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+Blazing Sons+ - WIP Chapter.


Grey Hunter Ydalir

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Once again I feel the need to ask for advice from Liber. I have come up against another obstacle and would love some input to clear it up.

 

Firstly I will post what information I have here on the Blazing Sons as I have drummed it out so far.

 

 

Blazing Sons

 

  • Homeworld: Firaxis
  • Culture/Society: Progressive late medieval society based on Saxon asthetic and cultural inspiration. Warfare based around use of the Crossbow and Polearms, commonly the Halberd and Poleaxe. Open warfare rare due to restrictions of terrain. Focus instead on taking and keeping of high ground and fortifications, usually through skirmish and unit vs unit warfare rather than open battle.
  • Religion: Firaxis is an old Great Crusade world. They worship the Emperor, or some equivilant of him as the god of humanity or somesuch, yet to be dealt with properly. ---- help here would be appreciated.
  • Geology: Small world, Several small continents relatively evenly distributed and divided by oceans. Inland terrain is dominated by cold hilly/mountainous and rocky expanses. Very little fertile land. Small cities of the largest Houses/Trubes dot the coasts (eight large cities).
  • Chapter Presence: The Chapter rules the world from their fortress on the central continent. The native warrior society, the Order of the Sun are their heralds and law keepers among the Houses and tribes of Firaxis.

 

Homeworld is settled:

 

2 - Chaos. Or specifically in my mind; Nurgle. One wayward tribe starts to worship the wrong deity in exchange for the power to defeat the other houses that had wronged them. A plague develops and spreads to some of the largest cities before an alarm is raised. Soon the cities are in quarantine and the now tougher and more numerous tribe returns to attempt to kill all in the name of Grandfather Nurgle. Zombies, desperate struggles and last stands galore.

 

-----------

 

(Will be reduced for IA for brevities sake)

 

Updated Religion:

 

Firaxis widest belief system was cultured during the Great Crusade. The world was discovered by the <Legion (Was considering the Luna Wolves, Alpha Legion or Imperial Fists. Not decided) > However the world at that time was of little strategic importance, having little industry, materials or resources to be claimed and was simply slated to be seen to at a later date. A fortress was built on the world and word of the Emperor spread. When the Heresy broke across the galaxy Firaxis was cut off, the garrisson of the fortress eventually aging and passing away and with them died the knowledge of the keeps technology and the wider Imperium. The people of Firaxis had only barely emerged from their own period of strife and civil war when the Crusade found them and as the years passed the teachings of the Immortal Emperor of mankind grew and spread as a symbol of hope that served to bind the tribes together to form households, going on to build cities and keep themselves stable and safe.

 

 

The Order of the Sun

 

The Order of the Sun grew from the Imperial Cult during Nurgles attempted invasion of Firaxis. For years the cult had identified the life giving elements and forces around them with the Emperor in order to keep people faithful. An offshoot of this became the Order of the Sun. They worshipped the Emperor as the life giving force of the sun and the destructive wrath of the fire that was seen as punishement for the unfaithful. Warriors were drawn to this splinter group due to it's martial aspect in the punishment of the faithless. During the invasion the cult gained unprecendented power as people flocked to the temples searching for a way to fight the plague and its bearers. Under the banner of the blazing sun the cults warriors formed the Order and took the fight to the enemy. The Blazing Sons were greatly impressed with the Order, of their zeal and their unfaltering advance even in the face of such innumerable and horrific enemy as the raised dead and plaguebearers of Nurgle.

 

+expansion+

 

After the arrival and subsequent liberation by the Blazing Sons the Order was adopted as the Sons heralds on Firaxis. The fortress that had been maintained by the Order was given over to the Chapter, though their Salamanders cadre councilled them on allowing the Order to stay, cementing their relationship with their benefactors. Subsequently the Order has become a byword for the law of the Sons. With influence from their mentors the Blazing Sons instituted new laws and tasking the Order with the implementation of their edicts. The Order was gifted with arms and armour befitting their station and merged the chapter cult with the beliefs and tenets of the Order as the first generations of recruits were being inducted, the Salamanders Promethian cult meshing easily with the Orders worship of the Sun and wrathful fire. Order Scholars tutor the chapters recruits in theology and philosophy in the early stages of their induction, introducing respect for others other than Astartes. This philosophy is later used by their warrior mentors to promote lateral thinking to solve problems while the chaplains turn religious theory into fanatical devotion to the Sun Cult.

