Ein Posted January 8, 2009 Share Posted January 8, 2009 Since I'm putting together a small Salamanders force, I'm using Vulkan in my army. Ironclad dreadnoughts are pretty lucrative to begin with, but when you're suddenly able to reroll all of the ranged weaponry it's got, it becomes a must-have. To that end, I'm building up an Ironclad who will be podding in on Turn 1 of most of my games to try and destroy as much armor as he can possibly reach. Because he's a Salamanders dreadnought, I'm swapping out the stormbolter on the CCW arm for a heavy flamer - nothing beats that reroll. :) Aside from that, this is going to be a pretty straightforward Ironclad in terms of wargear. I'm keeping the Seismic hammer half because I think it beats the chainfist for most uses, and half because it's a 'hammer' and that's a big part of Sallies iconography anyway. To that end, I've been working on the upper torso so far, and I thought I'd share a bit. I've not done much detailing, mostly just setting up the chassis. Some of my ideas are loosely based on the Ironclad Dreadnought Concept Art that got out over at Warseer. I'm referencing that for the torso, mainly; it seems the Ironclad design there has much more squared off shoulders, as compared to the stock dreadnought's slight outward incline. Additionally, since the thing is AV 13, I figured squaring the torso off by adding extra armor plating overtop was the best way to go. Some pictures: http://www.fusedcreations.com/adam/ironclad1.jpg http://www.fusedcreations.com/adam/ironclad2.jpg http://www.fusedcreations.com/adam/ironclad3.jpg The torso's been squared off with carding, and greenstuff was used to patch up my sloppy seam between the plates on the front edge of both sides. It's filed smooth and flat, so it should be pretty indistinguishable. The sarcophagus area was slightly filled, as you can see in the pictures, because initially I was going to go for the Forgeworld sort of design where there is a head in a terminator-esque alcove on the front of the dreadnought. I got talked out of this by a couple people, with the rationale that if it's got AV13, it should not be exposed like that, and some sort of monolithic front plate would be much better in terms of appearance. I will be adding some sort of reinforced sarcophagus plate overtop that area, once I figure out what I want it to look like. The engine on the back was from a Grey Knight Dreadnought that I bought ages ago. I didn't use it on the GK dread because I had a spare engine from a Throne of Judgement which looked much more gothic and fit the Inquisitorial theme of the thing better. The pipes on the bottom of it were also seriously miscast (thanks forgeworld!) so I cut them down and got this thing to fit on the back here. I'll probably do more with it later, but I figured I'd get it out of the way. Most important thing I wanted to discuss, though, was the Seismic Hammer arm. I was scratching my head for a while there as to what I wanted to do before I dug a furioso arm out of my bitz bins, and it all clicked. the CCW hand from the furioso arm found it's way onto the other arm, while I used the rest of it as a basis for the hammer. I figured it was ideal, anyway, because it already had a meltagun underslung. :) The wrist area is capped off by a bit from a Thunderfire Cannon that had four holes. (I had this left over, because I bought a Tfire cannon to use as a chassis for a large Shokk Attack Gun for my orks). I figured I'd borrow a bit more from the CAD art and put some sort of hydraulic piston-y things on the end of each. Now, this is where I am having a bit of trouble, conceptually. Because Salamanders are big on the hammer iconography, I wanted to do an actual hammer on the end of these pistons - like a giant, scaled-up thunder hammer, basically. I thought it'd be more suiting than the back-massager the Ironclad in the CAD art has. However, I have a couple ideas bouncing around in my head, and I wanted a bit of feedback as to what might be the most viable. Both are pretty much hammers, but different in appearance. Here's a picture of the base: http://www.fusedcreations.com/adam/ironclad4.jpg Idea number one is pretty straightforward - like a giant thunderhammer, scaled-up to fit on the end of the pistons, maybe with some sort of reinforced plating so that it could either smash with the top of the hammer, or either of the sides. http://www.fusedcreations.com/adam/shammer1.jpg Idea number two is a bit lower tech. My concept was that perhaps their Primarch, Vulkan, being a craftsman of sorts, had some sort of artistic pursuits, and sculpted things from the volcanic stone on Nocturne in his youth, or spare time, or whatever. That's not really important. What I'm trying to get at is that this very hard, dense, volcanic stone had something to do with the Salamanders primarch. Maybe it was his special posing rock, that he used when he wanted to look particularly heroic. Either way, it's been commandeered by this Dreadnought as a somewhat-sacred beatstick. http://www.fusedcreations.com/adam/shammer2.jpg Both are flamed because, well, Salamanders, and it looks cool. I am fonder of concept number two, but I'm at a loss as to how I might go about making the stone itself. I want it to be cracked and a bit worn from smashing so many heretics to pieces, yet still retain that general hammer shape. My first impulse says that making a understructure out of styrene and sculpting with greenstuff overtop will let me add the cracks and such properly, but I'm pretty rubbish as a sculptor, and I have a feeling any cracks I try to press into the greenstuff with an xacto or what have you will look ludicrously silly. I'm sort've looking for input at this juncture as to ideas for the hammer itself, and how I might go about executing said ideas. In the mean time I'll probably work on the legs while I think it over. Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/ Share on other sites More sharing options...
