LPetersson Posted January 24, 2009 Share Posted January 24, 2009 W Forces: VenDread - CCW/TL-Autocannon, 4xWolf Scouts, 3xWhirlwinds, 10xGrey hunters, 9xGrey Hunters+Wolf Guard Pack Leader/Rhino, 9xBlood Claws + Wolf Priest/Rhino, 2xLand speeders - 2xHeavy Bolter, Land speeder - MultiMelta, 7xBlood Claw Bikers + Wolf Guard Pack Leader + Wolf Guard Battle Leader. Foul xenos forces: 3xWar Walkers, 10xDire Avengers/Wave Serpent, 10xDire Avengers/Wave Serpent, 10xDire Avengers/Wave Serpent, 3xDark Reapers, 10xWarp spiders, Eldrad Ulthran, 5x Path finders, D-Cannons and crew. All descriptions are left to right. Setting up: SPace Wolvest: Grey Hunters cleverly taing cover, Dreadnought, LSMM, Whirlwinds with great view of the field, 1st Rhino with GH/WGPL, 2nd Rhino with BC/WP, 2xLSHB and then Biker. Eldar Setup: 2xWave Serpents cowardly hiding from the Emperors justice, Warp Spiders and D-Cannons behind trees, Path finders behind a bush and far right corner, Eldrad, Dark reapers Warwalkers and Wave Serpent. http://farm4.static.flickr.com/3471/3219343270_89c8ed1d16_b.jpg Space Wolves 1st turn Movement: Grey Hunters move in through trees. Dreadnought strides to the left to see the waveserpent, LSMM duck into cover, Rhinos both surge ahead, LSHB moves to the side a bit, Bikers roar forwards to cleanse the foul xenos with fire and sword: http://farm4.static.flickr.com/3365/3218493349_78c1ea81f5_b.jpg Space Wolves 1st turn shooting: Dreadnought takes out a Wave serpent with his TL-Autocannon, LSMM hit but fails to damage the other WS,Whirlwinds take out a couple of Dire Avengers, LSHB and Bikers take out all but one of the path finders. http://farm4.static.flickr.com/3129/3218494139_d049ec0d47_b.jpg Eldar 1st turn Movement: WS moves to the right a bit, Warp Spiders jump forwards, Dire Avengers move forwards to hide cowardly behind ruins, WWs move to the side a bit, Waveserpent moves forwards and unloads it's complement of DAs. http://farm4.static.flickr.com/3467/3218494815_60ce0cc22c_b.jpg Eldar 1st turn shooting: Warp spiders cruelly disarmed and immobilised the LSMM, D-Cannons shot at the rhinos and either scattered or failed to penetrate, Wave Serpents failed to hurt the BC/Rhino, Pathfinder missed his one roll, War Walkers managed to kill the Rhino and the BCs disembarked, Dark Reapers took advantage and killed two brave pups and the Dire Avengers unleashed a bladestorm at the Blood Claw bikers which claimed three brave Space Wolves who went to the great hall of Russ to await the Wolftime. http://farm4.static.flickr.com/3434/3219345808_8b907d97ef_b.jpg Space Wolves 2nd turn Movement: Dreadnought continues it's flanking movement, Grey hunters start getting out of the forest, Rhino surges ahead and pops it's smoke launchers, LSHB moves to the side of the rhino, Blood Claws move to take out the War Walkers/Pathfinders, Bikers roar over to the side and placing themselves very carefully for the assault coming up. And the brave wolf scouts make it onto the board. http://farm4.static.flickr.com/3098/3218495989_3d756d8df6_b.jpg My enemy in despair. Desperately trying to look up something sneaky that might save him from the Emperors mercy: http://farm4.static.flickr.com/3349/3219347114_c34a5a2940.jpg Space Wolves 2nd turn shooting: Dreadnought shoots a couple of cowrdly Dire Avengers, Whirlwinds shoot up the D-Cannon crew, Warp Spiders and Dire Avengers, a few casualties and the D-Cannon crew are pinned, Bikers shoot at the Dire Avengersone or two go down, Wolf Scouts shoot at Eldrad. http://farm4.static.flickr.com/3261/3218497365_0b258b1067_b.jpg Space Wolves 2nd turn assault: The only assault at this point was the bikers who had been very very carefully positioned so the WolfGuard Battle Leader and Wolf Guard pack leader couldn't reach the dire avengers but only the Wave Serpent. One biker goes down and one dire avenger is shown the emperors mercy, the WS looses it's bright Lance to a thunder hammer. http://farm4.static.flickr.com/3533/3219348668_d4bf5420aa_b.jpghttp://farm4.static.flickr.com/3401/3218498511_cfd2f4482f_b.jpg Eldar 2nd turn: I forgot to take seperate shots for movement/shooting/assault here :-/ Warp spiders jump in front of the Dread nought and got 4 glancing hits :-O 3 ones and 1 six which was rerolled to a one or two. Pheew The foul Warp spiders then jumped backwards hoping to get out of range of the Emperor's instrument of justice. Wave Serpent with Dire Avengers moved ahead and unloaded the xenos. The Dire Avengers and Warwalkers shot at my brave Land Speeders but the Emperor protects. The lone pathfinder and Dark reapers combined to take out the rest of the Blood claws, leaving only the Wolf