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Deamon Prince


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What are peoples opinions on the best Deamon Prince set up?

 

 

 

I'm looking at adding a SINGLE Deamon Prince into my 1500pt list and was canvasing opinions on different set ups (sorry dual lash princes need not apply)

 

 

 

So give me your whats / whys and best of all value for points cost set up.....

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Ah good, a Chaos player that shuns the cheddar of the Lash Prince!

 

Well, seeing as you're only taking the one, may I suggest the Tzeentchian Prince 'O Doom;

 

Winged Daemon Prince, Mark of Tzeentch, Warptime, Winds of Chaos

(205 points)

 

Ok, so at the beginning of your turn activate 'Warptime', then in the shooting phase activate 'Winds'. I typically go after the most heavily-armoured infantry in the enemy army; Terminators, Meganobz, Crisis suits etc. With no save bar invulnerable, and re-rolls to wound on a 4+, it will reliably clear out retinues and small-medium TeQ squads. Then, when you charge in, you have 5 x S6 attacks with re-rolls to hit and wound, which should kill most enemy MC's and characters no problems. Against enemy retaliation, you have 3+/4+ defences, which is pretty sweet (as you can soak up a fair amount of heavy weapons fire before succumbing, unlike most Princes).

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Ah good, a Chaos player that shuns the cheddar of the Lash Prince!

 

Well, seeing as you're only taking the one, may I suggest the Tzeentchian Prince 'O Doom;

 

Winged Daemon Prince, Mark of Tzeentch, Warptime, Winds of Chaos

(205 points)

 

Ok, so at the beginning of your turn activate 'Warptime', then in the shooting phase activate 'Winds'. I typically go after the most heavily-armoured infantry in the enemy army; Terminators, Meganobz, Crisis suits etc. With no save bar invulnerable, and re-rolls to wound on a 4+, it will reliably clear out retinues and small-medium TeQ squads. Then, when you charge in, you have 5 x S6 attacks with re-rolls to hit and wound, which should kill most enemy MC's and characters no problems. Against enemy retaliation, you have 3+/4+ defences, which is pretty sweet (as you can soak up a fair amount of heavy weapons fire before succumbing, unlike most Princes).

This is my deamon prince for my Tzeentch force. Works really well.

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Ah good, a Chaos player that shuns the cheddar of the Lash Prince!

 

LOL! Cheesier than a handfull of Wensleydale!

 

I've nothing against 2 deamon princes in an army, I just can't justify two demon princes with the same mark and powers in my 1500pt list. I prefer to have more troops....

 

How does warptime work? Am I mistaken or does it say re roll all to hit and to wound dice? I assume that means all misses? Or is it supposed to be as it reads, re roll ALL the dice regardless of hit or miss?

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How does warptime work? Am I mistaken or does it say re roll all to hit and to wound dice? I assume that means all misses? Or is it supposed to be as it reads, re roll ALL the dice regardless of hit or miss?

 

There is some discussion on that point, but most everyone agrees that it allows you to reroll whatever dice you want. If you go to a tournament, I'd ask beforehand what their ruling is, but otherwise you should be fine.

 

That Tzeentchian monster is probably the straight killiest Daemon Prince you can have, plus its hard to kill. Its only drawback is being 200+ points which is alot, atleast to me.

 

Other cheaper alternatives are...

Nurgle Daemon Prince with Wings and Warptime/Nurgle's Rot (Warptime against elite armies, Rot against horde). The bonus here is that you're T6 so S4 is wounding you on 6's only.

Khorne Daemon Prince with Wings, a cheap simple build that relies on the DP's natural strength (which is substantial). Like all things Khorne, you point it towards a unit and go kill.

Slaaneshi Daemon Prince with Wings and Warptime, great all around unit but where it really shines is against enemy HQs, I6 means its going before most guys and at the same time as some of the fastest units out there. With Warptime you have a good chance of sqishing an opposing HQ unit before they can respond. Fun to send against Hive Tyrants.

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That Tzeentchian monster is probably the straight killiest Daemon Prince you can have, plus its hard to kill. Its only drawback is being 200+ points which is alot, atleast to me.

 

It's not that expensive, when you think about what you're getting. Most Chaos Daemon Greater Daemons, Hive Tyrants etc weigh in at more than 200pts easily.

 

Nurgle Daemon Prince with Wings and Warptime/Nurgle's Rot (Warptime against elite armies, Rot against horde). The bonus here is that you're T6 so S4 is wounding you on 6's only.

 

Well, the T6 is nice, but it still makes no difference against what normally kills him quickly (lots of plasma/melta/krak missiles etc, or powerfists in close-combat). At least with Tzeentch, you can shrug off those hits easier (4+ invul is awesome, ask any Chaplain).

