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Rapid fire question


Epy

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The situation is : my squad of tac marine has ten men. Six of them are 12" from the target squad, the rest of them are more than 12" but within 24". Can I split firing mode that the six men shoot twice and the four shoot once? If yes, when do I declare who does which shoot? Before checking line of sight and range or after.

Also, normally when do I declare how to use rapid fire? i.e, the shooting mode of twice at 12" max and once at 24" max. Before checking range?

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At my shop, we allow the splitting of firing modes within a squad. Not sure if that's correct or not though. I don't remember anything in the rules about NOT doing so.

However, keep in mind that if ANY of your models in that squad moves, even a millimeter, the whole squad counts as moving, and NO ONE can fire the single shot at 24" range (nor can they fire a heavy weapon).

 

As for the process, it works like this:

 

State what target your Squad A is shooting at.

Check LOS for the squad, and eliminate shots from any model that doesn't have LOS.

Measure range for each model. Any that are within 12" can rapid fire. Any between 12" and 24" may fire a single shot, as long as no one in the squad moved that turn. If anyone moved, eliminate shots from all targets outside 12".

Count your number of shots, and roll dem bones!

But what about those marines are less than 12" away, have not moved, and want to fire. Can they choose to shoot 1 in 24" and still be able to assault. As a Black Templar player, I can say this is beneficial, since I want to assault someone before being assaulted, but Rapid Firing disallows assaulting.

That is the question I pose: Fire once in 24" even if within 12".

At my shop, we allow the splitting of firing modes within a squad. Not sure if that's correct or not though. I don't remember anything in the rules about NOT doing so.

 

Unfortunately all shots must be simultaneous - no "wait and see"ing!

 

Source:

 

A player may choose not to fire with certain models... This must be declared before checking range, as all of the models in the unit fire at the same time

 

When a unit fires, all of its weapons are fired simultaneously...
Of course, Marines within 12" could fire their pistols and still assault, but that would stop anyone else in the squad firing (as rapid fire and heavy weapons would be no good if you wanted to assault, and their pistols would be out of range (as they're more than 12" away)).
Unfortunately all shots must be simultaneous - no "wait and see"ing!

 

Not sure what you mean. You declare the whole squad as shooting at a single target. This within 12" fire in rapid mode, those between 12-24" fire a single shot, and those outside 24" don't fire at all. (Previously-mentioned movement exclusions ignored for this example.)

Unfortunately all shots must be simultaneous - no "wait and see"ing!

 

Not sure what you mean. You declare the whole squad as shooting at a single target. This within 12" fire in rapid mode, those between 12-24" fire a single shot, and those outside 24" don't fire at all. (Previously-mentioned movement exclusions ignored for this example.)

 

Ah, I see what you mean now. I misread your post slightly before. In which case I would say that all models are firing "rapid mode", as you call it, only the range decides how many shots they get each. It's not splitting "firing modes", because "rapid fire" is the only mode they have.

There are difrent "fire modes" but these are for specific weapons and are read like this:

 

Weapon X

Rapid fire 12"

Heavy 48"

 

With weapons like this you MUST declare which you are using before shooting as some the difrence can be small like this:

 

Weapon X

Assault 18"

Heavy 24"

 

In this example if you didnt declare then you could always claim its an assault weapon - this is cheating.

 

Declare the shot type before shooting

 

HOWEVER

 

For weapons like a bolter and Tau rifle and lasguns, they have a specific fire mode that can not ever change - rapid fire.

 

For these weapons you do not declare how many shots etc as this is determined by range. they dont have fire modes but have a single mode with the shots determined by range.

 

I know its a bit confusing, but its a good thing to know :)

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