SDarmy Posted January 26, 2009 Share Posted January 26, 2009 If you had a 5 man squad with some sort of special weapon on one model and you took 6 wounds are you forced to allocate wounds on the squad and risk the chance of possably loosing your special weapon or can you just take the 6 saves as a squad and take the losses out of the regular squadmates? on average with the powerarmor save you should only take 2 wounds unsaved. pg 25 in the 5th ed talks about muliple model units and how to allocate wounds. my question is if the squad isnt 100% the same are you forced to allocate wounds? Link to comment https://bolterandchainsword.com/topic/158669-allocating-wounds/ Share on other sites More sharing options...
eyescrossed Posted January 26, 2009 Share Posted January 26, 2009 You must put 1 wound on each of them, then the additional wound on something of your choice. Link to comment https://bolterandchainsword.com/topic/158669-allocating-wounds/#findComment-1858090 Share on other sites More sharing options...
rat of vengence Posted January 26, 2009 Share Posted January 26, 2009 Yup, if you want to minimise the chace of the special weapon dude dying, put one wound on him and 5 on the remaining 4 marines. Then watch as the bolter marines all pass and the special weaponj dude falls over dead... :huh: RoV Link to comment https://bolterandchainsword.com/topic/158669-allocating-wounds/#findComment-1858264 Share on other sites More sharing options...
JamesI Posted January 26, 2009 Share Posted January 26, 2009 Yup, if you want to minimise the chace of the special weapon dude dying, put one wound on him and 5 on the remaining 4 marines. Then watch as the bolter marines all pass and the special weaponj dude falls over dead...:D RoV My most recent game I had 7 regular guys, 2 special weapons and a power fist champion. 11 or 12 saves needed, 1 on each special and champion, rest into generic. Every generic saved, every special and the champion failed. Link to comment https://bolterandchainsword.com/topic/158669-allocating-wounds/#findComment-1858435 Share on other sites More sharing options...
nighthawks Posted January 26, 2009 Share Posted January 26, 2009 looks like we all get our dice from the same source... Link to comment https://bolterandchainsword.com/topic/158669-allocating-wounds/#findComment-1858572 Share on other sites More sharing options...
bystrom Posted January 26, 2009 Share Posted January 26, 2009 Funny how that always seem to happen... As has been said, you divide up the wounds for all different types of models (so, in a very complex example of say a sternguard squad with special weapon, heavy weapon, sergeant, combi-weapon, storm bolter, bolter you have six different types of models. You decide which type of wound goes to which model, only restriction is that you have to put one wound on every model before going around the second time). You then roll in 'batches', you roll all dice for each type together and remove models from that type depending on how many were Wounded. This also means that (as mentioned on page 25) you can give for example a single model two plasma gun wounds, thus minimising the damage heavy weapons make (poor Brother bob though :D) Link to comment https://bolterandchainsword.com/topic/158669-allocating-wounds/#findComment-1858625 Share on other sites More sharing options...
greatcrusade08 Posted January 27, 2009 Share Posted January 27, 2009 Those are the proper rules, but when i play quick friendly games with my buddies, we generally just roll the dice and take off the casulties, its only when i bring out Telion that we ever worry about that kinda stuff!! It makes the game a whole lot quicker, "4 saves, 2 failed, whats next??" GC08 Link to comment https://bolterandchainsword.com/topic/158669-allocating-wounds/#findComment-1859478 Share on other sites More sharing options...
SDarmy Posted January 28, 2009 Author Share Posted January 28, 2009 soo....you are forced to allocate wounds if you have any type of change in gear within a squad. for the 5 marines Im forced to allocate. I cant just roll the 6 saves. say 3 failed and pick 3 regular marines.id have to put 5 on the regular marines (4+1) and one on the special marine and hope that my luck doesnt come back and bit me once again. Link to comment https://bolterandchainsword.com/topic/158669-allocating-wounds/#findComment-1860995 Share on other sites More sharing options...
nighthawks Posted January 28, 2009 Share Posted January 28, 2009 soo....you are forced to allocate wounds if you have any type of change in gear within a squad. for the 5 marines Im forced to allocate. I cant just roll the 6 saves. say 3 failed and pick 3 regular marines.id have to put 5 on the regular marines (4+1) and one on the special marine and hope that my luck doesnt come back and bit me once again. yes. one wound per model, "wrapping" the surplus after everyone has 1, 2, etc... you may choose who saves against what, and models that are "identical" (same stat line, gear) should be rolled for together, and fails taken from them as a group. Note that, for a group of "identical" models with 1+ wound allocated to each, ALL failed saves are casualties - so if 3 marines had 5 saves to make, any 3 fails would kill the group. it is not legal to roll for indentical models individually to try and aleviate that. It IS legal to put multiple (assuming more that one wound per model) wounds that do not allow an armour save (say, plasmagun shots) on a single "unique" model to try and save the rest of the unit. Link to comment https://bolterandchainsword.com/topic/158669-allocating-wounds/#findComment-1861448 Share on other sites More sharing options...
nurglez Posted January 29, 2009 Share Posted January 29, 2009 for example, if your 5 man squad with special weapon was wounded by 2 lascannon shots and 4 bolter shots, u can "stack" the lascannon shots on the special weapon, then take the 4 bolter saves on the rest of your guys. Link to comment https://bolterandchainsword.com/topic/158669-allocating-wounds/#findComment-1862315 Share on other sites More sharing options...
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