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Your best WGBL & Bodyguard Terminator Loadouts


ChainsawDR

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Hi guys,

 

I've started this post because I'm putting together my first Space Wolf army in 15 years, and things have changed a lot since I last played. Terminators with Assault Cannons used to roll "sustained fire" dice to see how many shots they'd fire and they were awesome.

 

Here's my current loadout -

 

1x WGBL with Term. Armour/SBolt/PF/Wolf Tooth Necklace

4x Wolf Guard Bodyguard with Term. Armour (2x StormShield/PF, 2x Sbolt/PF)

1x Drop Pod – 322pts

 

I work this out as 3 Storm Bolter shots on the turn the drop pod lands. Then 2 Storm Shields to suckup any heavy fire with the 3+ Invulnerable Save.

On the following turn 3 Storm Bolter shots, then 17 Power Fist Attacks on the Assault.

 

Having never used this loadout I don't know how successful it will be, and I'm slightly worried that opponents will simply run away from them after they land, and never be able to get into CC and never be able to shoot them down properly with only 3 Storm Bolters.

 

I'd appreciate it if anyone could post their loadouts (being used from a drop pod) and comment on them. With regards to my list of 322pts, I've got another 20pts available to make it better if need be.

 

Also, If I put an assault cannon on one of the terminators and it fired in the shooting phase, would the terminators still be able to assault in the assault phase? (sorry for such a newbie question).

Ok heres my WGBL and drinking buddies who since 5th ed I always take in 1500+ games now. They all have TDA, Runic Charms and Wolf Pelts

 

WGBL

Frost axe

Storm Shield

Wolf Tooth Necklace

 

WG1) Assault Cannon, Lightning Claw

WG2) Cyclone Missile Launcher, Storm Bolter, Chain Fist

WG3) Plasma/Bolter, Power Sword

WG4) plasma/Bolter, Lightning Claw

WG5) Plasma/Bolter, Power Fist

 

They all drop in a Pod and I always try to drop them into 4+ Cover, I find that once they drop they attract an awful lot of fire from the enemy. I was tempted to give a few more Storm Shields out but I went for the extra Firepower so that they just cannot be ignored by quicker units.

 

A good dose of Plasma/Ass Cannon and/Krak missiles usually lights up MEQ units and anything up to AV14 with ease. Against light infantry I shoot Bolters/Ass cannon and Frags which again seem to do the job. My next aimis to get the enemy to charge me so the Wolf pelts kick in.

 

Its a very expsenvie unit but in the last 10 or so games I have had they have performed very well, only once have they been massacred but that was my fault for dropping them out of cover and so far away from the rest of the army that they had no support at all.

 

I suppose thats a good point to make really, on its own it can be a very expensive shooting gallery for the enemy but supported and deployed correctly they are Russ Incarnate!!!

 

As for your question about Assault Cannons shooting and then assaulting I think the "Relentless" special rule lets themdo that.

WGBL: Assault Cannon Frostblade

WGBG1: Assault Cannon, PowerFist

WGBG2: Assault Cannon, PowerFist

WGBG3: Combi-Plasma, Power Fist

WGBG4: Combi Plasma, Power FIst

 

This is my hardest hitting podding termie squad i have.

 

i am interested in trying the same load out with combi-flamers and heavy flames aswell. a possible 50 hits on a unit seems tempting.

Hi guys, thanks for your posts.

 

I certainly like to look of 3 assault cannons like in Bjorn Darkwolf's post, however after looking through the CSM and CSW I cant find where it says that the Relentless USR applies to Terminators or Wolf Guard - if anyone can point me to a page I'd appreciate it very much.

look under TDA armor in C: SM,

 

 

All in TDA

 

WGBL - SS/CF WP WTN RC

WG - AC/PW RC WP

WG - AC/LC RC WP

WG - SS/SB RC

WG - SS/SB RC

 

 

WG Vrox. Had very good success with this build, the "cheaper SS/SB build" take all invol saves for the group so when you loose one its not a detriment. Good range and good CC abilities w/o going crazy on the points 360 ish.

 

WG Vrox

WGBL: Assault Cannon Frostblade

WGBG1: Assault Cannon, PowerFist

WGBG2: Assault Cannon, PowerFist

WGBG3: Combi-Plasma, Power Fist

WGBG4: Combi Plasma, Power FIst

 

This is my hardest hitting podding termie squad i have.

 

i am interested in trying the same load out with combi-flamers and heavy flames aswell. a possible 50 hits on a unit seems tempting.

 

I like this load out. I would advise adding another terminator or a couple of wolves. The pod can hold 12 now, so you might want another drinking buddy.

WGBL- TDA, Runic Charm, Frostblade, Assault Cannon, Pelt.

