Jump to content

acro-flagellents


Mosk

Recommended Posts

So I think acro flagellents look awesome so I have decided to look into converting some. Now I have some questions?

 

 

1.) Has anyone used acro flagellents in a game?

2.) If you said yes to last question then what do you think about them?

3.) If you said no to first question what do you think of them?

4.) If these are in your army then what should they be used for?

5.) Could anyone do a littl math hammer and tell me what the effectiveness for these guys would be? I don't know where my codex is I think its up in my room, so that means its lost in an abyss.

6.) does anyone have links for converted acros?

7.) Any ideas for converting?

8.) Any other comments on acros?

Link to comment
https://bolterandchainsword.com/topic/157165-acro-flagellents/
Share on other sites

I have never used them myself in any list that I play, but i have converted a few fron the Warhammer Fantasy Empire Flagellant box. with some greenstuff and proper bitz they look pretty cool.

They seem to be a unit non-reliable and risky, but if you like to gamble they can turn the tide of the battles for you as much as they can screw things up i guess.. nontheless I think it is a rock hard unit!

The effectiveness of this guys is undisputable if one can use them properly as they tear down everything they touch quite litteraly haha, and to further increase their killiness i wound have a priest join the squad and let them reroll misses in combat and perhaps give him evicerator?

Im no big fan of math hammer as it only take stats into account. I believe there is so many other aspects to 40k, thus i dont bother calculating on it..

1.) I have...

2.) O_o Um, great if you are playing against Deathwing. No, really. Here is the thing, you max out the squad and you activate them, you can count on at least one of them dying when you do this. They will do tons of damage and probably not take a whole lot back but for cost effectiveness sake, you need them to hit Termie squads or the equivalent. Sure, you can hit MEQ squads and do well but they will get seriously shot up and lose all destroying capability after that first charge. Also there is the issue of having them get there. You don't have safety in numbers, you can carry them in transports and the best they will get is a 4+ save. I say you would have to have them hide behind a rhino or something so they don't get totally shot up before they get there. So long as you can figure those two things out, then you can do some good things with them.

4.) Look at what I said above. However, I run SoB and GK so freakshow is not really all for me.

5.) If you hit a MEQ squad (save doesn't matter since it's all PW) and you still have 6 alive, you will kill 7 on average. You will lose one to the drugs and one to the powerfist (win). If you hit a 30 boy mob squad, you will kill 7, one will die to drugs, 3 to regular boyz and one to the PK (win). Against 6 Harlies, you lose 3, lose one to drugs and kill 2-3 (lose).

6.) no

7.) CHAOS SPAWN!!!! :D Ahhh, the beauty of grim dark. Empire Flagellant would be good if you just add some technological bits onto them.

8.) Don't forget about the priest and the squad you'll have to put him in.

i'm starting to run an unorthodox WH list that uses arcos (YAY freaks ^_^). i've tried them a few times in the past and this is what i've learned.

 

they're VERY expensive and VERY specialized. you need to be very careful with how you use them, my typical plan is to run them behind another troop choice and have them pop out ahead when you get into assault range. worse case if the troops get assaulted first the arcos can join in and help turn the tide.

 

while they're very effective in CC they are not the be all end all, genestealers will still tear them to shreds before they get a chance to counterattack.

 

as for the comment about attaching a priest to the arcos, it's a great idea but... it goes against the special rules for both the priest and the arcos.

I think he meant that you have to remember you have to buy a priest to unlock the arcos, and priests rules specify that they have to be attached to a squad, which must be from a select list. These special rules change how you have to use the squad the priest is attached to. I don't think he meant to attach the priest to the arco's :)

So I think acro flagellents look awesome so I have decided to look into converting some. Now I have some questions?

 

 

1.) Has anyone used acro flagellents in a game?- Yes. Maybe 10-12

2.) If you said yes to last question then what do you think about them?- They have their uses. Tough, hard to kill, FAST! They can fill a CC void in the WH list very easily. Also, most players haven't seen them, so they don't know what's in store, muhahaha!

4.) If these are in your army then what should they be used for?- Killing just about anything in H2H. They also draw lots of fire from any one who has seen what they can do.

5.) Could anyone do a littl math hammer and tell me what the effectiveness for these guys would be? I don't know where my codex is I think its up in my room, so that means its lost in an abyss.- Tough strong fast (expensive) power weapons!

6.) does anyone have links for converted acros?- Nope. Just buy the box set, the models are great.

7.) Any ideas for converting?- Dude...

8.) Any other comments on acros?- A must have for an Ecclesiarchy list. I had a squad of five kill 30 Ork boys and 3 Nobs in my last game. No losses. The trick is not to turn on the Stimm Injectors too early!

 

P.S.- Had a unit of 4 win a Kill Team tournament at the LA Bunker. No one even knew what just murdered their models.

So I think acro flagellents look awesome so I have decided to look into converting some. Now I have some questions?

 

 

1.) Has anyone used acro flagellents in a game?

2.) If you said yes to last question then what do you think about them?

3.) If you said no to first question what do you think of them?

4.) If these are in your army then what should they be used for?

5.) Could anyone do a littl math hammer and tell me what the effectiveness for these guys would be? I don't know where my codex is I think its up in my room, so that means its lost in an abyss.

6.) does anyone have links for converted acros?

7.) Any ideas for converting?

8.) Any other comments on acros?

