Mortemer Posted January 7, 2009 Share Posted January 7, 2009 Since I'm quite new to the game this question might be very stupid. What do you get for replacing, lets say, librarians power armour with terminator armour? OK, it costs 25 points and it gives you the potential to spend more points for some weapons. Besides that what else? Abetter save (+2 prbably)? Link to comment https://bolterandchainsword.com/topic/156783-newbie-question/ Share on other sites More sharing options...
JamesI Posted January 7, 2009 Share Posted January 7, 2009 An invulnerable save, the ability to deep strike, a storm bolter (I believe). Link to comment https://bolterandchainsword.com/topic/156783-newbie-question/#findComment-1833064 Share on other sites More sharing options...
Mortemer Posted January 7, 2009 Author Share Posted January 7, 2009 Thanks for the answers. OK about the deep strike. The storm bolter costs +30 points. Regarding the invulnerable save, where is it mentioned in the codex? Link to comment https://bolterandchainsword.com/topic/156783-newbie-question/#findComment-1833072 Share on other sites More sharing options...
JamesI Posted January 7, 2009 Share Posted January 7, 2009 It should be under the rules for terminator armor. Terminator armor includes a 5+ invulnerable save. I don't have access to the codex now, so I can't confirm if they left it out by accident. Link to comment https://bolterandchainsword.com/topic/156783-newbie-question/#findComment-1833080 Share on other sites More sharing options...
Legatus Posted January 7, 2009 Share Posted January 7, 2009 Terminator armour is described on page 102 of the Codex Space Marines. It will make the Librarian "relentless", so he then can use the Vortex power after having moved that turn. Terminator armour also means he cannot perform a sweeping advance (comparing D6 + Initiative if the enemy flees from close combat) so enemies fleeing from combat with him will allways escape, uness there are other units involved who could perform a sweeping advance. Models in Terminator Armour also take up two slots in a transport and cannot be transported in Rhinos or Razorbacks. Link to comment https://bolterandchainsword.com/topic/156783-newbie-question/#findComment-1833140 Share on other sites More sharing options...
nighthawks Posted January 7, 2009 Share Posted January 7, 2009 Since I'm quite new to the game this question might be very stupid. What do you get for replacing, lets say, librarians power armour with terminator armour? OK, it costs 25 points and it gives you the potential to spend more points for some weapons. Besides that what else? Abetter save (+2 prbably)? term armour behaves as others have said - the cost (25pts) includes swapping the power armour and weapons (not the force weapon) from the basic statline and replacing them with the term armour. the 30pt cost involves the same PLUS a storm bolter. in effect, this makes the SB a 5pt upgrade with temrinator armour. this is all stated in the army list entry on page XXX of C:SM Link to comment https://bolterandchainsword.com/topic/156783-newbie-question/#findComment-1833185 Share on other sites More sharing options...
Mortemer Posted January 7, 2009 Author Share Posted January 7, 2009 Oh, indeed! ^_^ very much. Link to comment https://bolterandchainsword.com/topic/156783-newbie-question/#findComment-1833211 Share on other sites More sharing options...
Kairos Posted January 8, 2009 Share Posted January 8, 2009 So yeah, a 2+ armour save, 5+ invulnerable save, ability to deep strike and to fire heavy weapons even if moving. Link to comment https://bolterandchainsword.com/topic/156783-newbie-question/#findComment-1834065 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.