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How to kill an IG Mass Gunline?


Skirnir Ragefang

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The tailored list ideas above are all very valid, tho I would point out that the extra points for an ironclad arent really necessary if you want to free up some points. A dread w/ HF/ TLHF will do the job just fine podding in, plus you can spend the extra points on a DWML for even more template fun.

 

That being said, I think that Valhalla has it right in that you cant always come to the store with a freshly tailored list. So, assuming that your list is balanced, using your strengths to thier weaknesses is key.

 

1. Footslogging IG are a very static army, lacking serious mobility. Typically the infantry hinge around a heavy weapons squad or a tank, forming hardpoints. These hardpoints are the priority targets, as wolves can chew through your standard IG squad or command squad with ease. So, in short, concentrate fire on the hardpoints to open gaps in the lines. WW's, heavy bolters or sniper scouts are ideal to take out the heavy weapons teams (especially with WW's and sniper rifles giving pinning checks to the low Ld guard). Any balanced list will also include some decent anti-tank capability, which obviously should be geared to the tank hardpoints. Always avoid a frontal shot against guard if at all possible, as a LRBT sports some awesome forward armor. Hellhounds should also be taken out post-haste as they can really hurt with some lucky dice rolls as soon as you get in range.

 

2. As Valhalla pointed out, doing a flank rush works very well if your opponent deploys in a full table gun line, as it will force a lot of heavy weapons out of range. Be careful if they deploy the heavies towards the middle of the table, however, as then they have range over just about anything and are then only limited by LoS, which you should use to your full advantage. If you are using a mech, or mech/pod army, advance towards in a flank in a manner that will use your own vehicles to provide nasty LoS blocks. Even rhinos excell at this, and the new damage tables for exploding or wrecked vehicles give passengers more survivability and less of a chance to be entangled.

 

3. If your opponent is foolish enough to deploy his HQ squad out of hard cover, take advantage and blast the hell out if it. Eventually he'll be forced to take out that master vox and then you are facing an enemy which is much much easier to send running. Regular bolters work wonder against IG that arent sporting carapace armor, and even a squad of 6 grey hunters should be enough to force a morale check. The sooner you can get them on low Ld, the better.

 

That's my 2 credits for now.

 

OID

The problem for me is that 95% of the advice here consists of tailoring your list to beat one particular army rather then building an all comers list and using the pieces he already has more efficiently to beat the IG gun line.

 

I don't want to build a tailored list. Normally i used a pretty CC heavy list. Blood Claws in an LRC and rhino troops supported by two vindicators and some dreads. Now that my mates have switched from power armored armies, to more hordelike armies, i switched most of my special weapons to flamers and fielded a whirlwind. Worked pretty well against orks and tyranids, but not against the IG. We mostly play 1000p games. Sometimes 2000p (because my mates lack the number of models):tu:. I'll post some of my lists tomorrow. They are pretty basic, because i don't always know whom i'm going to play.

 

And yes i did pop smokes on my Land Raiders, what killed them was more dumb luck on my oponents side. It took him two lascannons and one rocket launcher on one and one (missed) demolisher shot on the other for them to go kablowee. Maybe i'll try it again, odds wil even out. (did i mention my luck with dice is so horrible, it seems Tzeentch himself wants me to start a Thousand Son army?)

The problem for me is that 95% of the advice here consists of tailoring your list to beat one particular army rather then building an all comers list and using the pieces he already has more efficiently to beat the IG gun line.

 

I don't want to build a tailored list. Normally i used a pretty CC heavy list. Blood Claws in an LRC and rhino troops supported by two vindicators and some dreads. Now that my mates have switched from power armored armies, to more hordelike armies, i switched most of my special weapons to flamers and fielded a whirlwind. Worked pretty well against orks and tyranids, but not against the IG. We mostly play 1000p games. Sometimes 2000p (because my mates lack the number of models):). I'll post some of my lists tomorrow. They are pretty basic, because i don't always know whom i'm going to play.

