Mosk Posted January 20, 2009 Share Posted January 20, 2009 When do you use these? Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/ Share on other sites More sharing options...
andrewm9 Posted January 20, 2009 Share Posted January 20, 2009 The "smart" answer is whenever you want. :D Honestly, I would only stick them on units of medium size like in the 6 to 7 model range. It gives you the flexibility to really make that faith power go off whenever you want. I also might stick them on a unit of retributors too with heavy bolters too to ensure I don't lose any faith points to no purpose with my bad rolls. For me I typically lose a faith point a game to no effect. Really need the squad of 3 to be invulnerbale and tarpit that squad of marines with a powerfist? Not today I just rolled a 2. Imagifiers help ensure this doesn't happen as often. I don't know if its worth the cost though I use maybe one in a game at 2000 points on those Retributors I mentioned. I've never really needed it, but its really a just in case. Now on Seraphim with a Vet you get its effects for free and thats a pretty solid buff along with the +1 attack for the 10 extra points especially since buying the wargear costs 20 in a regular squad. I don't feel that they are terribly important unless you are really worried about missing those faith tests that much. Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1851117 Share on other sites More sharing options...
ArmouredWing Posted January 20, 2009 Share Posted January 20, 2009 When do you use these?Initially they look like a very attractive proposition but then the realisation kicks in and 20pts for something you'll use maybe once or twice per unit per game? The thing to remember is that you need to be aware of how to use acts of faith and the main fact you really need to understand is that for an unwounded squad of battle sisters there's only 2 AoF that you can consider using and an imagifier will make little difference in those circunstances. The only time worth considering taking one is if you want to take a sacred banner or standard for your celestians but it's only worth it in a BIG game where points aren't an issue. Save you points and cash, learn to handle the AoF and you won't go too far wrong. Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1851293 Share on other sites More sharing options...
Eltnot Posted January 21, 2009 Share Posted January 21, 2009 I use ONE in my 1750 point army list. It's on a unit that is exclusively equipped with flamers (Flamer, Heavy Flamer and once I pull my finger out and get her converted, Combi Flamer. Brazier of Holy Fire). The reason being is that this unit has only one goal, to kill enemy infantry, and when I drop them out, I want to be confident that Divine Guidance works. That is the only time I consider taking one, when it is important for my army that a particular unit can use their act of faith at a given moment. Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1851596 Share on other sites More sharing options...
SJumppanen Posted January 21, 2009 Share Posted January 21, 2009 When do you use these? Seraphim only. Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1852303 Share on other sites More sharing options...
Quasarcq Posted January 22, 2009 Share Posted January 22, 2009 maybe in an appoc game... don't in standard mission/ sub 2500 point lists If you do, maybe in a celestian squad or retributor squad as stated above, but its a harsh cost for something that isn't needed for squads that are built and used properly with AoF in mind. Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1854033 Share on other sites More sharing options...
Verythrax Draconis Posted February 10, 2009 Share Posted February 10, 2009 Considering how little faith acts you can actually pull in a game, I think they are essential, specially when you unit is about to me massacred. I used them in almost any unit that can. It's funny to see the face of the other players when they see me getting the 3 dices "uh-oh, the bitc... will start to pray":) Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1877535 Share on other sites More sharing options...
Inq. Rok Posted February 10, 2009 Share Posted February 10, 2009 as others said, when i want to make sure i roll for faith on a particular unit, they are great ;) else, no. Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1877585 Share on other sites More sharing options...
ValourousHeart Posted February 11, 2009 Share Posted February 11, 2009 Eltnot, I have used a similar unit once... vs necrons. It was a 5 sister dominion squad in an Immoalator w/ a priest 4 flamers, 2 brazers, 1 PW & 1 Evisorator I used to help funnel 2 squads of arco's into a necron lord. All 3 units hit the necron line on the top of turn 3.... phased the necrons at the end of that CC phase. Got to love 6 AP 1 flamers in a unit. Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1877984 Share on other sites More sharing options...
Sister Rosette Soulknyt Posted February 11, 2009 Share Posted February 11, 2009 For me i agree they are prt of the essential nature of Sisters of Battle, they allow you to access Faith easier and they look cool. I try to implement one in every squad if possible. Priority squads get them first and then everyone else if points allow. Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1878479 Share on other sites More sharing options...