wiplash Posted January 8, 2009 Share Posted January 8, 2009 so far this looks like the one of the best iron clad dreads to date :lol: especially the hammer part i would go with the second hamme style looks more updated and dangerous the first one looks a little medieval imo and if possible i think it would be cool if you could move the hammer arm out from the elbow so it looks like its taking more of a swing, this with some running legs would really make it more dynamic and stuff Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835085 Share on other sites More sharing options...
Master Toddius Posted January 8, 2009 Share Posted January 8, 2009 Huge potential in this setup. Very clean start. Look forward to seeing it complete. Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835118 Share on other sites More sharing options...
Luku Posted January 8, 2009 Share Posted January 8, 2009 Great job so far, I'd go for the second option for the hammer....very nice. Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835129 Share on other sites More sharing options...
Masnagj Posted January 8, 2009 Share Posted January 8, 2009 The hammer head looks like the old metal chaos dread hammers. Might be a bit you can convert to use as loyalist, just thought I would throw some food for thought your way. Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835147 Share on other sites More sharing options...
Ganuus Posted January 9, 2009 Share Posted January 9, 2009 I'm surprised nobody has used the chaos hammer for an Ironclad yet...besides that, the two you have mocked up don't fit what I think of as seismic but use the first one if you make the spikes look like spines from a great salamandery beast. Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835501 Share on other sites More sharing options...
g-relk Posted January 9, 2009 Share Posted January 9, 2009 go for the second hammer, looks much better imo keep up the great work, this will look awesome when finished! Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835524 Share on other sites More sharing options...
Godfrey Posted January 9, 2009 Share Posted January 9, 2009 go for the second hammer, looks much better imo keep up the great work, this will look awesome when finished! I agree, second hammer. Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835549 Share on other sites More sharing options...
Ein Posted January 9, 2009 Author Share Posted January 9, 2009 Some more rummaging in my bitz bins may have produced something interesting. I found a deathwind launcher from the new Drop Pod kit that looked like it might do the trick. I sanded it down a bit so it wouldn't be quite as wide (making the front of it more square) and filed the iconography off the sides because it was technically upside-down. It's just loosely pinned on there, but I think it has some decent potential. http://www.fusedcreations.com/adam/shammer3.jpg http://www.fusedcreations.com/adam/shammer4.jpg I think it could be pretty cool, actually. The venting on the back gives it a power-weapon appearance, and with appropriate armored plating on the impact side and top, it might do the trick. Also, flames, of course. Thoughts? On the final dreadnought, I'm going to repose the arm mounts just a bit so that this arm is out at a bit more of an angle than the stock, parallel to torso pose, so the twist in the hammer's head to one side will look a bit more natural. Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835559 Share on other sites More sharing options...
NemFX Posted January 9, 2009 Share Posted January 9, 2009 Honestly, just a suggestion, but make the spring part longer? Make it so that the hammer actually has a larger swinging arc, because that looks like it has no range at all. Another half an inch would make a huge difference. Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835709 Share on other sites More sharing options...
Ein Posted January 9, 2009 Author Share Posted January 9, 2009 Honestly, just a suggestion, but make the spring part longer? Make it so that the hammer actually has a larger swinging arc, because that looks like it has no range at all. Another half an inch would make a huge difference. I probably don't have the patience to go back and elongate the springs because, well, it was a pain to get them to fit in the thunderfire cannon holes to begin with, and then I pinned and glued them there. The general concept is that this is not it's 'fully extended' range, though. Dreadnought would have an easier time torquing the hammer up when it's retracted back towards the wrist, and then once the hammer is overhead, the pistons fire out, to give the dread some extra leverage for the swing. Because I don't plan on posing the dreadnought taking a swing with the thing (it will be hanging at his side, and the other arm with the flamer will be brought to bear) I don't want to make it too much longer, because then it'll end up reaching way past the feet and base. Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835716 Share on other sites More sharing options...
det Posted January 9, 2009 Share Posted January 9, 2009 good one Ein!! good use of bitz on the hammer... Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835846 Share on other sites More sharing options...
