Asterixlee Posted January 4, 2009 Share Posted January 4, 2009 I'm brand new to the game, and my dilemma is that I really want to get started painting a pack of Grey Hunters but I don't know the next thing about what wargear I should be assigning. If I just unbox a pack and assemble to my hearts content I run the risk of rendering several minis unusable, and I'll only realize what point-sinks i've created later on when I learn the game better. On the other hand, I don't want to assemble an entire pack of vanilla wolves with bolters only. And it's no fun to just leave their arms off until a later date. I've ordered some magnets and have been looking at a few good tutorials on converting the arms to fit them. That's not something I want to put on every Wolf though, just things like Dregnoughts, Long Fangs, and tanks, really. Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/ Share on other sites More sharing options...
hendrik Posted January 4, 2009 Share Posted January 4, 2009 magnetize the special weapons( plasmagun,meltagun and flamer) x1 as well as the powerweapon, powerfist bolter in 1 hand, plasmapistol in 1 hand, bolt pistol in 1 hand x2 if you bought the 10 men box this would give you 7 bolter+ccw armed grey hunters and 3 magetized edit* made a little drawing with paint on how to magnetize them http://i210.photobucket.com/albums/bb281/amorfatipictures/naamloos.jpg Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1829298 Share on other sites More sharing options...
Vassakov Posted January 4, 2009 Share Posted January 4, 2009 Oh joy, a thread on how best to equip ones Grey Hunters. For each reply, you'll have three different answers. And the best bit? All of them work. It just comes down to taste. I have 5 Packs, three of which are as follows: 6x Grey Hunters, Melta, Power Fist, Power Weapon, Bolters, HB Razorback. The remaining two are 8 men stong, and replace the Melta with a Plasma gun. Personally, I use the Razorbacks together to surround and pin a section of the enemy army whilst pumping Bolter shells from the Razorbacks. The rest of my army makes a stike in a different direction, but because it's a Mech force I can redeploy fast. Others will recommend Pods of Plasma, with a Plasma Gun, 2 Plasma Pistols and a Pack Leader with Combi Plasma - it's undeniably effective. I recommend proxing for a few games, leaving the arms off until you find a style that suits you. Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1829302 Share on other sites More sharing options...
Grey Mage Posted January 4, 2009 Share Posted January 4, 2009 Grey Hunters can have Plasma Pistols, Power Swords, Power Fists, etc etc etc. Heres the fun part- Eventually youll want each of those options. So there really isnt a wasted model as long as you follow two simple rules: 1) Dont put more than one of the above weapons on a single model. 2) Dont give anyone the shiny wolf backpack until you know you wont want it for something else. Seriously thats about it eh? Now personally I have a couple packs I like: 10 Grey Hunters- 8xBolters, P.Pistol, P.Weapon, P. Fist- 215pts. 10 Grey Hunters- 2x P. Weapon, Meltagun- 200pts. *no bolters* Of course theres nothing wrong with just 10x Bolters, though I feel its a waste personally. I also think that if you give a guy a power sword you might as well give him a power weapon for the extra attack, but if he has a power fist you should give him a bolter.... he doesnt get an extra attack anyways. And of course as vassakov says... leave the arms off for a game or two, just put their weapons between their legs and see how it goes. Once you know what you want youll be good to go. Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1829310 Share on other sites More sharing options...
Mal Posted January 4, 2009 Share Posted January 4, 2009 I will have to ask one question... Do you have space wolves, ultramarines AND Dark angels.... if you do then I would say your not so new to warhammer.... but that aside, why did you make the same post in 3 different forums asking exactly the same question? Once is more than enough mate. Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1829312 Share on other sites More sharing options...
Grey Mage Posted January 4, 2009 Share Posted January 4, 2009 Yeah.... that is a bit odd. http://www.bolterandchainsword.com/index.p...howtopic=156490 So whats up? Do you know what you want to play or are you lookin around at options? Are you just being odd? Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1829325 Share on other sites More sharing options...
Asterixlee Posted January 5, 2009 Author Share Posted January 5, 2009 I suppose i'm just trying to get as much information as possible. I'm not so much spamming the question as getting alternative opinions from the different 'schools of thought'. True Grey Hunters might operate slightly different than a codex marine "squad", but their players might have alternative ideas about how to paint up models while being able to switch weapons around. And all three threads got me three very different answers, though I have to say the Wolves were the only ones sly enough to wise up to my little trick. Kudos. You guys also gave the most complete gearing suggestions. And I've donned the grey officially today. Picked up a box of Grey Hunters and built the most neutral brother I could, though I had fun making pelts out of green stuff for him. I think i'm going to do up 6 hunters with both hands busy on a bolter, and wait on the special weapons/pack leader till my magnets arrive, think this is playing it pretty safe? What about the knives and other special gear like grenades/belt pouches and this weird geiger-counter-looky-thing, are those solely for flair or will my opponent assume i've spent more points if I glue them on the occational brother? Does "P. Weapon" refer to the full-sized plasma weapon? If so is the little pistol in a holster meant to be a plasma pistol? Or does it mean power weapon, in this case a big axe... Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1830106 Share on other sites More sharing options...
