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Skimmer transport rules


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1) If a transport moves over 12" then no one can disembark.

 

2) If a skimmer moved flat out (12-18") and is immobilized, it crashes and is destroyed.

 

3) If an Eldar skimmer moves flat out and is then immobilized or wrecked (4 or 5) it crashes and everyone inside dies because they can't disembark.

 

Does this seem reasonable?

 

If so, that's pretty bizarre that you would want a 5 rather than a 6, but whatever. Anything that keeps the 700 point eldrad/seer council of doom away from my lines is fine by me.

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I just read that section and I can't find anything about a transport moving 12" or more and not being able to disembark. IIRC that was back in 4th ed.

 

p.70: Fast Transport Verhicles...

 

Also note that its not moving over 12" that prevents you from disembarking, its moving flat out. A normal vehicle (or even a fast one) can move up to 18" on a road and the troops can still disembark.

This discussion has been on several general forums allready.

 

There is a rather harsh RAW way of looking at it and then there are houserules. We can rehash the discussion here of course.

This being a PA-forum (with acces to only a single fast transport), I believe the result will be the RAW one.

This being a PA-forum (with acces to only a single fast transport), I believe the result will be the RAW one.

 

This being a RULES section where anyone can ask questions about any army they wish, I think the answer would be great to know so i can be sure that my Dark Eldar will be easily able to continue killing power armoured armies.

 

Got to love those old 3rd edition codexs which are still valid :)

Doesnt the skimmer rule prevent you from disembarking that turn only? Thus in the enemies turn, if they shoot and destroy your vehicle, you are no longer bound by the restriction that you can not disembark, even though you moved flat out in the previous turn. I dont have the exact verbage though, but it seems that you only would run into the 'unable to disembark' problem if you move flat out and have to make a dangerous terrain, or tank shock and get death or glory'd.

 

And also, I support the position that the vehicle destruction rules for disembarking overrules the standard disembarking rules. Think about it, normally you can only disembark in the movement phase, so any vehicle destroyed results generated in the enemys shooting/assault phase would kill the passengers as it is not the movement phase. Plus there is no provision for killing the passengers from a disembark unless the entire hull is blocked by impassable terrain/enemy models, as you can even disembark from areas other than an access point now, though you cant act normally in your next turn if you do so.

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