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Mystic Clarification


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I noticed several comments about those using mystics taking one spotting distance roll for each mystic - IE: taking 2 spotting distance rolls for 2 mystics, 3 for 3, etc. I would like to know everyone's thoughts on the RAW & RAI regarding this.

 

1. Is this the accepted way to play them? I have always played where any mystic (regardless of the number) gives you one roll. As I researched it, the FAQ and the Rulebook I can see where both views have merit due to the vaugeness of the wording IMO.

2. If you are rolling for each mystic - are you likewise taking shots for each mystic? IE: if both of your mystics are in shooting range are you shooting 2x with the unit?

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. If you are rolling for each mystic - are you likewise taking shots for each mystic? IE: if both of your mystics are in shooting range are you shooting 2x with the unit?

 

No no. You only get one round of shooting per Deep Striking/Summoned unit that has just appeared within 4D6", and it must be aimed at the unit that granted it. If you have two Mystics, then you can choose a unit with a member within 12" of one of the Mystic to take that free round of shooting instead of the retinue.

 

So, if your retinue is armed with pistols only, and you have two Mystics, then you can have the Devastator squad with Heavy Bolters within 12" to do the shooting for you. That's the benefit. You will only get 2 free rounds of shooting if 2 units have just Deep Striked within 4D6, one for each.

 

I would assume you only roll once for the spotting distance. That's what normally happens in cases such as Night Fighting.

glsn Posted Today, 04:57 PM

If you had two Inquisitors with two Mystics in each of their Retinues, would you get two shots at the unit from the same unit if they both were in range?

 

Yes, I suppose you could. The 1st Inquisitor and his Mystics can nominate the 2nd Inquisitor and his Mystics to take their shots for them.

You miss understood me. What I meant was that Inquisitor and Mystics A and Inquisitor and Mystics B both informed Devastator Squad C that a drop pod would be landing any second. Does the Devastator Squad get one shot or two? Or would Inquisitor and Mystics A tell Devastator Squad C, while Inquisitor and Mystics B told Devastator Squad D?

I don't think there is a clear answer to that, because it is out of sequence shooting; this is not like you are shooting once per shooting phase, but rather it is an abnormal instant shot.

 

Personally, I always try to err on the side of whatever the ruling less prone to abuse would be, so I'd probably default to "one free shot per unit" (The A->C, B->D approach). Especially considering the "Aside from this, the normal shooting rules apply." line.

 

I could see it argued the other way, however, so if you were planning to use it, I'd discuss it with your opponent before, not during, the game. I've found most rules arguments are a lot less problematic if everyone knows what is up going in, rather than trying to ambush your opponent with it in the middle of the game (and, if they knew how you were interpreting it, they would have made different tactical choices).

Guys, it's this simple;

 

A mystic in the retinue: If a Deepstriking unit lands within 4D6 of the Inquisitor, you get a free round of shooting, counting as stationary. All the normal shooting rules apply (ie LOS, range etc). This happens every time a Deepstriking unit lands within 4D6 of the Inquisitor.

 

2 x Mystics in the retinue; Same as above, except you have the option to pass the free round of shooting ability to another friendly unit within 12" of the Inquisitor+retinue. Again, this happens every time a Deepstriking unit lands within 4D6 of the Inquisitor.

 

 

In case of multiple Inquisitors with Mystics henchman, you can end up detecting an enemy unit multiple times (and each time, elect to shoot them with the Inquisitor+retinue or nominate another friendly unit within 12" to do it). The rule doesn't forbid you from nominating the same friendly unit to shoot each time, it simply says any friendly unit within 12" can do it.

 

So, at maximum spam (Lord+3 x Mystics, 3 Inquisitors+2 x Mystics each), and if the enemy is unaware of what you're doing, they could potentially get detected and shot 4 times over, without the oppertunity to Run or shoot (even with Drop Pods, the only thing they're allowed to do is disembark, then you get to choose between the Drop Pod or it's cargo). Try it out against Daemon armies, they'll absolutely hate you :P

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