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Daemon weapons


eyescrossed

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I was looking at the daemon weapons, and I gave them a rating of best to worst.

Best: Undivided - with between 5 and 10 Strength 5 power weapon attacks, it's easily the best

Slaanesh: 3+D6 power weapon attacks that cause instant death? Yes please!

Nurgle: 3+D6 wound-everything on 4+ power weapon attacks, with rerolls to wound most of he time.

Khorne: 4+2D6 power weapon attacks? If only there wasn't a 1 in 3 chance to not attack...

Tzeentch: Easily the worst - 40 points for 3+D6 power weapon attacks and a crappy shooting attack? No way!

 

What are your personal favourites?

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The Khorne one is either devestating or horrid. Too likely to not fight/wound self.

 

The Slannesh one is great, though instant death is toned down due to the sheer number of Eternal Warriors out there, and against the vast majority of enemy (one wound models) it is no better in close than the Tzeentch one, and doesn't offer the shooting extra.

 

The Nurgle one is good. No quibble there.

 

The +1 strength for unmarked is ok.

 

Also remember, a Tzeentch lord is less likely to take wounds due to the better invul save. And a Tzeentch lord with disk of tzeentch is now jump infantry with 4+d6 attacks, d6 shooting attacks before the charge.

Tzeentch: Easily the worst - 40 points for 3+D6 power weapon attacks and a crappy shooting attack? No way!
:P A strength 4 AP3, D6 shots weapon over the other ones?

it's both a shooting weapon and a daemon weapon , plus you get a 4+ save against it if it rebels (which is more likely to happen), as JamesI pointed out.

 

I personally think that it's one of the best in terms of kill potential. The Bloodfeeder is too random and too restrictive (CC only), whereas you can use this one at range.

The Nurgle and Slaanesh DW's are great, but are also somewhat limited in their application.

If you shoot and assault in the same turn with it, you have the same chance of the bloodfeeder to take a wound.

But, with bloodfeeder, if either come up 1, you do nothing.

 

With Deathscreamer, if shooting comes up 1, you could still assault. If the assault came up 1, you still got to shoot.

.

The Nurgle and Slaanesh DW's are great, but are also somewhat limited in their application.

 

I'll agree with the Slaaneshi one, but the Nurgle Daemon Weapon is simply the very best one.

Remember it now gets rerolls to wound against T3/T4, thats better than S5 against those.

Against T5 its wounding the same as the Undivided one and against anything higher, its wounding better.

So Nurgle is always atleast equal to if not better than Undivided with the exception that you can penetrate AV10 armor with the Undivided one (yay... :) since we get Kraks for free).

 

I'd say it goes:

Nurgle = #1

Slaanesh/Undivided = tie for #2 (depending on if you're going IC hunting or infantry killing)

Tzeentch = #3 but just barely. It is really good, especially on a fast moving platform.

Khorne = #4, realistically the Khornish Daemon Weapon is Twin Lightning Claws, which puts it on par with the Undivided one

Khorne or slaanesh

Khorne has +2D6 attacks that are power weapon and who cares if you hit yourself. Khorne cares not where the blood is spilled

Slaneesh can have an insane amount of killing power against multiple wound units and anyting else

Nurgle you can easily work with if you have a nurgle army

Tzeentch Buy a :) Thousand sons squad instead of this. Sure, it ignores saves but lords are for cc not Shooting

Ah, but the lord that can do both well in the same turn is the most effective, no? Tends to make mince meat of a couple marines in shooting and more in combat. Plus having a better inv save...my vote is for Tzeentch. Makes a good generalist general.

 

Next Nurgle/Slaanesh tied. Poison is good for MC hammering, while ID, while more useless than before, is nifty against Tau suits and the like.

 

Khorne is good for fluff?

I prefer undivided myself. In fact a Full Undivided roll is almost as good as a full Khorne weapon roll.

 

10 Undivided attacks = 4.489 MEQ deaths

 

17 Khorne attacks = 5.695

 

So thats only about one more kill, twice as likekly to do nothing, and not as good vs higher Tougness models.

 

Slaan&Nurgle are situational, but good at what they do and Tzeentch is his own thing.

Tzeentch Buy a :) Thousand sons squad instead of this. Sure, it ignores saves but lords are for cc not Shooting
You cannot compare the two really, stick a deathscreamer on a lord with wings and you have a highly mobile unit with a 36" threat range and he'll hardly ever miss.
Nurgle are situational

 

I'm still confused by how Nurgle is situational.

 

The new Poisoned Rules make it a super death weapon against T3 and T4 models, wounding them 89% and 75% of the time respectively.

The Undivided Weapon wounds 83% and 66% of the time against T3/T4.

Both wound 50% of the time against T5 and Nurgle always wounds at 50% on anything higher.

