Jump to content

imagifiers


Mosk

Recommended Posts

The "smart" answer is whenever you want. :D

 

Honestly, I would only stick them on units of medium size like in the 6 to 7 model range. It gives you the flexibility to really make that faith power go off whenever you want. I also might stick them on a unit of retributors too with heavy bolters too to ensure I don't lose any faith points to no purpose with my bad rolls.

 

For me I typically lose a faith point a game to no effect. Really need the squad of 3 to be invulnerbale and tarpit that squad of marines with a powerfist? Not today I just rolled a 2. Imagifiers help ensure this doesn't happen as often. I don't know if its worth the cost though

 

I use maybe one in a game at 2000 points on those Retributors I mentioned. I've never really needed it, but its really a just in case. Now on Seraphim with a Vet you get its effects for free and thats a pretty solid buff along with the +1 attack for the 10 extra points especially since buying the wargear costs 20 in a regular squad. I don't feel that they are terribly important unless you are really worried about missing those faith tests that much.

Link to comment
https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1851117
Share on other sites

When do you use these?
Initially they look like a very attractive proposition but then the realisation kicks in and 20pts for something you'll use maybe once or twice per unit per game? The thing to remember is that you need to be aware of how to use acts of faith and the main fact you really need to understand is that for an unwounded squad of battle sisters there's only 2 AoF that you can consider using and an imagifier will make little difference in those circunstances.

 

The only time worth considering taking one is if you want to take a sacred banner or standard for your celestians but it's only worth it in a BIG game where points aren't an issue.

 

Save you points and cash, learn to handle the AoF and you won't go too far wrong.

Link to comment
https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1851293
Share on other sites

I use ONE in my 1750 point army list. It's on a unit that is exclusively equipped with flamers (Flamer, Heavy Flamer and once I pull my finger out and get her converted, Combi Flamer. Brazier of Holy Fire). The reason being is that this unit has only one goal, to kill enemy infantry, and when I drop them out, I want to be confident that Divine Guidance works.

 

That is the only time I consider taking one, when it is important for my army that a particular unit can use their act of faith at a given moment.

Link to comment
https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1851596
Share on other sites

  • 3 weeks later...

Considering how little faith acts you can actually pull in a game, I think they are essential, specially when you unit is about to me massacred. I used them in almost any unit that can.

 

It's funny to see the face of the other players when they see me getting the 3 dices "uh-oh, the bitc... will start to pray":)

Link to comment
https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1877535
Share on other sites

Eltnot,

 

I have used a similar unit once... vs necrons.

It was a 5 sister dominion squad in an Immoalator w/ a priest

 

4 flamers, 2 brazers, 1 PW & 1 Evisorator

I used to help funnel 2 squads of arco's into a necron lord.

All 3 units hit the necron line on the top of turn 3.... phased the necrons at the end of that CC phase.

 

Got to love 6 AP 1 flamers in a unit.

Link to comment
https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1877984
Share on other sites

For me i agree they are prt of the essential nature of Sisters of Battle, they allow you to access Faith easier and they look cool.

I try to implement one in every squad if possible.

Priority squads get them first and then everyone else if points allow.

Link to comment
https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1878479
Share on other sites

Eltnot,

 

I have used a similar unit once... vs necrons.

It was a 5 sister dominion squad in an Immoalator w/ a priest

 

4 flamers, 2 brazers, 1 PW & 1 Evisorator

I used to help funnel 2 squads of arco's into a necron lord.

All 3 units hit the necron line on the top of turn 3.... phased the necrons at the end of that CC phase.

 

Got to love 6 AP 1 flamers in a unit.

 

Too bad that Priest removes units Faithfull status. Or have i mistaken?

Link to comment
https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1878490
Share on other sites

While I agree that priests in sister squads are not optimal they are not that bad in Dom squads because of the assault weapons.

 

I put him in this unit to get the Arco units, and armed such did great with the other unit members.

 

Plus the formation is based on miss direction.

With the immolator and 4 rhinos running in a V shape at the enemy as fast as they can with arco units in the gap, no one expects 6 flamers to jump out and kill everything with ap 1 shots.

 

I want people to focus on the arco, and I keep them bunched up to make them a more tempting target.

I do this to keep my exorcists shooting, and my tanks moving.

 

Once I hit the line it is to late.

As such EA is a must on the rhinos & immolators.

Link to comment
https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1879029
Share on other sites

Once I hit the line it is to late.

As such EA is a must on the rhinos & immolators.

 

Yes, but personaly i suspect that if Rhino prizes go down in new Codex then i may not use EA if it costs 15 points like for everyone.

 

I can understand your concern about the rise in EA cost, but I think that you might be concerned for no reason.

 

First, we have IA2 FAQ which gives us Rhinos from the new SM codex right now.

Using that list we have cheaper rhinos than before... but they are better too because they get free smoke, free search light & repair special rule

 

So lets run a cost comparison

 

Current WH dex

4 Rhino w/ EA = 220 pts

1 Immolator w/ EA = 70 pts

TOTAL = 290

 

IA2 FAQ

4 Rhino w/ EA + Smoke + Search Light = 200 pts

1 Immolator w/ EA + Smoke + Search Light = 80 pts

TOTAL = 280

 

So for 10 pts less you get smoke and search lights on every tank.

 

But the reason to add the EA on to the tanks is because you want the tanks moving every turn, to keep them focused on the threat of the Arcos.

Link to comment
https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1879373
Share on other sites

Once I hit the line it is to late.

As such EA is a must on the rhinos & immolators.

 

Yes, but personaly i suspect that if Rhino prizes go down in new Codex then i may not use EA if it costs 15 points like for everyone.

 

I can understand your concern about the rise in EA cost, but I think that you might be concerned for no reason.

 

First, we have IA2 FAQ which gives us Rhinos from the new SM codex right now.

Using that list we have cheaper rhinos than before... but they are better too because they get free smoke, free search light & repair special rule

 

So lets run a cost comparison

 

Current WH dex

4 Rhino w/ EA = 220 pts

1 Immolator w/ EA = 70 pts

TOTAL = 290

 

IA2 FAQ

4 Rhino w/ EA + Smoke + Search Light = 200 pts

1 Immolator w/ EA + Smoke + Search Light = 80 pts

TOTAL = 280

 

So for 10 pts less you get smoke and search lights on every tank.

 

But the reason to add the EA on to the tanks is because you want the tanks moving every turn, to keep them focused on the threat of the Arcos.

 

I know all that. But if Rhino costs 35 points and 15 points for EA. then i may not find EA so usefull as it does have any effect only for 1/6th. of the time. IIRC in the old edition any penetrating hit caused a stun if it didn't destroy it.

Link to comment
https://bolterandchainsword.com/topic/158097-imagifiers/#findComment-1879716
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.