WGBG- TDA, RC, Assault Cannon, Chainfist.

WGBG- TDA, RC, Assault Cannon, Lightning Claw.

WGBG- TDA, RC, Power Weapon, Combimelta.

WGBG- TDA, RC, Power Fist, Storm Bolter.

381pts. I usually throw them in a drop pod, so it runs around 420pts.

 

I dont always drop pod them in though, even if they take the pod. Some armies it leaves even their armored might somewhat vulnerable, and so they join the footsloggers of my force and either hold the flank or lead the spearhead.

 

I give the more valuable weapons to the ones with the assault cannons. While that means Ill lose more on a failed save I trust in the power of the runic charm and my dice who normally are fond of me. Youll also note that those who cant use true grit have weapons that dont care about that anyways, save the Battle leader... I couldnt pass up the chance to take a frostblade.

They can, you should get the 5th ed. update.

 

Here is the Murder Squad I use whenever possible:

 

Victor; 1st Lt: TDA, Ass Cannon, Frostblade wolf pelt, rune charm,

BodyGuard (5)- all with TDA, Rune Charm, Wolf Pelt

Johan: Ass Cannon, Lightning Claw

Claude: Ass Cannon, Power Fist

Rasmeusen: Lightning Claw, Storm Shield

Roland: Lightning Claw, Storm Shield

Erik: Thunder Hammer, Storm Shield

Drop pod: "Victor's Vengence"

488pts!! Worth every penny :)

 

G

Ok, so I'ma bit of a mean ole bastard, so I'm gonna show up with 2 units:

 

All in TDA:

WGBL - AssCannon\SS

WGBG - AssCannon\SS

WGBG - AssCannon\SS

WGBG - AssCannon\SS

WGBG - SB\SS

Drop Pod

 

WGBL - LC\SS

WGBG - LC\SS

WGBG - LC\SS

WGBG - LC\SS

WGBG - LC\SS

 

The extra pod means I can get more ACs in the first pod and the second pod will be dropped where it seems sensible...

I might swap for Thunder Hammers is necessary but LCs should be fine for now...

878 for both units + pods. I'll probably try to find the points for some wolves too...

You cant run 3 assault cannons on four bodygaurds. You can run two on four, with one on the leader.... but that first squad needs atleast three more men to make it work.

 

As for armybuilder, Ive lost all faith in that program. Last I heard it thought that wolves and WG were both retinues, so you couldnt take them at the same time.

My preferred choice:

 

WGBL - AssCannon\LC\RC\WP OR HF/LC depending on who I'm up against.

WGBG - AssCannon\SS\RC\WP

WGBG - AssCannon\SS\RC\WP

WGBG - TH\SS\RC\WP

WGBG - TH\SS\RC\WP

Drop pod

 

Where I can, I always deploy them in a triangle, some of my opponents have twigged how well counter-attack AND a wolf pelt can work so they try and swarm the unit. I usually drop this on one of my opponent's objectives, most I've ever lost from the squad is 3 models.

 

@LPetersson,

I think I'm on Grey Mage's side here, I don't think you can add different retinues together to get more AC, they all need to be in the same squad. Saying that, if retinues are treated individually, wouldn't that mean you can put two AC in the other squad?

You cant run 3 assault cannons on four bodygaurds. You can run two on four, with one on the leader.... but that first squad needs atleast three more men to make it work.

 

Ahhh, but I can... That's why I have the 2nd unit so I have a total of 8 WGBGs which allows for 3 ACs.

It doesn't say that it's one in 3 WGBGs per unit that can take Havy Weapons, only 1 in 3 WGBGs rounded up. Dirty trick? Yes, absolutely, but legal? I'd say so...

Drop those two behind enemy lines and watch the opponent not know which one to take out :-D

Just a heads up on Non Vehicle SW AC's, that SO MANY people forget: you still use the description in the SW Codex unless you have opponents permission. This goes for Cyclones and Stormshields as well. The ONLY things you mirror are Vehicular weapons/gear load outs, nothing else. So you have 3 shot, non rending AC's. Just thought I would mention this.
Just a heads up on Non Vehicle SW AC's, that SO MANY people forget: you still use the description in the SW Codex unless you have opponents permission. This goes for Cyclones and Stormshields as well. The ONLY things you mirror are Vehicular weapons/gear load outs, nothing else. So you have 3 shot, non rending AC's. Just thought I would mention this.

 

Thanks for mentioning that, however this has been discussed quite a lot recently and I'm afraid that isnt the case. Unlike Dark Angels and Black Templars we use vehicle from and Weapon descriptions from Codex: Space Marines. Page 14 (I think)of our Codex states that we use the summary in our codex as a guide but we refer to C:SM for all weapons etc, so yes we get 3+ Storm shields and Heavy 4 Rending AC's im afraid.

