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Huron Blackheart


Brother Asmodius

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I play Red Corsairs and now that we have our own special character Ive considered throwing him into my list from time to time. However, Im not sure if he is really worth any more than the occasional game. He seems like a fairly solid HQ, not the best Special Character but not terrible. What are everyone's thoughts on Huron in-game? Has anyone actually used him?
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The only heavy flamer powerfist WS6 lord with warptime. If you can abuse that, say out of a transport for shock value and get a good charge you have his strength in hand. Otherwise your treating him like a lord without a daemon weapon. Warptime is an awesome power, dont forget to use it!

he's a great character. Quite a deal in fact. He's best if you run him with some chosen, either with 5 flamers for serious burny goodness, or some

Failing that, stuff them with 5 PW. You will deal some damage! (its actually quite cheap for what they can do, if you want to max the destructive goodness, stick in a LR for ultra killy death goodness)

I happen to think he's really underated for his cost. If you pull off warptime he can potentially whipe out a unit of mid grade, non MEQ infantry with ease. The heavy flamer getting to reroll to wound is nuts, and i do believe that if you chose to use the power weapon, he does get the +1 attack for having an extra weapon.

 

The fact that he only has a 5+ invul save and no insta death repellant is a bit concerning, though

I think hes rather weak. 170 points for an instakillable character which isnt that killy.

 

You do not get the +1 attack with the power sword! two special cc weapons rule.

The heavy flamer with re-roll to wound is nice, but again hes 170 points.

Sure Khârn is almost the same cost and can be insta killed too, but he slaughters almost everything it touches.

Against horde armie he can dish out some damage, but it can be done much cheaper.

 

Hmm I think I would now classify him even as a bad character.

I've used him extensively to great effect as a counts-as character under a different name with my Word Bearers. I've found he works well in the "generalist" categories of usage, and thus is good for performing such duties. Think about this. Use him with 19 CSM in rhinos. One squad has the standard (my standard anyway) loadout of melta/flama/fista, and the other has a melta/big flama/big fista, with rerolls. There's no need for the champion or special weapon in the second squad as he fulfills both those roles better. Obviously his squad will go forward to smashface and summon daemons.

 

He, like many SM characters, is not a game-winner but a unit-supporter.

 

Or, like said above, he can ride with chosen and the like for nasty CC killiness. I once thought up how many flamers can unload from a single squad and reached for the havocs (though chosen may get that one more, I don't remember). 4 (squad) +1 (champion) +1 (Rhino) +1 (Huron) = lots of toasted weak models.

Well a unit-booster is what i plan on using him for. I play a highly mechanized force with melta/flamer/fist squads and I hadn't though about him fulfilling the role of both the champ and flamer which would save me some points. How do you think he compares to my normal HQ, a Khorne Lord with twin lightning claws?

IMO it's great they made a Corsairs/Renegade special character, but he really doesn't do anything that a cheaper Lord, Sorceror or Daemon Prince can't do.

 

I am unpleasantly surprised how few of the HQ have any army-affecting special rules that can create character. Huron probably could've had some cool rules that affect only normal CSM, for example.

 

- Blackbone

Have to agree with Rain. He's not a bad character if you consider him alone, but compared to Daemon Princes he just falls short. Since the new codex came out I have never once used an HQ that wasn't a winged daemon prince (unless you count greater daemons alongside my princes). For their price, they simply offer a better deal.
I beg to differ considering the daemon weapons of 2D6 variety (tzeentch and khorne), and dont forget insta death slaanesh daemon weapon and force weapon sorcerers. They offer ability that daemon princes have difficulty keeping up with. Its like picking a 'rogue' or 'archer' over a 'warrior' for RPG's. (warrior=prince)
That would be true, except that the "2d6" lords suck. Tzeentch can't kill much of anything in shooting or assault, Khorne won't work 1/3 times. Sorcs are much slower and almost as expensive, and the Slaanesh DW, while, IMO, 2nd best, is still S4.
Tzeentch can't kill much of anything in shooting or assault

 

I definitely have to refute this one. All I use are Tzeentch lords, and they rack up quite a tally at the end of the day. How you even come up with that is confusing.

 

Sure, compared to a daemon prince that gets less attacks with a higher strength it kinda sucks.

 

Remember, the OP is asking if anybody used Huron and to what effect, not "Should I take a daemon prince or no HQ at all?"

Well... i've seen Huron used, but not actually used him myself... so this is all theory.

 

From what i can tell, he's alot like Farsight. He can clobber a unit of weak infantry, he can finish off a small or damaged squad, but under no circumstances can he take a hit. The obvious shortcoming here is the T4. To his credit, however, unless he's going up against a carnifex or a wraithlord, he only really needs to worry about the powerfists. Keep in mind he has a powerfist, so in a one on one duel, he's got a much better chance of killing an IC or even better, he's a tank killing machine.

 

I do like that he's a hard hitting alternative to generic lords and increasingly common Khârn. Against an army like tau, nids, guard or even sisters of battle, i would totally field him. Against marines... less so. But, against Necrons i would imagine he could do some fairly nice things with his warptime and combination of weapons.

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