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So I picked up my grey hunters


Chief213

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Bolters of course, and a special weapon either a Melta or Plasma Gun is generally best IMO depending on whether the unit is meant to attack or defend. A Wolf Guard Leader is optional but personally I prefere Power Fists on infantry squads though you can mix fists and power weapons as in a single squad for balance, the Grey Hunters can take two special cc weapons in a unit if I recall correctly, plus another if you take a Pack Leader who can buy his own but usually maxing out on ccweapons isn't necessary.

 

Though really different people will give you all kinds of different answers, Grey Hunters are fairly diverse in their capabilities and it really all comes down to what you want them to do and how you intend to use them. Are they going to be defensive or offensive, ground pounders or mechanised, large squad or small squad, Drop Podding or not etc.

Battle Leader or Wolf Lord, 1-2 Packs of Grey Hunters, maybe a pack of Blood Claws, mechanised or in Drop Pods if you like backed up by a Predator for some hitting power and perhaps some bikes or Land Speeders for speed though that's getting over 500 points.

 

HQ's are important though, you need 1 for every 750 points of Wolves so be prepared to spend a lot on your HQ's.

My 500pt list is:

 

Wolf Guard Battle Leader: Power weapon, Bolt pistol, Frags

9x Blood Claws: 2x Power Fist, Rhino

9x Grey Hunters: 8x Bolters, Plasma gun

Landspeeder

 

As for GHs, they're useful in both an offensive CC role and a "defensive", objective holding capacity. If you're starting out, go with bolters with 1 special weapon and leave the CC to the blood claws.

 

Once you get into a bigger army, look into a CC kit for GHs. Agaist elite units I find that they're more resilient than blood claws since they take fewer hits because of their better WS.

For a small 500pt list I prefer to take a venerable dreadnaught for a leader... hes a monster, literally, in close combat and gives you some fire support. He also lets you get familiar with the armor rules.

 

As for a Grey Hunter squad theres to set ups I prefer- Fire Support and CC.

 

A close combat squad is actually best made from a bloodclaw box... so Ill go into that some other time. For the Grey Hunters of a Fire support squad Id usually go like this- 8 Bolters, a plasma gun, a plasma Pistol, and a power fist. The guy with the powerfist should have a bolter.... he wont lose any attacks over it and the extra shots could come in handy. This gives you 9 shots at range, one of wich can be used to hunt light tanks if needed, and three plasma shots at short range. Against Wraithlords and other monstrous creatures or CC monsters like ork warbosses the powerfist gives you some high strength attacks.

 

The main point of this squad is that there isnt anything it cant do really. Well, ok, it cant take out a monolith if I recall. Still not bad for 215 pts right?

You wont see a plasma rifle either unfortuneatly. Just a meltagun.

 

IMHO meltaguns are for CC squads or close range support squads. Fire support squads need something with a better range.

 

However plasma pistols can be found, in bulk, on the Bloodclaw sprue. you get TEN of them. Five for each arm.

Well I prefer my Powerswords/axes with pistols, but bolters isnt a bad setup. A squad with 10 Bolters and 2 Powerweapons will run you at 200pts, 210 if you throw in a meltagun.

 

Are you looking at using these to play right away. You know as just there own squad?

 

If your not then yeah, just give them all bolters. You can always make special weapon guys later. If you are then you should give it some thought on what youll want them to have.

 

A number of good examples can be found in the army list section.

For me I have 1 GH pack in a Drop Pod that is armed with Bolters, 2 PW, 2PP, 1 MG. This unit is lead by a WGBL with SS/TH

my Second GH pack in a Rhino is armed with Bolt Pistols 2PW, 2PP, 1 MG. This unit is lead by a WGBL with SS/PF

my third GH squad is in a Razor Back with Bolters and 1 PF and Plasma Gun

 

I don't like giving my troopers Power Fists instead I go with equiping either a WG or a WGBL with the high stength weapon for the extra attacks. The 1 attack from a GH with a PF usually with a 50/50 chance to hit is not enough odds for me to count on it's performance.

 

Best advise I can give is know what their main objective will be in your list and outfit them per what that objective is.

 

If you go with Bolters and you want to use the two handed holding stance, go with adding knvies to their body from the sprue, if you want to show True Grit the Chain Sword looks pretty cool. Bolt Pistols are standard with either a second pistol or chain sword.

 

WG Vrox

Here is the thing. I am limited to only what the grey hunter sprue has.

 

If you were in my position

 

What would you give them?

 

IMO Grey Hunters should always have bolters, they have True Grit so why not? Plus the way the new Codex is looking they may well get armed like Chaos Marines anwyay.

 

That said I'd give the squad a Power Fist, Power Weapon and Melta Gun in addition to their Bolters. It's short ranged but very effective and you have the added power of both the power weapon and power fist and the anti tank of the Melta gun so it's a very versatile unit, can do well in either offense or defense, in a Rhino or in a Drop Pod.

I usually put Bolters and a Melta Gun on my Grey Hunters, but I'm now considering changing it to Bolters, Flamer and Two Power Fists. But I mostly face Eldar and Orks, so there really aren't that many heavily armoured targets for the Melta Gun. I think they are better suited to fight enemy infantry this way.

 

But if I were to use only the stuff that comes with the box I'd give them a Melta Gun, Power fist and Bolters. That way they can handle pretty much anything.

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