 

EDIT:- Just found the quote and a topic discussing this subject.

 

Description from CSW armoury Page.

"IMPORTANT: Space Wolves may NOT pick wargear from the Armoury in Codex: Space Marines and must take all of their equipment from the list below. A number of entries are basically the same as their counterpart in the standard Space Marines Armoury and, in this case, we've noted this by writing the entry in italics below. There is a brief description of how these items work on the summary page later in the Codex but you should refer to the wargear section in Codex: Space Marines for a full description"

 

Link to recent discussion.

 

http://www.bolterandchainsword.com/index.p...howtopic=158034

Just a heads up on Non Vehicle SW AC's, that SO MANY people forget: you still use the description in the SW Codex unless you have opponents permission. This goes for Cyclones and Stormshields as well. The ONLY things you mirror are Vehicular weapons/gear load outs, nothing else. So you have 3 shot, non rending AC's. Just thought I would mention this.

 

Thanks for mentioning that, however this has been discussed quite a lot recently and I'm afraid that isnt the case. Unlike Dark Angels and Black Templars we use vehicle from and Weapon descriptions from Codex: Space Marines. Page 14 (I think)of our Codex states that we use the summary in our codex as a guide but we refer to C:SM for all weapons etc.

 

Page 14 says that we should use C:SM for the wargear entries written in italics so we would use Storm Shields as they are described in C:SM.

I don't see a similar thing for our Heavy Weapons :-/ Or am I going blind?

 

Edit: WG Hengist edited while I was replying :-)

So that link only showed what an Apedticon ruled on the issue, nothing in a FAQ states this. There are stats for the AC in the SW codex and it would be in the best frame of mind to utilize this until there is an update. I do not know if the AC is in Italics (no book with me right now), but I would generously concede a win for anyone playing this way, hands down. It is clearly not balanced and I would think any honest/hard working SW player would hopefully think this as well. The fact my DeathWing army has to have 15 Terminators to equal the amount of heavy weapons 1 Space Wolf squad can have is not balanced (and seeing how a BS5 model can have one does not sit well).

 

So please let me know if the AC is in Italics before I get home to check and either continue this debate or appologise for being misinformed.

 

*Edit

[Rant]

Ok just checked up on this and my Wolves go back in the box due to myself feeling disgusted at how very powerful they have become. They will be waiting for a newer, hopefully a bit neutered Codex later this year. I truelly hope you all are paying 30 points for the AC since that is the cost in the Space Marine codex. There is no point gaining all the positives, but ignoring the cost since it is coming from Space Marines. I mean, you are not using the Hvy 3 anymore, thusly you pay the Space Marine codex price for it.

 

I do hope when a DW asks if he/she can use wargear in the Space Marine book that Wolves allow this, if not, please refer to their craptacular FAQ regarding the real spirit of the game and how this is a severe blow to them (and other armies using wargear with the same name, but different stats).

 

This truelly is a sad day and I hope people actually do realize that their opponent is also supposed to have fun and not just be the punching bag in a one way battle. This smells of WAAC to me and I know deep down Wolves do not stoop to that level.

[End Rant]

 

After all that was said, I do appologize for this missight.

It has nothing to do with italics and everything to do with the last sentence of the quoted paragraph

 

"IMPORTANT: Space Wolves may NOT pick wargear from the Armoury in Codex: Space Marines and must take all of their equipment from the list below. A number of entries are basically the same as their counterpart in the standard Space Marines Armoury and, in this case, we've noted this by writing the entry in italics below. There is a brief description of how these items work on the summary page later in the Codex but you should refer to the wargear section in Codex: Space Marines for a full description"

 

It says that it is only a reference and for the complete rule, see codex SM. I would think that this is enough to end the debate.

 

G

Well as you can see from the list I posted above I dont quite use the 3 AC+ unit as I would very much like to keep my gaming friends and if I turned up with this unit I would be sat in the corner on my own.

 

If this is the case, then do you still get 1d6 for rending or are you using the BBRB of 1d3?

Well as you can see from the list I posted above I dont quite use the 3 AC+ unit as I would very much like to keep my gaming friends and if I turned up with this unit I would be sat in the corner on my own.

 

If this is the case, then do you still get 1d6 for rending or are you using the BBRB of 1d3?

 

Sorry Vrox I dont know if you have misunderstood what I meant. I meant to say that I dont take 3 Assault Cannons in my Wolf Guard unit because it can be seen around here as a tad bit unfriendly so tend to mix up the weapons I give them. Of Course its opne season when it comes to Apoc.

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