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Sister Mass


Apogee

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Is using sisters in squads of 20 a viable tactic, at all? It obviously reduces your faith pool - less superiors - but at 250 for a squad with a basic leader, that's cheap. I imagine 20 power armoured bodies would make anyone worried, especially if they're sitting on an objective. For 10 extra points you throw in storm bolters for some extra punch, and Emperor help them if they wander into rapid fire (divine guidance) range. So does it make any sense at all? Maybe use giant sister squads to hold objectives and Seraphim/Celestians/Cannonesses to take the fight to the enemy?
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Well, I have enough sisters to do this now, so I figured I'd take 20 sisters with 2 storm bolters as a objective sitter and two of the ususal flamer-mechanized smaller groups. 22 bolter shots a turn should inflict about 7-8 wounds on a MEQ, which isn't too shabby for just over 250 nigh-unkillable points. Still, probably best as a gunline...
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Usually I see large sister squads for those who like sisters of battle, but are limited to 2 ally slots for a marine/DH/guard codex. More so the fill the slot with as much possible.

 

If you want a singular unit to hold an objective while the smaller cells of the army take root elsewhere then a 20 size unit is your best bet if you prefer to have a lot of troops. Or a screening force to guard various other units. Either way, using 1 faith point for 20 sisters is the same as using 2 points for two units of 10 sisters if you want to look at it that way.

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ok im guilty i run two of these 20 girls squads in large battles, but i actually dont use them to hold objectives.

I prefere to march them in and shoot aything to peices, also if anyone wants to come within CC range then they are facing over 40 attacks on the charge.

 

I find they take a lot of fire power to stop, enemy HQ's stay away from them and while this goes on my other squads are doing what they need to burn there army down.

So works for me....expensive yes,...hard to kill yes, and worth watching your opponent try to deal with 20 3+saves sisters shoooting at him/her.

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Personally, I can't get the idea out of my head of assaulting 3 squads of 15-16 Sisters out of some Grey Knight or Black Templer Land Raider Crusaders. It just seems fitting.

 

Or even better, staging 20 Sisters on the back of a Stormlord.

 

It's just though. :P

 

SJ

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Well, I have enough sisters to do this now, so I figured I'd take 20 sisters with 2 storm bolters as a objective sitter and two of the ususal flamer-mechanized smaller groups. 22 bolter shots a turn should inflict about 7-8 wounds on a MEQ, which isn't too shabby for just over 250 nigh-unkillable points. Still, probably best as a gunline...

 

Under no circumstances you should believe that those 20 sisters would be "unkillable". In last 4 matches they have survived only once and that was in a mission where i needed to have a squad just to sit on objective.

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my standard setup is two squads of 20.

 

anything (non armor anyways) that gets into rapid fire range is demolished. 38 shots that hit on 3+ and one flame template, then an act of faith to make them rending. It's ridiculous. against orcs I double up on the flamers. flamers ignore that damn cover save they drag around with them.

 

Also find your enemies close combat squad and dive in. they will lose the close combat round everytime but at an unmodified ld 9 to break they very rarely run away. they will keep that squad tied up for a good portion of the game.

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I have to say that when it comes to sisters squad size I've been finding that bigger really is better.

 

Having been a long time user of footsloggers I often think that the competativeness of these types of squads are overlooked and since the launch of 5th ed my losses are by far outweighed by my wins and draws which represents a considerable turn around from my 4th ed tally.

 

The advantages definitely outnumber the disadvantages. DG becomes a quite formiddable prospect with all of those shots, the squad is incredibly survivable and being able to run means that they also benefit from increased manouverability. Add in the new CC rules where the defender can pile in and I think its fair to say that even the most confident of CC units will struggle to kill the unit in 1 turn.

 

For me large squads are the way to go. Mech may be faster but you've got a min of 5 turns to achieve you goals and with a big squad you're far more likely to survive the game.

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I have only used sisters twice in 5th Ed. Each time I had 2x20 girls squads ans 4 x 20 zealots squads.

 

The first game was objective based against Eldar and having a hundred scoring models helped be to win that one by just camping on objectives and shooting holes on anyone who came near whilst leaving the Seraphim and St Celastine to carry the attack to the enemy.

 

The second was kill points against Blood Angels and the large squads were able to survive a lot of fire whuile inflicting enough damage on the smaller marine squads to grant an easy victory.

 

A sisters horde seems to be effective but more importantly looks good on the battlefield.

 

 

Leon

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