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1500pt mixed DH List


Stargazer

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Hi guys I've already posted this in the Army lists forum and have got little feedback so I thought I'd post here as well

 

Well I've been formulating a 1500pt tournament list for a while and have finally decided that it is ready for C and C by you guys so don't hold back and please be honest as I'm always open to suggestions.

 

Anyway enough talk here's the list

 

HQ

 

Grey Knight Brother-Captain, Psycannon, Unguents of Warding, Psychic Hood

4 Grey Knight Terminators, Psycannon

 

Elites

 

Inquisitor, Artificer Armour, Psycannon

Retinue: Sage, Gun Servitor w/ Heavy Bolter x2, Mystic x2

 

Eversor Assassin

 

Troops

 

4 Grey Knights, Justicar, Psycannon, Targeters

 

7 Stormtroopers, Chimera, Heavy Bolter x2, Meltagun, Plasma Gun

 

4 Grey Knights, Justicar, Psycannon, Targeters

 

Heavy Support

 

Land Raider, Extra Armour, Smoke Launchers

 

Grey Knight Dreadnought, Twin Linked Lascannon, Incinerator, Extra Armoiur, Smoke Launchers

 

Total = 1500

 

Thanks in advance

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The only thing I would ask is for what purpose is the Inquisitor... hes got heavy bolter servys and hammerhand... first hammerhand on an Inquisitor is only Str 6 isn't it? Thats hardly going to be a good shot at taking many vehicles. You would be better off not moving to the vehicle and trying to pump heavy bolter rounds into its hind end. It just seems like your Inquisitor doesn't really know what he wants to do so he just has a little something for everything Perhaps drop him all together or just take him with a couple gaurds with grenade launchers for range punch and so you can keep the assassin and dump the rest of those points into more IST's.

 

Just my 2 cents.

I took hammerhand for any event in which he gets charged and it can just give him and his retinue a bit of punch as the str6 attacks at Initiative 5 could help in thining the amount of attacks made back at him and his retin ue making them more survivable

You can't give targeters or frag grenades to models in terminator armour.

 

You do not need to buy a CCW for the Inquisitor. It literally does nothing and merely wastes a point. The model still gets to fight in melee and won't fight any worse for lack of buying the CCW. Similarly, the targeter is entirely unnecessary, as the gun servitors all come with targeters for free.

 

Practically speaking, there's little purpose to the points spent on hammerhand. If that unit finds itself in close combat, it is dead anyway. Hammerhand won't scare anybody nor do all that much damage.

 

Which is also why the familiar is a waste of points. You're not taking advantage of an extra psyker power and having slightly better Initiative is simply not going to deter an assault nor help out much in melee defense, either. You must simply resolve yourself to the fact that Malleus Inquisitors -- and especially the one you have built -- are terrible in close combat. There is nothing you can do about that. Not that it should matter! You've got a deadly firebase, be happy with it and use it the way it is intended. If you want an additional ablative wound for the unit, take a mystic instead of the familiar. It's a couple of points cheaper and may actually come in handy with it's special ability.

 

Finally, I'd say that you are far too weak on Troops. I recently played a Marines player who thought that loading up on land raiders and hurty units at the expense of a solid Troops selection could win him games. I ended up beating him soundly in an objectives-based mission (but would have trounced him on KPs as well, if it came down to it). Get more ISTs and/or GKs ... or both. You're going to need 'em. Consider dropping one of the land raiders, or the Eversor, or paring down the Inquisitorial retinue a bit, or dropping a GKT, or dropping the PAGK psycannons, etc. ... some combination of that to get to where you need to be.

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