SJumppanen Posted February 11, 2009 Share Posted February 11, 2009 Eltnot, I have used a similar unit once... vs necrons. It was a 5 sister dominion squad in an Immoalator w/ a priest 4 flamers, 2 brazers, 1 PW & 1 Evisorator I used to help funnel 2 squads of arco's into a necron lord. All 3 units hit the necron line on the top of turn 3.... phased the necrons at the end of that CC phase. Got to love 6 AP 1 flamers in a unit. Too bad that Priest removes units Faithfull status. Or have i mistaken? Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1878490 Share on other sites More sharing options...
Apogee Posted February 11, 2009 Share Posted February 11, 2009 Nope, priests become faithful when they join a faithful squad, as per the Codex. I personally still wouldn't put them with sisters anyway, but taht's just me. Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1878512 Share on other sites More sharing options...
ValourousHeart Posted February 11, 2009 Share Posted February 11, 2009 While I agree that priests in sister squads are not optimal they are not that bad in Dom squads because of the assault weapons. I put him in this unit to get the Arco units, and armed such did great with the other unit members. Plus the formation is based on miss direction. With the immolator and 4 rhinos running in a V shape at the enemy as fast as they can with arco units in the gap, no one expects 6 flamers to jump out and kill everything with ap 1 shots. I want people to focus on the arco, and I keep them bunched up to make them a more tempting target. I do this to keep my exorcists shooting, and my tanks moving. Once I hit the line it is to late. As such EA is a must on the rhinos & immolators. Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1879029 Share on other sites More sharing options...
SJumppanen Posted February 11, 2009 Share Posted February 11, 2009 Once I hit the line it is to late. As such EA is a must on the rhinos & immolators. Yes, but personaly i suspect that if Rhino prizes go down in new Codex then i may not use EA if it costs 15 points like for everyone. Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1879065 Share on other sites More sharing options...
Verythrax Draconis Posted February 11, 2009 Share Posted February 11, 2009 no one expects 6 flamers to jump out and kill everything with ap 1 shots. Nobody expects the spanish inquisition! :D Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1879141 Share on other sites More sharing options...
ValourousHeart Posted February 12, 2009 Share Posted February 12, 2009 Once I hit the line it is to late. As such EA is a must on the rhinos & immolators. Yes, but personaly i suspect that if Rhino prizes go down in new Codex then i may not use EA if it costs 15 points like for everyone. I can understand your concern about the rise in EA cost, but I think that you might be concerned for no reason. First, we have IA2 FAQ which gives us Rhinos from the new SM codex right now. Using that list we have cheaper rhinos than before... but they are better too because they get free smoke, free search light & repair special rule So lets run a cost comparison Current WH dex 4 Rhino w/ EA = 220 pts 1 Immolator w/ EA = 70 pts TOTAL = 290 IA2 FAQ 4 Rhino w/ EA + Smoke + Search Light = 200 pts 1 Immolator w/ EA + Smoke + Search Light = 80 pts TOTAL = 280 So for 10 pts less you get smoke and search lights on every tank. But the reason to add the EA on to the tanks is because you want the tanks moving every turn, to keep them focused on the threat of the Arcos. Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1879373 Share on other sites More sharing options...
SJumppanen Posted February 12, 2009 Share Posted February 12, 2009 Once I hit the line it is to late. As such EA is a must on the rhinos & immolators. Yes, but personaly i suspect that if Rhino prizes go down in new Codex then i may not use EA if it costs 15 points like for everyone. I can understand your concern about the rise in EA cost, but I think that you might be concerned for no reason. First, we have IA2 FAQ which gives us Rhinos from the new SM codex right now. Using that list we have cheaper rhinos than before... but they are better too because they get free smoke, free search light & repair special rule So lets run a cost comparison Current WH dex 4 Rhino w/ EA = 220 pts 1 Immolator w/ EA = 70 pts TOTAL = 290 IA2 FAQ 4 Rhino w/ EA + Smoke + Search Light = 200 pts 1 Immolator w/ EA + Smoke + Search Light = 80 pts TOTAL = 280 So for 10 pts less you get smoke and search lights on every tank. But the reason to add the EA on to the tanks is because you want the tanks moving every turn, to keep them focused on the threat of the Arcos. I know all that. But if Rhino costs 35 points and 15 points for EA. then i may not find EA so usefull as it does have any effect only for 1/6th. of the time. IIRC in the old edition any penetrating hit caused a stun if it didn't destroy it. Link to comment https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1879716 Share on other sites More sharing options...
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