Priest. The Bikers made the Dire Avengers flee like scared girls and consolidated to the left. Wolf Scouts took one wound off of Eldrad who failed to hurt the scouts. http://farm4.static.flickr.com/3479/3218499075_48e63e572f_b.jpg Space Wolves 3rd turn Movement/shooting: Grey Hunters pour out of the Rhino and heads toward the D-Cannons. Dreadnought rolls on towards the Warp spiders and shoots a bit, Grey Hunters move out of the forest, LSHB rotate a little and devestate the Dire Avengers in front of them, Whirlwinds scatter wildly and do sweet FA, Bikers move close to the Walkers and shoot at them ineffectively. http://farm4.static.flickr.com/3459/3218499669_52d01afd17_b.jpg Space Wolves 3rd turn assault: WarWalkers get beaten on by two thunder hammers. One is immobilised and two blow up: http://farm4.static.flickr.com/3301/3218500371_50703c792a.jpghttp://farm4.static.flickr.com/3504/3218502399_fedeffd359.jpg Eldrad finally inflicts a wound and so does the wolf scouts: http://farm4.static.flickr.com/3090/3219351876_7f0c67f25c.jpg Dreadnought assaults the Warp spiders who realise that they can't even hurt the damned thing :-D http://farm4.static.flickr.com/3513/3218501743_fb08002d0d_b.jpg Grey Hunters try to assault D-Cannon crew, but are too far away :-< http://farm4.static.flickr.com/3492/3218503101_080519f0ec_b.jpg At this point the Eldar player gave up in despair... I always end up with a unit of Grey hunter that screw around in some bushes and never do anything. I have no idea why :-/ I'm disappointed by the performance of the LSMM, but overall very please with the LS with 2xHB each. All in all most things went to plan and I recovered well from the small hiccups I had... I think I'll have to offer a 2000pts vs 3000pts game so he might have a chance... Also, the 2 Land Speeders with 2xHB each were wonderful as a semi-mobile firesupport base. With 36" range and positioned in the middle of the board they could shoot at nearly everything and they weren't being prioritised by the fould xenos... Next game I think I'll bring three to see how that works. That should devastate a unit each turn without much trouble... Link to comment https://bolterandchainsword.com/topic/158527-batrep-2k-wolves-vs-ulthw%C3%A9/ Share on other sites More sharing options...
Vash113 Posted January 25, 2009 Share Posted January 25, 2009 Nice battle, it's always good to see those spandex wearing space elves get a good thrashing. :( Have an ale! Link to comment https://bolterandchainsword.com/topic/158527-batrep-2k-wolves-vs-ulthw%C3%A9/#findComment-1856902 Share on other sites More sharing options...
Torbak the Wolf Posted January 25, 2009 Share Posted January 25, 2009 nice report bro ... keep up the good work ... Link to comment https://bolterandchainsword.com/topic/158527-batrep-2k-wolves-vs-ulthw%C3%A9/#findComment-1857095 Share on other sites More sharing options...
Wolf89 Posted January 26, 2009 Share Posted January 26, 2009 3 whirlwinds against eldar is tough, especially since he has very little transports... my opponents learn early to keep their guys inside vehicles to protect them. :) Link to comment https://bolterandchainsword.com/topic/158527-batrep-2k-wolves-vs-ulthw%C3%A9/#findComment-1858910 Share on other sites More sharing options...
LPetersson Posted January 26, 2009 Author Share Posted January 26, 2009 Ya, that's why I took them :-D Their main contribution wasn't the bodycount though as that was pitifully low. It was getting the D-Cannons pinned that was their main success throughout... He did have three transports, the other units were either meant to be stationary or selfpropellant like the Warp Spiders... Link to comment https://bolterandchainsword.com/topic/158527-batrep-2k-wolves-vs-ulthw%C3%A9/#findComment-1859200 Share on other sites More sharing options...
Wolf89 Posted January 27, 2009 Share Posted January 27, 2009 Ya, that's why I took them :-D Their main contribution wasn't the bodycount though as that was pitifully low. It was getting the D-Cannons pinned that was their main success throughout... He did have three transports, the other units were either meant to be stationary or selfpropellant like the Warp Spiders... Problem is the amount of on the ground troops, the warwalkers are terrible, the reapers are amazing against your list too bad he only had 3 instead of a full squad of 5 (another squad of these guys would have cut your army down quick, if he had 3 full squads then beware). Link to comment https://bolterandchainsword.com/topic/158527-batrep-2k-wolves-vs-ulthw%C3%A9/#findComment-1859318 Share on other sites More sharing options...
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