads) to have I5. It makes sense folks!

As for Fast attack, well,reduced bikers would be nice, but not the end of the world for me if they werent tbh.

 

At the end of the day, I play Wolves for the character of the army, and frankly, if they become nothing but the blue/grey shadows of Ultramarines and other sucessors, well, heads is gonna roll ;) .

 

Bjorn the fell-handed

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Also, Id like to keep ven Dreads at current BS and WS (but Im fairly resigned to losing WS/BS 5), but we had better get Bjorn :lol:. As for Special characters, we need to get them pimped up and modified for 5th. All HQ's (save maybe dreads) to have I5. It makes sense folks!

As for Fast attack, well,reduced bikers would be nice, but not the end of the world for me if they werent tbh.

 

 

If we lose WS/BS 5 on our ven dreads I will seriously think about stopping marines altogether. That was our thing which vanilla marines get now, if we were to lose it it would just be a spit in the face.

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Our scouts need to stay the best in the Imperium. My favorite unit.

 

I really would hate to Loose Counter-Charge on some units. - I think it should maybe be dropped from BCs, and kept off LF's but I really think it fits the Character, and play style, of Grey Hunters and Wolfguard.

 

PW, and Plasma Pistol options on Grey Hunter squads would be a hard loss for me.

 

I would also HATE to loose the Razorback option on Grey Hunters. (Or the loss of any weaponry on a 6 man squad as Marines did rendering the RB usless - Fielding a RB as a marine player is really no good compared to the Rhino alternative, but for us is a viable, pricey, option.)

 

Basically I really want Grey Hunters to remain unchanged with just a basic wargear update.

 

The Exterminator.

 

Very Customizable Wolf Guard - Even if they do change the wargear sections to be unit by unit theirs better be very long.

 

The Space Wolf exclusive wargear - Runic Charms, Necklace, Ect.

 

Basically I just want us to keep our character and the things that make us unique. I don't mind not having cool vets that can charge on the deepstrike, or even special issue ammo, or some of the other cool things marines get (which they are cool). I want to keep what makes the Space Wolves, Space Wolves. - An attitude and skill that makes them the best hand to hand space marines. And I'm not talking about the HQ I mean the troops. Even a BA or *insert h+h space marine chapter here* 'tactical' squad is still a well rounded unit that prefers to shoot it's enemy from a distance. Wolves have never been this way, and I know they will stay this way, I just want them to stay good at it.

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My main concern is that people will find their units obsolete. My 2nd ed blood claws can no longer utilise their exotic combinations of weaponry.

 

In this spirit:

- Keep exterminator (although I have none)

- keep true grit on GH. Mine all have bolters ond chainsword.

- keep the options open to WG. Even the opportunity to not giving terminators any weapons!

 

Also, I think scouts should be kept as elites to be loyal to fluff and habit, but it would be nice with a special rule that say they are scoring units...

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i think it has all been said for me:

-keep us a close combat army

-use more modern Universal Special Rules (lose true grit for ultra grit, Furious charge over berserk charge)

-don't touch the scouts, or there will be a frost ax in some ones head

-keep all still usable war gear

-leave wolf guard alone

 

over all i am sure there will be some things that get nerfed.... which will make me sad, but we will(or more like better) get some really cool stuff to keep us wolfy.

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Special wargear and rules are not what makes Space Wolves special. Being barbarians in space, the real good guys of the Imperium (remember Logan Grimnar's reaction to the Imperium's treatment of the First Armageddeon War civilian survivors) - that makes them special. I'm sure that they'll keep their flavor - a close ranged firefight/close assault style marine army. Other than that, i don't care if they keep True Grit, Berzerk Charge, or Wolf Pelts (and I think all three will be gone). The fluff for space wolves has changed before (in second edition, their scouts were neophytes like all SM chapters), and I won't be surprised if it does again.
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Yes but fluff is one thing. Gaming is anouther. If they make us grey marines, may I siggest, Not doing what the DA's did (send their codecie back), but instead go and give it back personally (there is afterall a rather large amount of tall people in our mob, we just have to stand on each others shoulders and I think we could make it over the wall).
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Yes but fluff is one thing. Gaming is anouther. If they make us grey marines, may I siggest, Not doing what the DA's did (send their codecie back), but instead go and give it back personally (there is afterall a rather large amount of tall people in our mob, we just have to stand on each others shoulders and I think we could make it over the wall).

 

If they make us Grey Smurfs, then I'll go back down to my local GW store (Oxford Street, London) and give them codex back and tell them I've stopped playing 40k.

But that's just me...

(And I doubt they will)

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If the nerf it really badly I will play Wulfen using Nid rules but use other minis from other companies to model giant Wulfen (canifaxes) normal sized wulfen (genestealers, Hey i get rending) and wolf packs with (gaunts or the other thing things that fleet but have no shooty weapons)

 

 

JOB DONE. FOr me Wolves are about the look and the fluff. I hardly get to game any more. But still leave all our IC's as awsome as they are. I cant take a I4 A2 wolf priest on to the battlefield. you think somebody like that could control wulfen or lead by example? I dont think so

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I think with the rumored Bjorn and Njal Stormcaller being included in the Codex, GW sorta hints that they'll stay true to the Space Wolves character and origins. I know it's not much and certainly not solid evidence, but I couldn't see them wrecking the Space Wolves into a bunch of Ultramarines with beards and fangs, who drink ale frequently. :P
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