 

It is the Order of the Sun that seeks out and delivers new recruits to the Chapter and is a great sign of trust between the two.

 

The Order has on occasion travelled with the Blazing Sons to view the galaxy at large, to further cement the bond between them and their masters, so they can council their people upon their return of the horrors of the universe and the beneficience of the Sons for their protection. The Warriors of the Order are even at times called into battle with the Order when their home-subsector is threatened. The men of the order are highly motivated and well trained, armed and armoured by the chapter they are a force to be reckoned with by any invader.

 

-----------------------

 

Origins

(This is really rough draft stuff)

 

The Blazing Sons are of <(Geneseedd: Probably sallies, but I might have different. )> and trained by a cadre from the Salamanders chapter. The Salamanders were chosen due to the 'Sons intended area of operation overlapping with traditional Salamanders areas of responsibility and influence. The Salamanders imparted upon the Blazing sons both humility in duty and the importance of all of humanity in the wider Imperium. The Blazing Sons learned first hand in the cleansing of Firaxis how Imperial Citizens can suffer at the expense of the wider war. Two cities were laid waste and it's citizens suffered unspeakable atrocities at the hands of the corrupted tribesmen, their tortured bodies swelling the invaders ranks, the armies of the households unable to prevent it.

 

After the liberation and re-consecration of Firaxis the Blazing Sons set about turning the world to their design. Merging with the Order of the Sun they proceeded to draw their first generation of recruits. It was during this crucial period that the chapter recieved an urgent distress call from <More to come here, havent quite worked it out yet.>

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Firaxis is an old Great Crusade world. They worship the Emperor, or some equivilant of him as the god of humanity or somesuch, yet to be dealt with properly. ---- help here would be appreciated.

If I recall correctly you wanted to base these guys on the knight theme? If so here would be a great opportunity to use a King Arthur type figure for the Emperor. I.e the people have myths of a great warrior-hero who saved them from the darkness and brought order to their world. Now his 'Knights' have returned to protect them and the rest of the Imperium. Just a suggestion.

 

Then this helps with your homeworld History, maybe they were saved by 'Arthur :)' from xenos or chaos enslavement?

My favourite of those ideas are the nurgle zombies, it just seems more medieval. Then you have the Knights of the Order of the Sun who fight to protect the remaining cities from the undead of the dark lands or somesuch. I don't see a major problem with the Sons' having a homeworld with a chaotic history as long as they are okay with it. If the rest of the Imperium find out though, I'm not too sure how they would react.

I like the zombie idea too. However, you're going to have to hide the Planet's Chaos roots. Greek fire, yum :) .

 

With your idea of a civil war, do you intend to have the mutants outnumber the people? Are the people glad to band together against a common foe?

 

Can't wait to see how these guys build up.

Then this helps with your homeworld History, maybe they were saved by 'Arthur :HQ:' from xenos or chaos enslavement?

 

I like your suggestion Ferrus, I think you have something there, something good more to the point. :)

 

It would work very well, that during the great crusade perhaps they were one of the last planets to be liberated. That they were saved by one of the great legions but were not properly brought into the fold of the Imperium before the Legions had to reorganise for the coming Heresy. A noticable switch between Unification and preparing for Civil War. I like it. Perhaps the Order of the Sun are the guardians of the fortress or whatever that the legion planted on the world before they had to depart. Though what legion to pick will be another head-scratcher. ;)

 

 

My favourite of those ideas are the nurgle zombies, it just seems more medieval. Then you have the Knights of the Order of the Sun who fight to protect the remaining cities from the undead of the dark lands or somesuch. I don't see a major problem with the Sons' having a homeworld with a chaotic history as long as they are okay with it. If the rest of the Imperium find out though, I'm not too sure how they would react.

 

This is what I was thinking. However some vital planets have had chaos incursions and the Inquisition or the Ecchlarchy (wrong spelling I bet) have re-sanctified the ground. Perhaps the Chaplains of a chapter could do the same? Perhaps the Order of the Sun goes from being protectors (kind of like WHFB Warrior Priests of Sigmar/Ulric) to encompasing the traits of the Witch Hunters (from WHFB, given the cultural development of the world) and Inquisitors. They keep the planet free of chaos and root out any discontent among the tribes. It would also serve to have a more continuous atmosphere of warfare if the tribes were constantly striving to prove themselves above their peers, and perhaps they jump at the chance to eradicate such wayward tribes as well.

