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Alternate deployment plan


minigun762

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So I was thinking about ways to make a Daemon army more fun and maybe more effective and my thoughts led me to this idea.

 

From my understanding, the normal means of breaking up your army for deployment is to try to split it up about as evenly as possible. This way whatever section goes first has a bit of everything you're going to need.

 

My alternative plan (mostly coming from a 2 Gawd army) is to basically build 2 smaller armies in your own and deploy them together. Each sub army will have a different playstyle and your playstyle will be determined by whatever army comes out first. Here is a great time for an example of what I'm talking about.

 

Standard Nurgle/Khorne army @ 1500 points

Nurgle half = Great Unclean One, 2 PlagueBearer squads, Nurgle Daemon Prince

Khorne half = 2 Heralds, 3 Bloodletter squads, Soul Grinder

 

If Nurgle comes out first, you play defensively, claiming objectives with PB's and move MCs through cover to engage the opponent and screen your scoring units. As more Khorne units drop in, they serve as counter assault units and reinforce your MCs on the front lines.

 

If Khorne comes out first, you play aggressively, charging into the opponent's deployment zone and killing as many things as you can. You generally ignore objectives until the Nurgle units start to come, and they focus on claiming the objectives that your Khorne army has (hopefully) cleared away for you.

 

 

I guess why I see this as being novel is that it allows you to build 2 sub armies instead of 1 larger force and play it accordingly. That seems more appropriate I guess for a "real" Daemonic invasion as I'm sure they don't coordinate their activities with one another, plus it gives this element of competition between the 2 sub armies.

 

The idea could be done with a mono-Gawd or multi-Gawd army as well, with a little creativity. Dual Gawds is just the easiest to visualize.

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I do something similar with ==My== Slaanesh/Tzeentch. The shooty Tzeentch stuff and any MCs/Grinders always drop first to start blowing the enemy away or the Slaanesh stuff drops in safe places to get assaults going.

 

Deploying thematically is fun, but it isn't always the best choice. For example, Flamers work extremely well in your second wave, so you can have some icons to bring them off of or so you can finish off weakened squads.

 

Minigun's set up look good, but the lone Grinder is begging to get dead real quick. His equivalent points in Bloodcrushers or Hounds would be a better option I think.

I agree with ==ME==. 1 Soul Grinder is just begging to die. I would eithier ditch the SG and take another unit of BLs, or ditch a unit of BLs and get a 2nd Soul Grinder.

 

Other than that I kinda like the idea (Which is amazing cause I am usually a strickly MONO god guy.

 

What do you think about this:

 

 

HQ-

Great Unclean One @ 165

- Cloud of Flies

 

Herald of Khorne @ 100

- Chariot

- Unholy Might

 

Herald of Khorne @ 100

- Chariot

- Unholy Might

 

Troops-

 

10 Plague Bearers @ 175

- Chaos Icon

 

10 Plague Bearers @ 175

- Chaos Icon

 

10 Blood letters @ 160

 

10 Blood letters @ 160

 

10 Blood letters @ 160

 

10 Blood letters @ 160

 

H. Support-

 

Nurgle Daemon Prince @ 215

- Mark of Nurgle

- Daemonic Flight

- Cloud of Flies

- Noxious Touch

- Breath of Chaos

 

Nurgle Daemon Prince @ 215

- Mark of Nurgle

- Daemonic Flight

- Cloud of Flies

- Noxious Touch

- Breath of Chaos

 

Nurgle Daemon Prince @ 215

- Mark of Nurgle

- Daemonic Flight

- Cloud of Flies

- Noxious Touch

- Breath of Chaos

 

2000

 

If Nurgle comes out, plant the PB squads on objectives and have GUO babysit them (or the more endagered one if they are to far away), send the DPs out to tie up enemies so when Khrone comes in it can be relatively unmolested. If Khorne comes out play aggresive and try to keep from being boltered to death while backup comes in.

I don't think you need that many Bloodletters, some Crushers would give you a solid icon holder and some Hounds would provide some much needed speed. Also, spring for Blessing on your Heralds, it's easily the best upgrade you can give a Herald for the points.

 

Then you have the usual anti-tank problems, but hopefully the DPs can handle that.

Decided to spring for a BT intead for more mobility and poitns for more units. I figure the Nurgle Princes are enough to lead the Nurgle troops haha.

 

HQ-

Blood Thirster @ 275

- Unholy Might

- Blessing

 

Elites-

 

4 Blood Crushers @ 190

- Chaos Icon

- Instrument

 

Troops-

 

10 Plague Bearers @ 175

- Chaos Icon

 

10 Plague Bearers @ 175

- Chaos Icon

 

10 Blood letters @ 160

 

10 Blood letters @ 160

 

10 Blood letters @ 160

 

H. Support-

 

Nurgle Daemon Prince @ 215

- Mark of Nurgle

- Daemonic Flight

- Cloud of Flies

- Noxious Touch

- Breath of Chaos

 

Nurgle Daemon Prince @ 215

- Mark of Nurgle

- Daemonic Flight

- Cloud of Flies

- Noxious Touch

- Breath of Chaos

 

Nurgle Daemon Prince @ 215

- Mark of Nurgle

- Daemonic Flight

- Cloud of Flies

- Noxious Touch

- Breath of Chaos

 

1940

(Got 60 points?)

I only have 1 question.

If you are going to play in a 2 wave style why are you not playing Tzeentch and Nurgle?

As these are the 2 from the fluff that get along the best per say.

I would probably run troops as PB exclusively.

Elites and Hvys as Tzeentch.

 

After that your HQ is your own business but maybe the Char from Nurgle.

 

 

Tzeentch is your shooty element in the army as a whole and Nurgle is the harder one to kill off.

Both are very durable and can get the job done cleanly.

 

Anyway I would try to drop Tzeentch first and then bring Nurgle down to claim Objectives later.

Tzeentch and Nurgle hate each other, just like Khorne and Slaanesh. Evolution vs. Stagnation and all that.

 

The problem with a Tzurgle list is that it lacks any combat ability. You're relying on Tzeentch units to kill the enemy while the Plaguebearers sit there and not die. Sure you can field DPs, but then you choose between good in combat and ranged support. And since you suffer against tanks, you'll need all the Bolts you can fit. You can survive well, but it's difficult to get the enemy dead.

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