Aidoneus Posted February 11, 2009 Share Posted February 11, 2009 Hey guys, my creative side has been in overdrive lately, and I'm planning to scratch-build me some titans! B) Two that I want to make are a converted Grey Knight Warhound and a converted Inquisitorial Warlord (from the pattern for the Crusader Titan). Today I thought up some rules I thought would work well. I'd absolutely love to hear your opinions on both of them! Anything at all you have to say would be really helpful. Thanks! Linkies: Grey Knight Warhound Inquisitorial Warlord Titan: Link to comment https://bolterandchainsword.com/topic/160093-gk-warhound-and-inq-warlord/ Share on other sites More sharing options...
Somerandomidiot Posted February 11, 2009 Share Posted February 11, 2009 I hate to be a spoilsport, but I'm not sure a Grey Knight titan makes sense in the fluff. They're shock troops, not meant for large-scale drawn out conflicts, which is where titans shine. An Inquisitor's personal titan though? He'd have to be incredibly influential, but seeing as they can requisition Land Raiders for their own purposes, a titan wouldn't be out of the realm of possibility. Still though, I think it'd be far more likely that any titans working for the Grey Knights or the Inquisition would be conscripted from a Legio that happened to be stationed in the wrong place at the wrong time. That being said, feel free to paint it however you want! I hope whatever you choose to do, it comes out looking awesome. I don't play enough Apoc to comment on your rules though, so best of luck with those. ;) Link to comment https://bolterandchainsword.com/topic/160093-gk-warhound-and-inq-warlord/#findComment-1878659 Share on other sites More sharing options...
Grand Master Tyrak Posted February 11, 2009 Share Posted February 11, 2009 He's got a point, y'know. Do you want comments on just the rules, or the fluff too? Link to comment https://bolterandchainsword.com/topic/160093-gk-warhound-and-inq-warlord/#findComment-1878682 Share on other sites More sharing options...
Twin .44 Posted February 11, 2009 Share Posted February 11, 2009 there's one major problem in my opinion. why the titan Nemesis Force Weapon? it's already got it's strength D stomp attack which is an auto wound and auto Vehicle Panetration if hit. a few other little issues i saw with it is this. Psycannon - although the idea of that is awesome, why not give the vulcan mega bolter Psycannon rounds? so far, i don't think i'd go for the 900 points with things like a double barrelled turbo laser destructor as an option. Link to comment https://bolterandchainsword.com/topic/160093-gk-warhound-and-inq-warlord/#findComment-1878685 Share on other sites More sharing options...
Aidoneus Posted February 11, 2009 Author Share Posted February 11, 2009 He's got a point, y'know. Do you want comments on just the rules, or the fluff too? I guess if you feel the need to comment on fluff, you can. But please, don't just tell me why my ideas are completely unfeaseable and can't be done. Something constructive. More importantly though, I really care primarily about the rules, not the fluff (my gaming group is pretty liberal with fluff, and care more about things being cool than about them being strictly canon). there's one major problem in my opinion. why the titan Nemesis Force Weapon? it's already got it's strength D stomp attack which is an auto wound and auto Vehicle Panetration if hit. Incorrect. Read the rules for Superheavy walkers again. I get 2D6 amour pen, plus count as a monstrous creature (re-roll, or another die and take out the lowest, or something like that). No Str D. And my stomp attack is the same: only instead of a certain number of attacks I get exactly 1 per model I'm in base with. However, since the NFW only gives a bonus vs. other superheavies (its bonus is on the critical damage chart, which is superheavy-only), it really has nothing to do with the stomp rule. a few other little issues i saw with it is this. Psycannon - although the idea of that is awesome, why not give the vulcan mega bolter Psycannon rounds? I like the idea of trying to mimic the actual weapon, but titan-size it. The Psycannon isn't meant to be an extremely high rate of fire gun, it's meant to be a small cannon that has a decently high rate of fire. I wanted to keep it at 3 shots, and just make those shots more powerful. I think the result feels a lot more like a titan-sized psycannon than a converted Vulcan would have. so far, i don't think i'd go for the 900 points with things like a double barrelled turbo laser destructor as an option. Hey, I would love to lower the cost! You'll hear no complaint from me. :D Question is, would it be fair to lower the cost, say, another 50pts or so? Yeah, it doesn't have turbo-lasers (that's what my other warhound will be for), but it does have some pretty nice special rules, and one mustn't underestimate the fun times to be had with a weapon that ignores cover, inv, and any 3+ or worse armour saves. Just sayin'. Link to comment https://bolterandchainsword.com/topic/160093-gk-warhound-and-inq-warlord/#findComment-1879127 Share on other sites More sharing options...