 

This is good stuff. Thanks Grey.

 

 

I like the zombie idea too. However, you're going to have to hide the Planet's Chaos roots. Greek fire, yum :HS:.

 

Actually thats exactly what I thought when I imagined the zombies assaulting the walls of one of the cities at night, with gouts of greek fire roaring from the bastions and murder-holes. :HQ:

 

Yeah hiding the chaos roots wouldn't be too difficult, but then it would not be the best way to avoid Inquisitorial attention if it ever came to light. Though I'm sure that the chapter would be tested and found pure. (Well since it's my chapter, they would. :HQ:) But I don't want the planets population to suffer even if the chapter doesen't. Perhaps the rescue can be followed by the burning of heretics and any recordings of the traitorous tribe and the daemons and zombies that followed them, with perhaps only a few copies making their way into the chapters Librarium.

 

With your idea of a civil war, do you intend to have the mutants outnumber the people? Are the people glad to band together against a common foe?

 

If I was to do a Civil War, yes that was pretty much the gist of it. Though I do see war and at least border skirmish as very common between the various houses and tribes, over fishing territory, what airable land there is (spelt that wrong too) to grow food on and build on and so on and so forth. The Order of the Sun would specifically not get involved in such conflicts either, unless they themselves had issue with one of the houses/tribes/clans.

 

I'm glad you like the Greek fire too King. :HQ:

 

----------------------

 

Thanks for the comments guys. :HQ:

 

EDIT: As an aside, I have yet to decide on Geneseed for these guys. I know it doesen't really matter in terms of personality but it could well affect their training and command cadre when they come to the homeworld for the first time, and would influence their decision whether to accept the people or slaughter them all. Any suggestions?

Well I'll just get it out of the way and suggest Ultramarines (or preferably a UM successor) for geneseed. I think the reasons are obvious. Still, the point about how the initial cadre would react to the planet made me think about Salamanders, which could prove interesting.

My only problem with the Ultramarines is they are in general much too perfect and have mary sued their way across the new codex, running roughshod over every other chapter and even the other first founding legions and primarchs that do not deviate from the codex. Really really aggravating. I posted somewhere here a while back over how it was easier to rail against them than support them. Disregard that completely, I am back to hating them again.

 

Anyway, rant over with.

 

UM stock is logical and a UM successor would be alright to use I geuss. Though which successor? Your thoughts about the Salamanders was interesting, but I can't stand the new Black Skin mutation. Though it would more than fit with what I envision to be a love of fire and their teaching of not being too hasty to paraphrase. Just as the study of the science of war is in the same vein.

 

Perhaps though the White Scars might also be a good choice given that the homeworld is rocky gives over little to heavy vehicles. Then again, they aren't exactly renowned for their forgiving natures. Hard to say, might just have to pick another chapter out of a hat and hope their fluff doesent change.

 

The fighting personality of the chapter in my eyes is this:

 

- Large amounts of fast moving infantry to overwhelm enemy in CQB with Devestataors and Thunderfires for heavy support. Rhinos, Razorbacks favoured, Drop pods less so other than first strike capability.

 

- Heavy focus on Landspeeders, assault squads and to a lesser extent bikes.

 

- Very few heavy vehicles, one Land Raider Redeemer in total. Vindicator only reasonably well stocked tank due to again favour of close quarter battle.

 

This is all grown from the martial traditions of their homeworld as it is influenced by the environment and geography of the world.

 

On the negative side of the fence:

 

- Compared by some unfavourably to the Alpha Legion for their study of the 'science' of war. Accepting many different ways to defeat the enemy including using psychology instead of simple strength of arms. Though this will make their occurance ever the more epic and special to put a good spin on it fluff wise. (Perhaps, can be dropped but I want some major flaw for others to percieve in them.)

 

- Perhaps a grudge against Death Guard or Nurgle followers due to homeworlds brief and unfavourable encounter with them.

 

- Lack of heavy vehicles can limit them somewhat in some operations.

 

Other side notes (brief):

 

Famous battles: - Rescue of Overlord (?) Titan. - Eradication of large Death Guard force.