 

The advantage that Undivided has is 1) its cheaper because you're running no mark and 2) tiny upgrade against vehicles and 3) it allows you to be be Undivided which is its biggest draw I say, for fluff reasons

Well, I haven't seen anyone take this in consideration.

 

The slaanesh weapon can only be taken when taking Mark of Slaanesh, which as we all know grants a Ini. boost. I do think that in current close combat, especially since the new SM book is out, that I5 is pretty important, with all major SM HQ's have a I5 stat.

 

I do think that the Slaanesh one is the best. Against MEQ it strikes first and to add with it, ignore armor saves.. and preferebly lot's of them..

 

Opposed to the nurgle weapon which is poisoned and the wielder is somewhat more resilient. It still hits on I4, so you're still fearing marines which hit at the same time. The khorne one.. yeah, it is risky. A miinimum of 8 attacks (4 base and at least a 2 on each die) but a big chance to fail. The Tzeentch one is somewhat tricky I think... having d6 shooting attacks at AP3 will kill MEQ and worse, however, you have to assault what you shoot, and who says there's anything left. Hence it would leave you a sitting duck.. one with a 4++ save though

 

In a last effort to defend the Slaanesh one... the I boost due to the mark is the cheapest of all marks to take. The only reason I could think of not to take MoS is because you're running a themed list which is not Slaanesh.

In a last effort to defend the Slaanesh one... the I boost due to the mark is the cheapest of all marks to take. The only reason I could think of not to take MoS is because you're running a themed list which is not Slaanesh.

 

less useful against nids with > I5 though :cuss

Nurgle are situational

 

I'm still confused by how Nurgle is situational.

 

The new Poisoned Rules make it a super death weapon against T3 and T4 models, wounding them 89% and 75% of the time respectively.

The Undivided Weapon wounds 83% and 66% of the time against T3/T4.

Both wound 50% of the time against T5 and Nurgle always wounds at 50% on anything higher.

 

The advantage that Undivided has is 1) its cheaper because you're running no mark and 2) tiny upgrade against vehicles and 3) it allows you to be be Undivided which is its biggest draw I say, for fluff reasons

 

Oh yea i forgot about that, im still not used to poisoned weapons having that effect. That brings nurgle to 5.025 MEQ kills. Its like a LC Daemon Weapon har har.

Well, I haven't seen anyone take this in consideration.

 

The slaanesh weapon can only be taken when taking Mark of Slaanesh, which as we all know grants a Ini. boost. I do think that in current close combat, especially since the new SM book is out, that I5 is pretty important, with all major SM HQ's have a I5 stat.

 

I do think that the Slaanesh one is the best. Against MEQ it strikes first and to add with it, ignore armor saves.. and preferebly lot's of them..

 

Opposed to the nurgle weapon which is poisoned and the wielder is somewhat more resilient. It still hits on I4, so you're still fearing marines which hit at the same time. The khorne one.. yeah, it is risky. A miinimum of 8 attacks (4 base and at least a 2 on each die) but a big chance to fail. The Tzeentch one is somewhat tricky I think... having d6 shooting attacks at AP3 will kill MEQ and worse, however, you have to assault what you shoot, and who says there's anything left. Hence it would leave you a sitting duck.. one with a 4++ save though

 

In a last effort to defend the Slaanesh one... the I boost due to the mark is the cheapest of all marks to take. The only reason I could think of not to take MoS is because you're running a themed list which is not Slaanesh.

Nurgle lords are init 5, Slaneesh lords are init 6.

 

Also, some marine character (librarians/chaplain) are init 4.

Nurgle are situational

 

I'm still confused by how Nurgle is situational.

 

The new Poisoned Rules make it a super death weapon against T3 and T4 models, wounding them 89% and 75% of the time respectively.

The Undivided Weapon wounds 83% and 66% of the time against T3/T4.

Both wound 50% of the time against T5 and Nurgle always wounds at 50% on anything higher.

 

The advantage that Undivided has is 1) its cheaper because you're running no mark and 2) tiny upgrade against vehicles and 3) it allows you to be be Undivided which is its biggest draw I say, for fluff reasons

 

Oh yea i forgot about that, im still not used to poisoned weapons having that effect. That brings nurgle to 5.025 MEQ kills. Its like a LC Daemon Weapon har har.

 

It took me awhile to get used to it as well, especially because it replaces the Undivided weapon as the best hordie killer. :P

No, it doesn't. poisoned weapons always wound on a flat rate - being 4+ with the plaguebringer - toughness is only used to determine whether there's a reroll.

 

Really? Hmm my understanding would be wrong if that was the case. I'll have to review that again.

Then it would be 75% wounding all the time, making the Undivided better against T3 but still worse against T4.

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