gil galed Posted January 13, 2009 Share Posted January 13, 2009 So now lightning claws are a good option for masters what is the best weapon to go with it? Bolter? Bolt pistol? Plasma ? Views? Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/ Share on other sites More sharing options...
tedwin183 Posted January 14, 2009 Share Posted January 14, 2009 If you're making him a cc beast, LC+SS is pretty good. If you wanna balance him out, I'd go for a bolter +hellfire rounds. Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1842195 Share on other sites More sharing options...
StormTAG Posted January 14, 2009 Share Posted January 14, 2009 Relic Blade, Storm Shield, Digital Weapons. Season to taste. Or if you wanna stick with the Lightning claw, probably the best choice would be... Another Lightning Claw! Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1842328 Share on other sites More sharing options...
Bannus Posted January 14, 2009 Share Posted January 14, 2009 Or if you wanna stick with the Lightning claw, probably the best choice would be... Another Lightning Claw! I can agree with that! Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1842436 Share on other sites More sharing options...
Marlow Posted January 14, 2009 Share Posted January 14, 2009 I would rather give them Storm Bolter and Relic Blade. Could go with twin claws on a bike for the extra attack and mobility which would be fun. Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1843482 Share on other sites More sharing options...
Warp Angel Posted January 14, 2009 Share Posted January 14, 2009 Bike, any sort of power weapon, hellfire rounds. You increase his T to 5, making him take fewer wounds in both CC and shooting. You get identical CC to whatever weapon selection you take without the bike. Rather than spending 10 points on a storm bolter, you spend 10 points on making your twin linked bolters (better at 12" or less than a storm bolter) better at wounding. Hellfire are a 2+ poisoned weapon. You get similar mobility to that of a jump pack. Hellfire rounds in a twin linked bolter on a Master's bike. Hit on 2+ (83% of the time), and hitting on 83% of your misses puts you in the 90%+ hit range, wounding 83% of the time before any poison. Something like 75-80% of your shots will wound any creature with a T. Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1843518 Share on other sites More sharing options...
smoadia85 Posted January 21, 2009 Share Posted January 21, 2009 twin linked bolter? i searched through the whole codex, and couldnt find anything about twin linked bolter of a master. Did i miss out something or...? edit: o wait. checked the second time n yes i realised u meant on the bike....in wargear section. my bad Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1852099 Share on other sites More sharing options...
StormTAG Posted January 21, 2009 Share Posted January 21, 2009 twin linked bolter? i searched through the whole codex, and couldnt find anything about twin linked bolter of a master. Did i miss out something or...? Hellfire rounds in a twin linked bolter on a Master's bike. Emphasis is mine. :) Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1852102 Share on other sites More sharing options...
Reinholt Posted January 21, 2009 Share Posted January 21, 2009 If you were taking a lightning claw, I would take another lightning claw as my second weapon. I second the thoughts on the bike (or a jetpack, if you want to have your command with an assault squad, but I prefer the bike). I always take a power fist or thunder hammer for mine; I feel like they are not the insane close combat beasts you see in some other codices (C:CSM, Tyranids, etc), so I tend to go for the instant-kill threat against a lot of opponents and the very, very high chance to wound anything that even might have looked at some point like it was sort of possibly on the other side. Basically, I know the things most likely to kill me are also the things most likely to go first, so if I'm going last, I'd rather hit really, really hard... I also don't normally use my captain to butcher troops solo. He's always escorted, so this probably influences my views. Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1852326 Share on other sites More sharing options...