 

- Inquisitor dissapears after making unfavourable comparrisson between the Sons and Alpha Legion. (can be removed, but I thought it was fun to have in.)

 

- 4th +7th companies decimated fighting Hive Fleet Leviation. (Enemy can be changed, not sure what else to have as devestating two entire companies other than chaos, which I already have or eldar.)

 

-------------------------------

 

Not sure what Founding to use either. They are not to be too young, nor too old. Perhaps... 11th to 15th founding?

 

Any thoughts?

Not sure what Founding to use either. They are not to be too young, nor too old. Perhaps... 11th to 15th founding?
Perhaps a grudge against Death Guard or Nurgle followers due to homeworlds brief and unfavourable encounter with them.

 

I'm going to suggest you can fuse these together:

 

Older chapter, old enough to have been involved with the purging of the traitor homeworlds. Actually now I think about it you could keep them 11th to 15th founding then have them purge a renegade homeworld, after that chapter has fallen to Nurgle. They then hold a grudge and attack the Son's homeworld, then you have a Vendetta against them. Could be interesting...

I have always been a defender of the Ultras, but with the 5th edition Codex, even I was quite annoyed. Now, my hatred has been turned towards Matt Ward instead. I mean, you can't blame the Ultramarines for some of the things written in the new codex, but you can blame the author. So I tend to ignore some of the new changes, wich includes the jet black skin of the Salamanders. And I don't think it matters, because you could easily explain that the Sons' homeworld doesn't have the same degree of radiation as Nocturne, therefore normal skin tones. I actually think Salamanders is the way to go with the Sons.

 

The Alpha Legion comparising is something I don't like. I might change my mind when I see how you plan to write the article, but it just doesn't fit IMO. But a flaw is good to have, I agree. If you go with Sallies, you could work in the slower reflexes that they seem to have. It's not a big flaw as the Sallies seem to perform quite well regardless, but in combination with the low number of heavy vehicles it becomes a characterful flaw. And it is not too similar to the Sallies as the Sons have several landspeeders and assault squads, something the Sallies lack due to the nature of their homeworld.

Older chapter, old enough to have been involved with the purging of the traitor homeworlds. Actually now I think about it you could keep them 11th to 15th founding then have them purge a renegade homeworld, after that chapter has fallen to Nurgle. They then hold a grudge and attack the Son's homeworld, then you have a Vendetta against them. Could be interesting...

 

This is very interesting and could well emerge as a somewhat interstellar grudge match between the two. It seems Grandfather Nurgle does not look kindly on the Blazing Sons. :P

 

I like this a lot.

 

I have always been a defender of the Ultras, but with the 5th edition Codex, even I was quite annoyed. Now, my hatred has been turned towards Matt Ward instead. I mean, you can't blame the Ultramarines for some of the things written in the new codex, but you can blame the author.

 

I actually never really minded the Ultras I just always thought they were rather boring because they had no flaws. They tasted like cardboard and never brought anything new or interesting to the table. Now they have gone overboard with that and totally written them into superhuman superhumans. And the fact that Robute Guilliman seems to now have been superior to every other primarch is just galling.

 

The Alpha Legion comparising is something I don't like. I might change my mind when I see how you plan to write the article, but it just doesn't fit IMO. But a flaw is good to have, I agree.

 

The reason I picked the Alpha Legion is firstly because I am a fan of the Alpha Legion. Their mysterious nature and the fact that they have never truly been called out to either side of the Traitor/Loyalist fence, along with their methods of warfare make them extremely intriguing. Despite one of the only stories in the new SM codex portraying them as badly as the rest of the Traitor Legions in being subservient to chaos and mindless butchers like the rest. Way to bypass their fluff. At least it wasn't another Ultramarines story.

 

My second reason is that when I was thinking about the study of warfare, that would bring them into territory usually untouched by a more entrenched or traditionalist chapter. While all chapters study warfare most do not delve as deeply as the Alpha Legion ever did and it was something I wanted to bring into the Blazing Sons. While they will in no way be the same as the Alpha Legion I wanted to have a darker side to the chapter. That perhaps they are not so glorious as their name for example seems to inspire.

 

Personally I like the juxtposition of having the highly visible, praised and glorious side of being the 'Blazing' Sons to combine it with at least a hint of a darker nature that is not commonly seen. Also with the Inquisitor I have always said that even the Inquisition, individually at least must be wary of making detrimental comments on the Astartes.