 

Khorne Daemon Prince with Wings, a cheap simple build that relies on the DP's natural strength (which is substantial). Like all things Khorne, you point it towards a unit and go kill.

 

He only has +1A, it's not really worth the oppertunity cost. Cheap, but not as good as other builds could make him be.

Slaaneshi Daemon Prince with Wings and Warptime, great all around unit but where it really shines is against enemy HQs, I6 means its going before most guys and at the same time as some of the fastest units out there. With Warptime you have a good chance of sqishing an opposing HQ unit before they can respond. Fun to send against Hive Tyrants.

 

Yeah, if you don't think you'll need 'Winds' (ie you've got combi-plasma, Obliterators etc covering the anti-TeQ area of the list), the Warptime Slanneshi Prince is good fun. Hive Tyrants usually strike same time though (they almost always buy the upgrade for I6), but yeah, I6 is excellent with S6 attacks that re-roll to hit and wound (perfect for squishing Marine characters).

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I have tried a Khorne DP with Wings a couple of times. I like this build because the point and kill tactics suit my style of play (its the former Orc in me). However I agree with Reclusiarch Darius, I feel like the Khorne DP is a wasted opportunity (which is why I started this thread).

 

I have 5 missile launchers in my 1500pt list and like the idea of a Lash Prince (all cheese aside) rounding up squads for me to drop bombs on. But how well does a single Lash Prince work? And does it detract from the combat nature of a DP?

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I have 5 missile launchers in my 1500pt list and like the idea of a Lash Prince (all cheese aside) rounding up squads for me to drop bombs on. But how well does a single Lash Prince work? And does it detract from the combat nature of a DP?

 

Lash Princes work best with Obliterators (plasma cannons), Defilers (battle cannons) and Vindicators (demolisher cannon). Cluster up the enemy unit, then drop blasts onto them.

 

Lash Princes are the fastest Prince around (I6), so no, they're still pretty awesome in close-combat. A lot of people take 'Warptime' as a backup power, in case they end up in protracted combat (and thus can't use 'Lash').

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Lash Princes are the fastest Prince around (I6), so no, they're still pretty awesome in close-combat. A lot of people take 'Warptime' as a backup power, in case they end up in protracted combat (and thus can't use 'Lash').

It would be illegal to take Warprime and Lash on a prince (only Tzeentch princes get access to 2 powers but can't take Lash).

 

A sorceror could (through a familiar) take Lash and Warptime.

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I have tried a Khorne DP with Wings a couple of times. I like this build because the point and kill tactics suit my style of play (its the former Orc in me). However I agree with Reclusiarch Darius, I feel like the Khorne DP is a wasted opportunity (which is why I started this thread).

 

I have 5 missile launchers in my 1500pt list and like the idea of a Lash Prince (all cheese aside) rounding up squads for me to drop bombs on. But how well does a single Lash Prince work? And does it detract from the combat nature of a DP?

 

I guess it depends on the rest of your army. 140 points for the Khorne DP is a steal, but you're right if you have some extra points you can make him more killy for a small investment. My main concern is that unless you go with Nurgle or Tzeentch, you're not increasing the durability of your Daemon Prince, so I'd prefer to keep him cheap and semi-expendable.

 

As for the 5 Missile Launchers, honestly 5 Frag rounds aren't that impressive, everything but Orks get an Armor save and while its good against true hordies, your not going to worry MEQS. To get the full benefit of Lashing, you typically need 2 of them with lots of big pie plates or Plasma Cannons like R. Darius mentioned.

 

One thing to think about with the Khornish DP though, you aren't reliant on a Psychic Power which means you can't be held up by Psychic Hoods, Runes of Warding, failed Psychic Tests or Perils of the Warp. Now how much of a threat these are to you is totally dependant on your army and meta-game, but they can be a concern if all you fight are Librarians or Eldrad.

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It would be illegal to take Warprime and Lash on a prince (only Tzeentch princes get access to 2 powers but can't take Lash).

 

A sorceror could (through a familiar) take Lash and Warptime.

 

Well-spotted :huh: got confused between the two. So yeah, a Slanneshi Sorceror can.

 

One thing to think about with the Khornish DP though, you aren't reliant on a Psychic Power which means you can't be held up by Psychic Hoods, Runes of Warding, failed Psychic Tests or Perils of the Warp. Now how much of a threat these are to you is totally dependant on your army and meta-game, but they can be a concern if all you fight are Librarians or Eldrad.

 

True, but Princes are pretty reliable psykers (Perils is also more survivable with a Tzeenchian Prince, thanks to his 4+ invul). If you are going to take a Prince (I usually only take one, for background reasons, two I feel is a little odd), make him a powerhouse.

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