JekCromium Posted January 9, 2009 Share Posted January 9, 2009 I LOVE the venting on the back of the seismic hammer. It immediately made me wonder if you could attach a mini jet engine onto the back of a real hammer. Bad idea for me to try, great idea for a hefty dread. I think the springs look good, as I assumed they were more for a "hydraulic punch" purpose than for an "arm extension" purpose. Swinging a hammer is good, but punching a hammer right through a tanks armour is much cooler :P And since these dreads are the baddest of the bad, why not a hammer that can swing AND punch? As it is one of the better seismic hammers I've seen yet, and I think it would be wasted just hanging by his side, why not have it held up and out from the body? Kind of an "I may be shooting you with this arm, but I'm also gonna hit you with this hammer." Whichever way you pose it, the hammer is full of win. Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835849 Share on other sites More sharing options...
DGC Posted January 9, 2009 Share Posted January 9, 2009 This is a great thread and superb conversion I agree with the original idea of the second concept but think the hammer head should be stone as you first suggested - please dont get me wrong, your conversion is great but I don't feel it blends too well with the overall look of your dread. Definately the best Ironclad so far and with your blessing I will be stealing the idead to use my own :P Catcha - DGC Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835865 Share on other sites More sharing options...
Sons of Horus Posted January 9, 2009 Share Posted January 9, 2009 i like the 2nd hammer. it looks awesome!! i love the entire dread anyway. BTW you should beef it up even more :) make it bulkier. Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1835982 Share on other sites More sharing options...
Luku Posted January 9, 2009 Share Posted January 9, 2009 Hmmm...jet powered Thunder Hammer...that'll give it some power!! Good work! Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1836043 Share on other sites More sharing options...
DaemonFae9 Posted January 9, 2009 Share Posted January 9, 2009 Hmmm...jet powered Thunder Hammer...that'll give it some power!! Good work! And so very mechanicus: -"We need a way to make this hammer swing faster Adept!" "How about we build a new shoulder joint, and create a new elbow articulation for the standard template design of the ironclad my lord Magus" -"Invent? CREATE? HERESY!!" "A thousand pardons my lord, what was I thinking!! We shall weld on a miniature jet engine instead" -"Better. But I'm still reporting you." "D'oh!" Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1836300 Share on other sites More sharing options...
hendrik Posted January 9, 2009 Share Posted January 9, 2009 i'd say you reposed that meltagun:) else you would melt your hammer;) Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1836310 Share on other sites More sharing options...
Ein Posted January 9, 2009 Author Share Posted January 9, 2009 i'd say you reposed that meltagun:) else you would melt your hammer;) Back in WWII, we invented a mechanism that would allow pilots to shoot a machinegun through their propellor with a timing chain, so that the shots were fired without hitting the propellor. I sort've figure a dreadnought could turn the hammer ninety degrees for when he needs to take that pot-shot. Alternatively, maybe that's how it works. ;) Superheats it with his melta before he puts it through a landraider. Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1836313 Share on other sites More sharing options...
Captain Mick Posted January 9, 2009 Share Posted January 9, 2009 Very promising looking Dread cant wait to see more ;). Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1836326 Share on other sites More sharing options...
Ein Posted January 9, 2009 Author Share Posted January 9, 2009 You know, it's a bit too much 'taking the easy way out', particularly if I'm sticking with this Deathwind launcher as the hammer head, but putting the missile-launcher front on the thing makes a pretty simple and straightforward tenderizer. http://www.fusedcreations.com/adam/shammer5.jpg Anyway, I'm thinking on what I want to do with the hammer for now. I think it needs a bit more vertical heft to properly square it off. In the mean time, I'm going to have a go at reposing these awful dreadnought legs. Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1836332 Share on other sites More sharing options...
Peakey Posted January 9, 2009 Share Posted January 9, 2009 One of the best ironclads I've seen in a while.Can't wait to see some paint on it Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1836735 Share on other sites More sharing options...
blood_raven_240 Posted January 10, 2009 Share Posted January 10, 2009 Simply the coolest Ironclad I think I've ever seen. And it's a Work in Progress! Really nice work, Ein, as always. Consider the pictures added to my "Sweet Salamanders" gallery, dedicated to you! :mellow: Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1837467 Share on other sites More sharing options...
Warforger Posted January 10, 2009 Share Posted January 10, 2009 I wouldn't want to be hurtful to myself so I won't call it the best :D as we all know I make the best things :mellow: Anyway going pretty good keep it up ;) Link to comment https://bolterandchainsword.com/topic/156923-salamanders-ironclad-dreadnought/#findComment-1837505 Share on other sites More sharing options...
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