Grand Master Tyrak Posted February 11, 2009 Share Posted February 11, 2009 I guess if you feel the need to comment on fluff, you can. But please, don't just tell me why my ideas are completely unfeaseable and can't be done. Something constructive. More importantly though, I really care primarily about the rules, not the fluff (my gaming group is pretty liberal with fluff, and care more about things being cool than about them being strictly canon). Hm. That doesn't leave me much room to comment at all on the fluff. I will point out that just rephrase the Inquisition Warlord slightly. At the moment it sounds like the Inquisitor is driving the thing. Riding up in the command chamber and exercising overall command could work, without any changes to the rules at all. Link to comment https://bolterandchainsword.com/topic/160093-gk-warhound-and-inq-warlord/#findComment-1879209 Share on other sites More sharing options...
Aidoneus Posted February 11, 2009 Author Share Posted February 11, 2009 Iguess if you feel the need to comment on fluff, you can. But please, don't just tell me why my ideas are completely unfeaseable and can't be done. Something constructive. More importantly though, I really care primarily about the rules, not the fluff (my gaming group is pretty liberal with fluff, and care more about things being cool than about them being strictly canon). Hm. That doesn't leave me much room to comment at all on the fluff. I will point out that just rephrase the Inquisition Warlord slightly. At the moment it sounds like the Inquisitor is driving the thing. Riding up in the command chamber and exercising overall command could work, without any changes to the rules at all. Yeah, I forgot to comment on that advise earlier. I agree. I didn't mean to make it sound like he was driving. In fact, he and his retinue will be up on top, looking down over the battlefield. I just thought that giving his boosts to the titan was a fun mechanic. I guess I'm not tied to it though. From a rules perspective, how much of a boost would +1WS and BS be to a titan? I can't imagine it would be much. +1 I might be handy, but not game-changing good, especially since a) his range means he won't be in many assaults, and b} he won't likely die between I2 and I1 anyway. Link to comment https://bolterandchainsword.com/topic/160093-gk-warhound-and-inq-warlord/#findComment-1879238 Share on other sites More sharing options...
Somerandomidiot Posted February 11, 2009 Share Posted February 11, 2009 From a rules perspective, how much of a boost would +1WS and BS be to a titan? I can't imagine it would be much. +1 I might be handy, but not game-changing good, especially since a) his range means he won't be in many assaults, and b} he won't likely die between I2 and I1 anyway. Of those, I'd say +1 BS is huge, and the other two are not nearly as good. You're getting a ton of firepower out of your weapons, and that boost in accuracy helps a lot. I've never considered WS to be all that awesome, since unless you're within 1 point of their WS an increase in WS won't help you at all. The INIT buff is slightly better, since INIT 2 means you're striking before power fists, thunder hammers, and chainfists, but I don't think it'd overpower you at all. Link to comment https://bolterandchainsword.com/topic/160093-gk-warhound-and-inq-warlord/#findComment-1879297 Share on other sites More sharing options...
jeffersonian000 Posted February 12, 2009 Share Posted February 12, 2009 I'm working on a project to build my own light Titans, which I will be using with my Sisters and Knights. The design I've come up with will be more humanoid in appearance than the standard Warhound, more like a small MkIII Warlord. My goal with it is to be able to field them as "Warhounds" with scout titan level weapon arms, or as "Reavers" with battle titan level weapon arms and a carapace weapon. These guys will look a lot like over-sized Grey Knights Terminators, with a boxy Lucius-pattern look. SJ Link to comment https://bolterandchainsword.com/topic/160093-gk-warhound-and-inq-warlord/#findComment-1879572 Share on other sites More sharing options...
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