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Flamer comand squad w/ Vulkan hestan


Brother Gathurn

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but if there are both captain then i would spend it on vulcan and the first conmmand squad and take only 1 hq all together because you spending about 500pts in two unit that alot of points. dont worry if you like the idea of having mass flamers run stern guard also with two heavly flamers also to give them a real kick in the paints next time..

You can't take a command squad with Vulkan, since he is not (currently) a captain, so you would need a Captain to get even 1 command squad.

 

Though 5 man sternguard with 3 heavy flamers and 3 combi-flamers in a Razorback with Twin-Linked Heavy flamers and Vulkan gives you 6 Templates at 12" or 7 at 6".

Vulkans not a captin? I guess I didn't read my codex right. Yeah thats WAY to much on HQs

 

He was Captain He'stan. Now he's Forgefather Vulkan He'stan. It specifically leaves him out in the list of special characters who can take a command squad. Possibly for this very reason.

Honestly, a cheaper alternative would be to run He'stan with a normal tac squad with a flamer, combi-flamer and He'stan in the squad. That's 2 normal flamers, 1 heavy flamer and all get to re-roll wounds. Much cheaper and just about as effective.

Well, I plan to use a command squad equipped like this:

 

1 champion

3 veterans with flamers

1 apothecary

1 captain, w/ relic blade and combi-flamer

in razorback w TL heavy flamer

 

Lot's of flamey death, and so much fun to use. In 1500+ games I use vulkan with assault termies with th/ss for more fun, but ofcourse it's not that optimal. I just like the feel of them and i like the look on my opponents face when i tell them i get to re-roll all those flamer wounds

If you just want a squad with lots of flamers, why not Ally with Witch Hunters to get an Inquisitor? The inquisitor can take Warrior Henchmen. Warrior henchmen can be veteran guardsmen, ALL armed with flamers. That's potentially 12 flamer armed models at 15pts each, plus they can take a transport.
If you just want a squad with lots of flamers, why not Ally with Witch Hunters to get an Inquisitor? The inquisitor can take Warrior Henchmen. Warrior henchmen can be veteran guardsmen, ALL armed with flamers. That's potentially 12 flamer armed models at 15pts each, plus they can take a transport.

 

 

Or not...

 

Inquisitors are limited to three of any type of Henchman (Warrior, mystic, whatever), so no 12 flamer or 12 plasma squads!

If you just want a squad with lots of flamers, why not Ally with Witch Hunters to get an Inquisitor? The inquisitor can take Warrior Henchmen. Warrior henchmen can be veteran guardsmen, ALL armed with flamers. That's potentially 12 flamer armed models at 15pts each, plus they can take a transport.

 

The vote is still out on whether or not it affects allied units.

Someone told me that C:DH/WH says that the armies do not benefit from other armies special rules. I have yet to find that sentence anywhere in either book.

 

That is not the problem.

 

The problem is this:

 

Most of the marine special characters specifically state that units exchange their combat tactics rule for the chapter tactics rule that they are bringing to the game. Therefore, units that don't have chapter tactics do not gain these rules out of thin air.

 

Otherwise you're going to end up with Shrike and fleeting Grey Knights, and nobody wants that.

Someone told me that C:DH/WH says that the armies do not benefit from other armies special rules. I have yet to find that sentence anywhere in either book.

 

That is not the problem.

 

The problem is this:

 

Most of the marine special characters specifically state that units exchange their combat tactics rule for the chapter tactics rule that they are bringing to the game. Therefore, units that don't have chapter tactics do not gain these rules out of thin air.

 

Otherwise you're going to end up with Shrike and fleeting Grey Knights, and nobody wants that.

 

You're right, most of them DO exchange combat tactics for chapter tactics. Vulkan however DOESN'T. You can't fleet grey knight terminators, but you can get a Sisters of Battle Dominion squad and twinlink all of their flamers. Shrike states that all units with Combat Tactics get Fleet of Foot instead. Vulkan says anyone with a flamer now has a twin linked flamer.

 

However, Maligoare is right, I had not previously realized that inquisitors can't have more than 3 of the same kind of henchman. About 15% of the lists at my gaming club are illegal, since they used to capitolize on that.

 

And Master Gladius... Please for the sake of everyone on the internetz clean up your spelling/grammar.

Again, this comes down to RAW vs. RAI. Most Sisters of Battle armies are not Salamanders, and thus, do not maintain their weapons with as loving care nor are they built from a Primarch's personal forge ship. Thus, they really shouldn't get their weapons twin-linked. However, RAW there isn't any reason they shouldn't.

By the same token, fluff doesn't even have to be bent to explain it. The Salamanders and the Sisters are working together and so for the greatest tactical advantage they can get they tinker with the girls guns a bit.

 

It is funny how people will argue this till their blue in the face when it isn't really all that much of an advantage. (Twenty flamers at the maximum but it'll most likely be less then ten in everyone's army)

Plus no Exorcists, less faith then a full sisters army and I'm yet to see the hordes of people including Sisters in their marine armies due to how utter game-breaking this combination is.

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