Growler67 Posted January 5, 2009 Share Posted January 5, 2009 Does "P. Weapon" refer to the full-sized plasma weapon? If so is the little pistol in a holster meant to be a plasma pistol?Or does it mean power weapon, in this case a big axe... Power Weapon. Fist for example. Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1830128 Share on other sites More sharing options...
Vassakov Posted January 5, 2009 Share Posted January 5, 2009 I suppose i'm just trying to get as much information as possible.I'm not so much spamming the question as getting alternative opinions from the different 'schools of thought'. True Grey Hunters might operate slightly different than a codex marine "squad", but their players might have alternative ideas about how to paint up models while being able to switch weapons around. And all three threads got me three very different answers, though I have to say the Wolves were the only ones sly enough to wise up to my little trick. Kudos. You guys also gave the most complete gearing suggestions. This is a reasonable answer, but with one gaping flaw. DA, SMurfs and Wolves all have completely different wargear options, and we go one stage further by not actually having Tactical Squads. So asking Pappy Smurf how we should be equipped is like asking Tzeentch what day it is - you will get a contrictory and wrong answer. Probably. And I've donned the grey officially today. Picked up a box of Grey Hunters and built the most neutral brother I could, though I had fun making pelts out of green stuff for him. Good good. As Blade of Russ said - "I'm glad to see another who made the right choice. The emperor loves you more now." I think i'm going to do up 6 hunters with both hands busy on a bolter, and wait on the special weapons/pack leader till my magnets arrive, think this is playing it pretty safe? Aye, you'll need plenty of Basic Grey Hunters to bulk up packs and take a hit when the plasma starts flying. What about the knives and other special gear like grenades/belt pouches and this weird geiger-counter-looky-thing, are those solely for flair or will my opponent assume i've spent more points if I glue them on the occational brother? Our guys come with CC weapons as normal, so stick as many knives/spears/axes/chainswords on as you like. Just make sure you can differenciate between the different types - the trick I use is to paint the Power Weapons a sort of Blue White to give a killy forcefield effect. The Geiger Counter is an Auspex, and no longer exists as wargear. So you can stick it on if you like, no one will care. Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1830214 Share on other sites More sharing options...
muzzyman1981 Posted January 5, 2009 Share Posted January 5, 2009 That is what I did, on a couple Grey Hunters....got tired of them not holding their close combat weapons and I honestly believe the fighting knives they come with are too big for the models. So I gave them a Bolter in one hand and an Auspex in the other (after all I would think even though they don't do anything anymore rules-wise, they look cool and seem kinda fluffy even with our ability to smell farther and better than other Space Marines). I do need to really get some RE magnets myself....=D Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1830272 Share on other sites More sharing options...
Jonny Wolf Posted January 5, 2009 Share Posted January 5, 2009 I'm all drop pod so I only go Grey Hunter: Thor's Tank Killer Pack (6 to 10 Wolfs) - Melta, 2x Plasma Pistols, 2x PF, Bolters, Melta Bombs Urlaf's Plasma Killer Pack (6 to 10 Wolfs) - Plasma Rifle, 2x Plasma Pistols, 1x PF, 1x PW, Bolters Loki's Flame Killer Pack (6 to 10 Wolfs) - Flamer, 2x Plasma Pistols, 1x PF, 1x PW, Bolters Torik's Plasma Killer Pack (6 to 10 Wolfs) - Plasma Rifle, 2x Plasma Pistols, 1x PF, 1x PW Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1830348 Share on other sites More sharing options...
Asterixlee Posted January 6, 2009 Author Share Posted January 6, 2009 Our guys come with CC weapons as normal What's CC refer to? Thor's Tank Killer Pack (6 to 10 Wolfs) - Melta, 2x Plasma Pistols, 2x PF, Bolters, Melta BombsUrlaf's Plasma Killer Pack (6 to 10 Wolfs) - Plasma Rifle, 2x Plasma Pistols, 1x PF, 1x PW, Bolters Loki's Flame Killer Pack (6 to 10 Wolfs) - Flamer, 2x Plasma Pistols, 1x PF, 1x PW, Bolters Torik's Plasma Killer Pack (6 to 10 Wolfs) - Plasma Rifle, 2x Plasma Pistols, 1x PF, 1x PW I take it you give the PF and the PW to the brothers with plasma pistols? Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1831337 Share on other sites More sharing options...
