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Karnak


djkest

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So I was thinking about flesh hounds lead by Karnak. They are BEASTS and Karnak has improved WS, STR, and A characteristics... but also "move through cover". I was just thinking that you could potentially move 6", run D6", and charge 12", all the while moving through cover... potential 24" assault range, minimum 19". That will get you 1/2 way across the board many times!

 

I was thinking it could be useful if you could drop them behind some terrain (non impassible), and then the next turn assault through the terrain, making them very difficult to shoot before combat. They aren't amazing in combat, but they would get the job done, if not win they would tie up a unit for a while, and be immune from being shot.... I think Karnak has rending too, which is a nice little boost.

 

What say you, is a unit of say 6 hounds + Karnak a good choice, or a waste of points?

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Take a bigger unit though, at least eight, six won't last long against anything even remotely good in CC, though if you're playing tau.....

 

I agree with this, 6 isn't enough and Flesh Hounds aren't that expensive really so splurge on a few more doggies.

I'd run with 10 counting the big dog. Thats 27 S5 and 4 S6 attacks on the charge, you don't have Power Weapons so you want numbers.

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He means landing behind cover, then going through it in the movement and shooting phases, then charging through the open.

 

This is exactly what I meant, thank you. Sounds like fun! I'll probably end up buying some of these dudes just for some fun times! I've been seeing lately how speed can really help too.

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