traxter Posted January 10, 2009 Share Posted January 10, 2009 Does a thunderfire cannon and techmarine gunner get cover from terrain. if i deploy the gun in area terrain or in a building would the gun benefit from a cover save. It has no armour profile in the codex and under the vehicle rules on pg 56 of the BRB it does not list artillery as a vehicle type. so i would say yes. Discuss please. Link to comment https://bolterandchainsword.com/topic/157059-thunderfire-cannons-and-cover/ Share on other sites More sharing options...
Steelmage99 Posted January 10, 2009 Share Posted January 10, 2009 Yes. Link to comment https://bolterandchainsword.com/topic/157059-thunderfire-cannons-and-cover/#findComment-1837170 Share on other sites More sharing options...
WarpSpawn Posted January 10, 2009 Share Posted January 10, 2009 Page 55 under the heading of "The Unit", it clearly says "The gun models are treated as vehicles". Note that this would mean the gun would obey the 50% rule, whereas the crew would be in cover as a normal infantry model. It would not actually be all that hard to claim a cover save, even if the gun is fully exposed, as the techmarine is much easier to place in cover and he constitutes half the models in the unit. Link to comment https://bolterandchainsword.com/topic/157059-thunderfire-cannons-and-cover/#findComment-1837246 Share on other sites More sharing options...
traxter Posted January 10, 2009 Author Share Posted January 10, 2009 Ok so if the techmarine and cannon are in a bolstered 3+ area terrain, i would get a 3+ save if the dmg rolls onto the cannon due to the techmarine being in cover? Seems fair as otherwise a cannon unit is very fragile to me. Link to comment https://bolterandchainsword.com/topic/157059-thunderfire-cannons-and-cover/#findComment-1837265 Share on other sites More sharing options...
WarpSpawn Posted January 10, 2009 Share Posted January 10, 2009 As I understand it yes, that is correct. I also feel the cannon is a bit fragile and this does put me off them quite a bit. I don't see why they could not have given them (artillery in general that is) a wounds value. Glancing hit knocks off a wound, penetrating trashes it outright. Would not make all that much difference but would at least make them a bit less vulnerable to small arms fire. Cheapo ork artillery could maybe still only have 1 wound, whilst expensive, more rugged types could have 2-3. But I guess that's a discussion for another section. Link to comment https://bolterandchainsword.com/topic/157059-thunderfire-cannons-and-cover/#findComment-1837526 Share on other sites More sharing options...
Seahawk Posted January 11, 2009 Share Posted January 11, 2009 It's worth noting that in the Artillery section of the BRB, the guns don't benefit from "Going to Ground." Link to comment https://bolterandchainsword.com/topic/157059-thunderfire-cannons-and-cover/#findComment-1838144 Share on other sites More sharing options...
nighthawks Posted January 12, 2009 Share Posted January 12, 2009 Ok so if the techmarine and cannon are in a bolstered 3+ area terrain, i would get a 3+ save if the dmg rolls onto the cannon due to the techmarine being in cover? Seems fair as otherwise a cannon unit is very fragile to me. the techmarine and any other models would benefit from the bolstered efenses 3+ cover save - the artillery would need to count as obscured (50%) to receive the save. Link to comment https://bolterandchainsword.com/topic/157059-thunderfire-cannons-and-cover/#findComment-1839904 Share on other sites More sharing options...
WarpSpawn Posted January 12, 2009 Share Posted January 12, 2009 I’m afraid that is incorrect. There is nothing whatsoever to say that vehicles never get better than 4+ saves when obscured. The only time this is the case is when the vehicle becomes obscured through a special rule that does not specify any other save. The rest of the time, the vehicle gets a cover save in line with the type of cover it is obscured by, just like anything else that can have a cover save. This is not modified by go to ground but would be effected by bolster defences. Edit: Beaten by your edit. That’s what I get for not refreshing for a while. The Thunderfire Cannon and crew form a unit. Units get cover saves all together or not at all, with 50% needing to be in cover for them to qualify. There is nothing to suggest a mixed unit of “vehicles” and infantry are any different in this respect. So yes, the crew being in cover is in itself sufficient for the cannon to get a save. Link to comment https://bolterandchainsword.com/topic/157059-thunderfire-cannons-and-cover/#findComment-1839957 Share on other sites More sharing options...
nighthawks Posted January 12, 2009 Share Posted January 12, 2009 yeah I made a booboo and fixed it. I think the unit vs. shot target crew or gun thing is interesting. I had played it in that the shot is made, the target is resolved (per artillery rules) and the crew or gun follow rules for cover. I think I was wrong. thanks. Link to comment https://bolterandchainsword.com/topic/157059-thunderfire-cannons-and-cover/#findComment-1840037 Share on other sites More sharing options...
WarpSpawn Posted January 12, 2009 Share Posted January 12, 2009 Well it does admittedly seem very counter-intuitive and reeks a little of loophole. I guess it compensates a little for the fragility of artillery models though. Link to comment https://bolterandchainsword.com/topic/157059-thunderfire-cannons-and-cover/#findComment-1840058 Share on other sites More sharing options...
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