 

I absolutely love Arcos... and fit them into my larger games... I have not yet found a balance in smaller games that enables them to work well... you have to cover the basics first and that means sisters.

 

IMO they are a wonderful CC unit that is unparalleled by anything that the imperials can field.

When used with a mech sister force, run them behind all of your tanks, and ram that spearhead into your opponents lines.

Math hammer is simple, use this formula "If Arco I => Enemy I then Win. If Arco I < Enemy I then Lose." Basically if you run into something that gets to hit you first (IE anything in cover) you will die.

 

No need to convert, any box set that you get will cost as much as the arco box sent and won't look anywhere near as good.

Also they are really easy to paint.... Skin, Metal and what ever color you used for your priest's robes for their loin cloths... done.

 

My new favorite unit to put the priest in is a dominion squad.

Whole squad armed with Flamers and Braziers and load them up in an Immolator.

Spear head all of your tanks into the enemy lines with the Arcos safely in the middle of the spear.

 

It all comes with careful placement of your tanks during movement so that your arcos can't be lead off to fight something they can't hurt... like a monolith.

 

Phased a Necron army on turn 3 with this tactic... Even Broke his Res Orb Lord in one round of combat, and got to run him down.

Although the 6 flamer templates did help soften up the big mess of necros that could have shot the arcos the following turn.

1.) Has anyone used acro flagellents in a game
? yes for all 3 ed they were in .
2.) If you said yes to last question then what do you think about them?
weak . you need to taka a bigger squad for them to survive and then the chance of one dieing to drugs is bigger , and if you dont use drugs they are really slow . back in the 4th when squads were smaller and there was less cover it was easier to kill a mini max or something like that , right now with pms and 10 man squads everywhere , SW playing the BC spam list its really hard to destroy even one unit with them . they have a nice +4 inv save that is great against powerfists [specially as they now have less attacks] and IC/MC . problem is that the focus was moved away from those units/gear choices . armies are build to be mulit shot to go through cover save of horde armies and then +4 inv isnt that good [well not for the points acrcos cost at least]. the hide behind rhinos part is also made harder with the GW legal drop pod [and most sm armies runing one or two] and outflankers/deepstriker units .

 

One also has to ask himself what do the arcos replace in an army . In a sob list its practiclly impossible to use something that doesnt generate faith [and serafins are way better meta choices then arcos ] with the exeption of exorcists . In GK or SM army there are just better hth units out of the parent list , who in some cases [sW/BT/BA/GK] are scoring too .

 

4.) If these are in your army then what should they be used for?

well they cant do anything other then hth , so they are a spearhead unit [to unrealiable and too small to be effective counter ] of course it is rather problematic that they are a spearhead unit that has to hide behind other units

5.) Could anyone do a littl math hammer and tell me what the effectiveness for these guys would be? I don't know where my codex is I think its up in my room, so that means its lost in an abyss.

sorry dont do math hammer , I only speak out of gaming expiriance.

 

7.) Any ideas for converting?

repentia model??

I have used them in larger gam being a bit expensive.

And so far have never done wrong with them:

chewed up sword brethren

deathwing termies

choas possessed

and a whole bunch of nids

 

Best i got was 24 kills in one assault agaisnt nids.

So maybe not great for small battles but great to use with cover from tanks, or terrain until your in charge range.

i love them, thats why in large battles (eg: anything over 3500points) i may field two squads of combat drugged nutters.

The ghoul bodies are hard to straighten so they are upright (just buy a box, you will see why) WIth green stuff you could bring them upright though just be a bit fun to do. I would probably not use ghouls to make daemon hosts, though I am a puritan (no daemons)

 

I would probably use green stuff and ghouls, or green stuff and skeletons, the green stuff an skeletons oculd be cool, use the green stuff to add muscle to the skeletons, then place them on a cross, or something similar to keep the daemon in control ( I dont know fluff for the daemon hosts sorry).

 

I would prob use the skeletons though, I think it could make some cool looking daemon hosts if you had green stuff and a lot of time.

My turn to answer the Archo Survey

 

I use Flagelents. On their day they are excellent. When it's not they're day they can still be pretty good. Anyone who's consistantly rolled ones with Excorcist Laucher will know that sometimes the Emperor is with you and sometimes got to phone the gas board or summat.

I've used them when three have managed to hold up an entire flank of 'Nids (two OD'ing on the way) for three turns and times when there rage move has made them wander gormlessly into the sights of a devistator squad, but a huge attack, high strength and toughness, power weapon armed unit (with an invunrable save) cant be discounted.

I know they're expensive but if you've planned your army right you should have a good sized core and some room for the whistles and bells.

 

With regard to the coverting bit; I don't specially like the GW models. Mine are made from plastic Ghouls, first denuded of their back crests. Onto which goes a flamer tank from the Cadian sprue (even flamer junkies like me have these left over). Wire trained out of the top and bottom of the tanks and into various parts of ghoul/flagallent.

Hands removed and replaces with odds and sods weaponry/misc pointy things (the odd chain blade, Homoguant claw etc).

Green stuff Pacifier Healm craft over whatever sacrificial head you want to use and then the whole model bedecked in Holy clobber eg, purity seals, incense censers (culled mostly from the D.A. vets sprue), parchments and so on.

Came out with models I was quite proud of and went down well at the GW where I play.

I always think a convertion has gone well when folk say "Oh cool <insert troop type>" without having to be told what they represent.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.