rcm2216 Posted February 23, 2009 Share Posted February 23, 2009 What are some basic Space Marine Biker Army list tactics that are commonly successful and standard for critical viability during a game? I plan on using a list all biker troops, a command squad, and some attack bikes. I am still deciding between Khan or a regular captain. The fire support units are still undecided as well as I rotate between tanks and more attack bikes or speeders. How do you make a biker army list more survivable? How does a biker list attack horde armies? What mistakes should I avoid with a biker list during a game against various types of opponents? Link to comment https://bolterandchainsword.com/topic/161320-space-marine-biker-army-tactics/ Share on other sites More sharing options...
greatcrusade08 Posted February 23, 2009 Share Posted February 23, 2009 Try this tactica clicky, it was wrote for 4th ed, but some of it will still be useful... Bike armies can do quite alot, you dont get heavy weapons, but the great speed can be used to bring the special wepaons to bear, which can be more useful against tanks (meltas etc). Khan brings another option to the table with the ability to outflank and hit and run, throw in a command squad with power weapons and you have a hard hitting CC unit with high toughness and furious charge (+1S and +1I) Your basic 'troops' of 8 bikes + attack bike can be spilt into combat squads, one with the sergeant with fist can be used to charge in CC do some damage and hold up trouble units, whilst the 'fire support' combat sqaud with plasmaguns and attack bike shoots the enemy to ribbons, the 24" range of these wepaons and higher movement of the bikes means you can 'kite' the enemy quite well. Dedicated attack bike units can be very useful for anti-tank duties and 3 heavy bolters and twin linked bolters can do alot of damage to horde armies. With T5 they are quite survivable against basic weaponry, plus with turbo-boost they can cover huge distances and get a cover save. GC08 Dont forget scout bikers too, information can be found in my tactica in my sig Link to comment https://bolterandchainsword.com/topic/161320-space-marine-biker-army-tactics/#findComment-1893838 Share on other sites More sharing options...
rcm2216 Posted February 23, 2009 Author Share Posted February 23, 2009 What are some basic Space Marine Biker Army list tactics that are commonly successful and standard for critical viability during a game? I plan on using a list all biker troops, a command squad, and some attack bikes. I am still deciding between Khan or a regular captain. The fire support units are still undecided as well as I rotate between tanks and more attack bikes or speeders. How do you make a biker army list more survivable? How does a biker list attack horde armies? What mistakes should I avoid with a biker list during a game against various types of opponents? man, that was greae tactica, thanks Link to comment https://bolterandchainsword.com/topic/161320-space-marine-biker-army-tactics/#findComment-1893947 Share on other sites More sharing options...
Guest TheRevenant Posted February 24, 2009 Share Posted February 24, 2009 Prepare to spend lots of mullah, moreso than a regular army. I'd advise that you buy yourself the raven wing boxes that have the 3 bikes in them. They come with lots of upgrades, and are really cheap compared to buying individual bikes. To make attack bikes, I'd advise that you hop onto ebay or bitkingdom and buy the extra parts, and just slap them onto bikes you already have. Also, I'd advise that you magnitze not only the weapons, the the side cart as well. That way, you have lots of flexibility with how you want to build your army, and that's going to be important when every model in your army is something like $10+. Link to comment https://bolterandchainsword.com/topic/161320-space-marine-biker-army-tactics/#findComment-1894910 Share on other sites More sharing options...
brgerkng Posted February 24, 2009 Share Posted February 24, 2009 I've been running a mostly bike army the last few months, so heres some of the points I have to offer. Some of this is adding to the above posts. -Yea, be prepared to spend money. On the top of my head I would guess I spent between 200 to 250 dollars putting 25 bikes and 5 attack bikes together. You can find deals on ebay, but I would say that unless you can get under 12 for a bike or 18 for an attack bike (these are just estimates, and be mindful of shipping and handling), get ravenwing battleforces. If you would use the land speeders thats great, and you can see if you can sell them to anyone you know. - While you might like the idea of just using bikes for your troops, I would consider having a tactical squad in a rhino. In addition, I would also think about an assault squad for your fast attack. Its less bikes you're going to have to buy and put together. Both units can do things that bikes are not ideal for. A tactical squad can hold ground and serve reliably for entering cover and buildings. The rhino can serve as mobile terrain cutting off lanes of fire and so on. The assault squad is good for counter-charging units, forcing stuff off objectives, and also dealing with units in cover and buildings. While I don't run any heavy support tanks with my bikes, I would be hesitant about it. I feel that if you are going to have armor you should have a bunch, otherwise the enemy can focus any anti-tank weapons on it. The exception is the land raider since there is not too much that can reliably deal with it, however I would be hesitant about spending the points on a raider when you are already committing a lot of points to bikes. If you are looking for fire support, attack bikes or even landspeeders are probably the way to go. - For survivability, there are two big things I would advise. First is target priority. You want to take out the stuff that poses the most threat to you. I tend to worry about anything that can catch up and charge me and tanks or squads that can reliably make my T5 or armor save meaningless (blast weapons are also worrisome). In general you want to focus fire on targets, take care of the immediate threats first, and with your movement you should be able to have good shots. Second, using your speed and range you should be able to limit what stuff can fire back at you. - For "horde" type armies, most of my experience is against nids with a handful of games against guard and orks. I would advise that early game try to stay at range and focus fire on the best targets. Mid-game you will get to a point you can effectively enter rapid fire range and finish off stuff. Since the horde will likely cover a good amount of the board you will need to try to avoid getting cornered. This is just some stuff to start off, I would be willing to add more if need be. Link to comment https://bolterandchainsword.com/topic/161320-space-marine-biker-army-tactics/#findComment-1895095 Share on other sites More sharing options...
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