 

I was thinking of having him an Ordo Xenos inquisitor working with the chapter in a campaign against the Eldar. Such capricous and decietful beings would serve to draw out the similar, darker traits in the Sons as they seek to combat them. The Inquisitor makes an unfavourable comparisson between the Sons and the Alpha Legion and subsequently dissapears. Which I have to say is something which should happen more often.

 

It can go, it can be removed and I'm willing to drop it if it becomes just a personal flight of fancy and ends up detracting more than it adds. However for the moment I like it, though continued criticism is definetly a must.

 

 

So I tend to ignore some of the new changes, wich includes the jet black skin of the Salamanders. And I don't think it matters, because you could easily explain that the Sons' homeworld doesn't have the same degree of radiation as Nocturne, therefore normal skin tones. I actually think Salamanders is the way to go with the Sons.
If you go with Sallies, you could work in the slower reflexes that they seem to have. It's not a big flaw as the Sallies seem to perform quite well regardless, but in combination with the low number of heavy vehicles it becomes a characterful flaw. And it is not too similar to the Sallies as the Sons have several landspeeders and assault squads, something the Sallies lack due to the nature of their homeworld.

 

Honestly I love the Salamanders. Almost everything about them is just fantastic for me in terms of both models and fluff. They are one of my favourite chapters. However the only thing I don't like about them is the slow reaction times (not to mention the black skin, but thats a moot point by now). I don't really see them being as heavily reliant on vehicles and methods of attack that require such reactions. Personally I always used to disregard the whole idea of them having slower reactions simply because higher gravity, to my mind at least, necessitates the building of more muscle, not of moving as if your underwater all the time. Not only that but as soon as you train and develop yourself outside the constraints of your homeworld such factors would tend to dissapear.

 

Reactions can be improved just like any other skill or ability and while some people will have innately faster reactions, the same can be said of any talent or skill.

 

Mind you I've just made your case for you for use of the Salamanders. :D

 

I think the Sallies sound good. Though the known successors bit is a bit of a forced work around its nothing all that hard to, err, work around.

 

Thanks again guys. More to come.

*bump*

gallery_26631_1168_21608.jpg

This is more or less how I see a Blazing Sons marine (disclaimer: This is not my work, taken from an artist on Deviantart.com, but it fits my imagined image.)

I'm still a bit unsure about the colour scheme, but this looks good to me as it's not a gaudy gold, even if I did envision a more bronze-ey look. Though in hindsight I like this as its less of a 'stick-out-like-a-sore-thumb' look. A matt-gold look is something I like a lot. Comments on this would be great.

In any case I am going to update the opening post with more info soon. C&C and comments are muchly appreciated.

Thanks Ferrus, I might do that. Perhaps White helmets with red stripe for Sargent. Maybe white helms for regular brothers, but am unsure. Might use it for veteran status. I'll have a play around with it. Any comments on the Updates?
<Legion (Was considering the Luna Wolves, Alpha Legion or Imperial Fists. Not decided) >

Could be a good place to tie the chapter to the planet before they even arrive there. For example if you have their ancestor legion taking the planet, where their primarch makes an oath to protect the planet, the Sons have even more reason to be there to defend the planet from the Nurgle plague. Then, even more reason to stay; they make it their homeworld so they can fulfil their primarch's oath. Similar to that of Tarsis Ultra in Warriors of Ultramar.

Could be a good place to tie the chapter to the planet before they even arrive there. For example if you have their ancestor legion taking the planet, where their primarch makes an oath to protect the planet, the Sons have even more reason to be there to defend the planet from the Nurgle plague. Then, even more reason to stay; they make it their homeworld so they can fulfil their primarch's oath. Similar to that of Tarsis Ultra in Warriors of Ultramar.

 

Either this, or don't mention what legion conquered the planet during the crusade. Unless it has something important to do with the Chapter, like Ferrus' suggestion, its not really nesessary. Of course, you could use the Alpha Legion here to give some debt to the Alpha Legion comparison, or not...

 

Anyways, the updates seem good. The idea of the Order of the Sun is really starting to grow on me. And that lovely pic is pretty much how I saw them as well, only just a slightly less gold and a bit more bronze.

