Jump to content

why gray knights?


Recommended Posts

lol, Challenging. The codex is from 3rd Ed and there's been , what? 2 CSM codexs since it came out? So, a fair amount of the Wargear doesnt do anything- unless you have good friends for gaming buddies and come up with comprimises. The army is going to be small regardless. Having all Grey Knights higher Weapon skill and str is nice- but your Grand Master gets hosed compared to a new SM Capt. Against Daemon Armies- it's good times though, Incinerators and psycannons kick ass and can't be bothered with names against most of them. The new FW Grey Knight Redeemer should make any Daemon player think long and hard about taking you on! Soul Grinders? Noooo problemo with + 1 str on your Land Raiders.

 

Overall, a tough army- almost a broken down army. Personally though- ive never enjoyed using them more than now!

Hehehe....

 

There is no real good answer to this question Nero. Personally I can list the reasons I joined up though they may not satisfy most.

1) I LOVE the models and the fact that they all display personal heraldry it allows you a lot of room to individualize the models. (i.e. My entire army features the names of friends and loved ones and all are converted to match said people.)

2) They ARE the elite.

3) Low model count makes play faster and easier. And I can spend a lot more time and effort on a single piece without falling behind on the whole of the army.

4) Has expansion options into 3 very effective armies. (Imperial Guard, Space Marines, Witch Hunters)

5) Daemon Hunter players are in short supply so the element of surprise is rarely lost on the table. (i.e. I can't believe That squad can put out That many shots!)

 

As far as play wise goes its tough. I haven't had the chance to play any 5th ed. games as I'm rather isolated from the gaming society as a whole but I can't see it going too much different other than we can close on them better if we want.

 

And that's all I have for ya.

 

=]D[=

1) Love the models

2) Love the fluff

3) Love the challenge of playing with an outdated, overpriced, ever-outnumbered force

4) Love the tactical flexibility of the 24" assault Storm Bolter along with the S6 NFW along with killer Special Rules

5) Along with those last two, I love how the army helps me to become a better player

6) Did I mention that I love the models? :huh:

The new FW Grey Knight Redeemer should make any Daemon player think long and hard about taking you on!

 

Not really, since the rules for it don't exist and you can't ally in a Space Marine one.

 

When they do come out, however . . . :devil:

It's obviously carrying twin-linked Psy cannons and incinerators. True, no points cost maybe available for it currently- but when it does at least one's going in my army. I think it be a nice replacement for the Crusader...and therefore bringing te anti-infantry to my Land Raider's anti Armour.
So, a fair amount of the Wargear doesnt do anything

 

Actually this is not true.... the wargear found in C:DH works just fine, its the GK special rules against deamons that don't work.

 

The daemon stuff works just fine- it's the anti-psyker stuff that doesn't work.

I got into 40K precisely because the Grey Knight Terminator models exist. To me, these still remain the best models Citadel has ever produced for any of their games. Strikingly beautiful, and amazing once painted. And the power-armoured GKs are just about as cool. My army's been fully painted for a while now (well, I still need to paint the LR Crusader, but I only use it in Apoc games, so it's not a priority at the moment), and even though I consider myself just barely average, the army gets a lot of looks when I take it to other game store and tournaments. It's just sharp to look at, and almost nobody sees the army in play! I meet a lot of people this way.

 

Beyond the appeal of the models and the appeal of playing something (almost) totally unique, there's the tactical element. This army is capable of handling just about anything, but it in no way plays itself. It's a real challenge to master. You're playing with a force that is pretty good at everything ... but does not excel at anything, either. 40K is generally a game that rewards specialization, and the DH army is not specialized and cannot be specialized. Thus it takes a different mindset to play. And when played well, you can end up frustrating opponents who are very familiar with dealing with specialized opponents but are flustered when dealing with an opponent that doesn't present any real combat weaknesses save in model count.

 

When you win with the DH, you know you're winning with a generally underpowered army that you pushed to its limit. You didn't win because of generous rules that favor you (e.g., Biker Nobz Ork lists, harlequins) or because you spammed the board with so many die rolls that the law of averages is bound to favor you (e.g., Ork hordes). You won because you were the better player, guaranteed. Thus the satisfaction of competing strongly with this army can mean a lot more than with almost any other army in the game.

Beyond the appeal of the models and the appeal of playing something (almost) totally unique, there's the tactical element. This army is capable of handling just about anything, but it in no way plays itself. It's a real challenge to master. You're playing with a force that is pretty good at everything ... but does not excel at anything, either. 40K is generally a game that rewards specialization, and the DH army is not specialized and cannot be specialized. Thus it takes a different mindset to play. And when played well, you can end up frustrating opponents who are very familiar with dealing with specialized opponents but are flustered when dealing with an opponent that doesn't present any real combat weaknesses save in model count.

 

When you win with the DH, you know you're winning with a generally underpowered army that you pushed to its limit. You didn't win because of generous rules that favor you (e.g., Biker Nobz Ork lists, harlequins) or because you spammed the board with so many die rolls that the law of averages is bound to favor you (e.g., Ork hordes). You won because you were the better player, guaranteed. Thus the satisfaction of competing strongly with this army can mean a lot more than with almost any other army in the game.

 

number6 has hit the nail on the head have to agree with him on everything said

For the same reasons as grey knights, of course!

 

Ahem.

 

I concur with everything number 6 said, and would also add this particular point to the discussion:

 

Because it is an army that most players enjoy playing against. It's interesting, it's unusual, and if you play them well, you tend to have both the respect of your foes and lots of people who want to play against you.

 

Unlike certain armies (such as the Ork Nobz Bikerz), you are almost never going to be hated. So if you're looking to develop a strongly positive reputation as a gamer, this is one of the best armies to pick, as no one element of it screams golly CHEESE and causes people to go into wild convulsions. But it's more than that. The Grey Knights have a compelling story, visual theme, and unusual playstyle. If you ask people about the armies they have had the most fun playing AGAINST, these guys are often on the list for those who have played against them.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.