Marlow Posted January 21, 2009 Share Posted January 21, 2009 Hammers n Fists are good, but it seems a waste of high inititive to give it to the HQ unit. I could see using Hammer and Storm Shield to reduce them to Inititive one in later rounds. Other than Kantor who comes with one I can not see ever taking a leader with a Fist. I try and keep my Captain away from anything with higher inititive and use him to kill weaker foes. keeping him with a squad in the aim, but sometimes they can be more efficient breaking away. In my game on Sunday the extra wounds from "No Retreat" allowed him to wipe out a Combat Squad in a turn! Paired Lightning Claws are the best weapon choice against T5 or weaker foes. However Relic Blade or Hammers leaves you a hand free for a Gun or Storm Shield and gives you a chance against tanks and MC. Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1852383 Share on other sites More sharing options...
Warp Angel Posted January 21, 2009 Share Posted January 21, 2009 You don't have the "hands free" problem with a Master on a bike when you use lightning claws. You still get the bonus of the lightning clawws and the ability to rapid fire a bolter. I don't have a model to represent this, but I'm thinking that it might be a good idea to get one.... That may actually be better than the Relic Blade for what I use my master for. Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1852475 Share on other sites More sharing options...
Marlow Posted January 21, 2009 Share Posted January 21, 2009 You don't have the "hands free" problem with a Master on a bike when you use lightning claws. You still get the bonus of the lightning clawws and the ability to rapid fire a bolter.I don't have a model to represent this, but I'm thinking that it might be a good idea to get one.... That may actually be better than the Relic Blade for what I use my master for. Having used a grey Knights NFW to make a nice Bike Cpt with Relic Blade I am also thinking that the Wolverine approach may be better. Hellfire rounds are useless against Armour anyway so it might be better to make the HQ very focused on anti-infantry. Although I am still thinking about the Storm Shield for survivability... Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1852624 Share on other sites More sharing options...
Koremu Posted January 21, 2009 Share Posted January 21, 2009 Bike, Relic Blade and Storm Shield is an effective combination IME. Plus a good conversion opportunity. Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1852728 Share on other sites More sharing options...
newach Posted January 22, 2009 Share Posted January 22, 2009 Here is my current Master, he is 180 points Chapter Master -combi-melta -Auxilary Grenade Launcher -Lightning Claw -Artificer Armour Here is my current Captain, he is 165 points Captain -Relic Blade -Auxiliary Grenade Launcher -Hellfire Rounds -Digital Weapon Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1853372 Share on other sites More sharing options...
Brother Gathurn Posted January 22, 2009 Share Posted January 22, 2009 I take a captin w/ lc, cambi-flamer and hellfire plus artificer if I can make room for it I usally send him against nobz (I play to many orcs) w/ a tactical squad and he tears through them. The flamer is for them pesky boys mobz. Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1854252 Share on other sites More sharing options...
1000marines Posted January 28, 2009 Share Posted January 28, 2009 Right now I'm running a captain with twin LC's and a jump pack. Most of the time I add melta bombs as well. You never know when you'll end up miles from something to skewer to your claws but right next to a pricy piece of armor. Other than that, add auxillary, digital or artificer per taste. Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1861150 Share on other sites More sharing options...
ObsidianIchor Posted January 29, 2009 Share Posted January 29, 2009 Twin Lightning Claws. If you want shooting, grab an Auxiliary Grenade Launcher. Meltabombs for the tanks that will frustrate your S4 lightning claws. Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1862601 Share on other sites More sharing options...
Brother Pax Posted January 29, 2009 Share Posted January 29, 2009 My chapter master is armed with a Storm bolter and LC and I thought he rocked till I got a captain with Relic Blade, Storm Shield, Digital Weapons, Auxiliary grenade launcher he is a machine. I used him in my first game the other day and he was joined to a tac squad. They got charged by a unit of genestealers who took out most the squad. Captain struck back with who was left and sent the genestealers running them I got charged by a carni fex and a hive tyrant. Squad died in short order but Captain took four wounds off the fex and one two of the Hive tyrant before he was insta killed by an angry carnifex on its last wound. Will definately stick with him in future. Link to comment https://bolterandchainsword.com/topic/157466-master-load-out/#findComment-1863434 Share on other sites More sharing options...
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