 

And yes i did pop smokes on my Land Raiders, what killed them was more dumb luck on my oponents side. It took him two lascannons and one rocket launcher on one and one (missed) demolisher shot on the other for them to go kablowee. Maybe i'll try it again, odds wil even out. (did i mention my luck with dice is so horrible, it seems Tzeentch himself wants me to start a Thousand Son army?)

 

:D

your dice are cursed, but new ones and use these fore leadershiptest!

i actually once did this, i kept on rolling 1's and 2's ocasionally a 3-4 but i got so fed up i just said to my opponent, hey man, brb, went to the shopkeeper, bought new dices and wow, all my rolls suddenly were 4-5-6, and i didn't even fail 1 save anymore for the whole game:d

Drop pods with Wolf Guard armed with Power Weapons and Storm Shields.

 

Throw the pods down in front of the gunline to give the rest of your army some cover, charge in, SHRED!

 

Nothing to it.

 

My friend who once ran IG gunlines against me all the time refuses to do so now.

Oh it is true... some of the first wave WILL die, but enough will survive to get into melee, and once they are in melee it will buy enough time for the rest of my forces to get there.

 

Its a time buy to get everything else into melee, the drop squads arnt there to win on thier own.

:P

your dice are cursed, but new ones and use these fore leadershiptest!

i actually once did this, i kept on rolling 1's and 2's ocasionally a 3-4 but i got so fed up i just said to my opponent, hey man, brb, went to the shopkeeper, bought new dices and wow, all my rolls suddenly were 4-5-6, and i didn't even fail 1 save anymore for the whole game:d

 

Cursed wouldn't be right. My dice have a sick humour. In a different game, a wolf lord with fenriswolves charged a Leman Russ tank. Frostblade did nothing, but the wolves immobilised the tank and ripped od Battlecannon, Lascannon and a heavy bolter. Anytime i field Fenriswolves alongside my characters they become cute, fuzzy furballs of utter annihilation.

 

Now my new army List (1000p, rough draft):

 

HQ:

Vendread with AC and HF

maybe in a Droppod, or on foot, with a HB instead of the AC

 

WGBTL

to put some more punch in the Blood Claws

 

 

Elites

OBEL Scouts with Flamer, Power Weapons

maybe a WGPL with Kombiflamer

 

 

Troops:

Some Grey Hunters to secure objectives in my back

 

A large Blood Claw pack riding in a LRC

 

 

Fast Attack:

Two Attackbikes, with Multimeltas

made short work of the tanks in most games lately.

 

 

Heavy support:

a Whirlwind

 

should be about 1000p

 

for 2000p

 

add another Blood Claw pack in a regular Land Raider, a dropping Ironclad, some Attackbikes with Heavy Bolters and some more grey hunters

I find the problem with IG isnt getting to them fast enough... its not being able to consolidate into combat. So yeah... my squad charges in, kicks some tail... and they die. Then the enemy looks at me, points and laughs, and then I die.

 

So I figure its best to use shooty oriented GH squads, Whirlwinds in cover, and a couple of AV choices... like a landspeeder with 2x Melta, and some mixed attack bike squads.

well i killed half an ig army in CC with just my obels

the trick is that you don't want to destroy his whole unit, the only 2 options he'll have is sacrificing his unit with the risk of even never getting to shoot them or to charge in and help out their buddies, my friend did this a lot and in this case counterattack works wonders:d

 

 

 

 

an other tactic would be using 3 whirlwinds, would cost you about 255 points, the same cost of that landraider

I find the problem with IG isnt getting to them fast enough... its not being able to consolidate into combat. So yeah... my squad charges in, kicks some tail... and they die. Then the enemy looks at me, points and laughs, and then I die.

 

I play against an IG gunline all the time, and so I know what you are talking about. For example, a blood claws squad with a Wolf Lord and Rune Priest along with it, that will absolutly destroy any of his units in one round of CC. The solution? Multiple combats are your friend here, spread out your squad so they can hit multiple units at once, that way you are not sitting ducks after CC

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