Anyways, the updates seem good. The idea of the Order of the Sun is really starting to grow on me. And that lovely pic is pretty much how I saw them as well, only just a slightly less gold and a bit more bronze.

 

Glad to see you like it! :D

 

Small update.

 

Thanks for the comments Ferrus, Grey.

Update on Organisation.

 

This post:

 

Blazing Sons Combat Doctrine.

 

The Blazing Sons, while not following quite the same vein of warfare as their mentors have followed their tenets as best they can be adapted. The world of Firaxis is small but very mountainous with very little flat terrain on any of the four continents and leaves little room for open warfare or heavy vehicles. Instead the chapter makes heavy use of Thunderhawk gunships, Landspeeder squadrons and large infantry formations. Infantry give the chapter mobility over difficult terrain, often using Assault squads and Landspeeders to keep the enemy unbalanced as their brothers move into position. Bikes however are used almost exclusively in the scout company. In battle the faster moving elements of the chapter need to be completely unrestricted or hampered by terrain and as such Bikes have been phased out. Traditional roles of fire support fall almost entirely to the chapters Devestators and Thunderfire cannons, though the venerable brothers entombed in the Dreadnought Carapace are woken when the need is great.

 

The chapter maintains very few heavy vehicles in their armoury, often preferring to use Dreadnoughts as lynchpins and heavy weapon platforms. The chapter posesses only one Land Raider Redeemer, <Name> given to them by their mentors before they returned home, it is an ancient and much venerated war-machine and is only fielded after great consideration is taken as to it's use. Indeed the armoury only contains a few other heavy vehicles. Aside from the <Name> there are eight Whirlwinds and five Vindicators. Each company maintains it's own Rhinos and Razorbacks, but even so these are in fewer numbers than a conventional chapter, in part due to Firaxis' relatively isolated locale and the chapters relatively little use for them in it's tactical doctrine.

 

The key to all of the Blazing Sons operations is the bolter. They venerate the bolter as the perfect weapon and put it to great use. The prevelance of close-quarter warfare means the chapter relies on the skill of it's battle-brothers and their bolters to win the day. The Chapters Veterans often take to the field and mix with their tactical brethren to strengthen the lines and give extra firepower when required. Terminator armour is rarely used unless assaulting a particuarly hard target or in ship-to-ship boarding actions, though they are honoured no less for it.

 

-----------------------------------------------

 

I could have added this to the main post but I wanted to bump the thread unashamedly, hoping to get some more feedback. I know this section above is slightly long-winded and over-worded but I should be able to cut it down a bit. Some of it might be a bit needless but this is how I drafted it and I will add it to the opening post once edits have been done.

 

Also I am updating the Origins/History section.

 

C&C would be fantastic.

 

+Edit+ I am terrible with names, any suggestions for a name for the chapters only Land Raider would be so so so much appreciated.

Interesting Doctrine.

 

With the Land Raider's name/ title. Do you want something that's an actual title, or a single word?

 

If the latter, then something like Relentless, Incarcerator, or Exonerator.

 

Forgive me if I missed it, but have you said which chapter is the Son's mentor? If you go down that route you can take something like a spin on that Chapter's name. Just for example with say the Red Templars, you could call it the Templar or Brazen Templar or some such.

 

Also, I would think that Terminators would be used more considering how they lack the tactical punch of tanks and bikes, what better than a walking one? I do like the ideal that the bolter is the best thing since sliced bread attitude.

 

I think they're shaping up nicely, and I hope to see more.

Also, I would think that Terminators would be used more considering how they lack the tactical punch of tanks and bikes, what better than a walking one? I do like the ideal that the bolter is the best thing since sliced bread attitude.

 

They pack a hefty punch it's true but the fact is they are in no way fast moving and given the lack of heavy transports available would only be usable in the densest of environs efficiently or be worth their deployment as a final strike in a campaign or operation, the fact that they are unable to redeploy with the same speed as regular infantry hampers their use in a fast-moving strike-force for anything but final action.

 

Forgive me if I missed it, but have you said which chapter is the Son's mentor?

 

The Salamanders, their training cadre. I'm just unsure of what to name the vehicle as I don't want it to sound too salamanders-ey but at the same time I wouldn't think to exclude their roots entirely seeing as even cosmetially the Salamanders and the Sons share some things, fire being the main one.

 

Thanks for the comment King.

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