Growler67 Posted January 6, 2009 Share Posted January 6, 2009 Our guys come with CC weapons as normal What's CC refer to? Close Combat, chainswords, knives, axes, hammers, pocket knife etc.... Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1831341 Share on other sites More sharing options...
Dark Bjoern Posted January 6, 2009 Share Posted January 6, 2009 I take it you give the PF and the PW to the brothers with plasma pistols? No, never! Plasma weapons tend to overheat. If you then miss your save you lose the plasma weapon and the PF/PW. Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1831471 Share on other sites More sharing options...
Jonny Wolf Posted January 6, 2009 Share Posted January 6, 2009 I take it you give the PF and the PW to the brothers with plasma pistols? No, never! Plasma weapons tend to overheat. If you then miss your save you lose the plasma weapon and the PF/PW. Exactly and if your plasma pistol guy dies so does the Power Fist for example. Spread it all out. Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1831731 Share on other sites More sharing options...
Grey Mage Posted January 6, 2009 Share Posted January 6, 2009 Not to mention with the new wound alocation rules it can end up fairly handy. Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1831793 Share on other sites More sharing options...
Asterixlee Posted January 8, 2009 Author Share Posted January 8, 2009 So best to give the brothers with power weapons standard bolters in their other hand then? Bear with me, i'm brand spanking new and I'll be putting my AOBR box together tomorrow or the next and then i'll be able to get a good grasp of the rules. Until then i'm flipping through a pdf of the rulebook but it's slow going without being able to dive right in and learn as I go. Our guys come with CC weapons as normal, so stick as many knives/spears/axes/chainswords on as you like. Could somebody elaborate on this? I'm not sure I understand the aspect of normality here, does every marine automatically come equipped with a chainsword that he can pull out when assaulting? Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1834121 Share on other sites More sharing options...
WG Vrox Posted January 8, 2009 Share Posted January 8, 2009 quote]Could somebody elaborate on this? I'm not sure I understand the aspect of normality here, does every marine automatically come equipped with a chainsword that he can pull out when assaulting? It's an assumed understanding that all GHs will have a ranged weapon and a CC weapon. The CC weapon can be anything you want it to be including a BP as a BP is a CC weapon as well. Such as two BPs or if you want to show True Grit a BG and a BP is fine. So yes and all can have a chainsword or any other CC weapon you want to add onto you model. WG Vrox Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1834275 Share on other sites More sharing options...
Asterixlee Posted January 8, 2009 Author Share Posted January 8, 2009 Still learnin' the shorthand, whats BP and BG translate to? Also, is the damage different between these options, or is the generic close combat weaponry all catagorized under one stat block (if any). Basically, will it matter what distribution of CC weapon I give out, so long as they aren't power weaponry? Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1834298 Share on other sites More sharing options...
LPetersson Posted January 8, 2009 Share Posted January 8, 2009 BP = Bolt Pistol. I'm not sure about BG, but If it's WGBG then it's Wolf Guard Bodyguard. Have a look here: http://www.bolterandchainsword.com/index.p...;showarticle=47 Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1834397 Share on other sites More sharing options...
WG Vrox Posted January 8, 2009 Share Posted January 8, 2009 In this case BG is Bolt Gun, and the answers to your other question is found within your codex. Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1834729 Share on other sites More sharing options...
Jonny Wolf Posted January 8, 2009 Share Posted January 8, 2009 Bottom line: All Grey Hunters (GH) have a Bolt Pistol (BP) and a Close Combat Weapon (CCW) - Standard. Give them all Bolt Guns (BG) because of True Grit. And BGs have better range/rapid fire. The CCW can be anything you want: Chainsword, Axe, Carnifex Claw, Ork Thigh bone - it doesn't change it's 'damage' characteristics. Never give a GH two special weapons (example: plasma pistol (PP) AND power fist (PF) ) as one wound can take two pieces of special war gear. Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1835131 Share on other sites More sharing options...
Asterixlee Posted January 9, 2009 Author Share Posted January 9, 2009 Is it of benefit to assign a Wolf Guard to lead a GH or BC pack? I noticed you could do it in the Codex, but is it worth the points? Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1836462 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted January 10, 2009 Share Posted January 10, 2009 @asterixlee: i never field a pack without a WGPL, because (1) the extra attack with a power fists is awesome (2) in bigger gamers he gets a WTN with his power fist (3) his LD of 9 helps me pass counter attack tests (which help me kill more stuff) and morale tests. wolf lord kieran Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1836974 Share on other sites More sharing options...
muzzyman1981 Posted January 10, 2009 Share Posted January 10, 2009 The only time I dont take a WGPL in my packs are if I plan to have a HQ with them, and even then 9 times out of 10 I pop one in anyways.... Link to comment https://bolterandchainsword.com/topic/156492-assigning-wargear-still-a-pup/#findComment-1836981 Share on other sites More sharing options...
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