Luigiman59 Posted February 23, 2009 Share Posted February 23, 2009 Okay, let's say you have a squad of Marines mounted behind a small wall, there bolters and eyes are above the wall, but they are mostly covered by the wall, now if an enemy unit nearby shoots some plasma or lascannons, or starcannons or some other type of low AP Weaponry at my Marines, they would obviously get a Cover save. Here's my concern, when the Marines fire there bolters back at the enemy, does the enemy get a cover save? according to the true line of site rules, there is nothing in the way between my marines eyes/guns and the enemy, so shouldn't the enemy get the full force of the bolters? i've often seen people saying "if it gets your unit a cover save from my shooting, you shooting from it gives my units a cover save as well" now that seems more fair, but it doesn't make much sense to me. the advantage of using cover is to keep your units safer, while still being able to fire at maximum killiness at the enemy i mean IRL troops shooting from a building sure as hell doesn't give the enemies any benefit of cover. how do you guys usually deal with this problem? Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/ Share on other sites More sharing options...
Gaz1858 Posted February 23, 2009 Share Posted February 23, 2009 I play that the target has to be obscured by the cover. In your situation the enemy are in open ground therefor no cover save Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1894314 Share on other sites More sharing options...
Rogue Posted February 23, 2009 Share Posted February 23, 2009 Am I imagining a rule to the effect that models within 1" of cover (as in, behind a wall like your guys) ignore it for the purposes of firing over it? Playing true LoS, the 'If it covers you, it covers me' doesn't hold up anyway. If I hide behind a door and peer through the key hole, I can see you clearly in the middle of the room, but you can't see me. Likewise, the marine can clearly see over the wall, but is near enough for it not to block sightlines. (Not that common-sense, real-world examples are always the same as the rules...) ;) Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1894317 Share on other sites More sharing options...
schuurthing Posted February 23, 2009 Share Posted February 23, 2009 In the rules somewhere as I read it, there's a rule that you can shoot through 2" of cover. Some clarification from someone less newbie than I would be nice. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1894320 Share on other sites More sharing options...
Cedric Posted February 23, 2009 Share Posted February 23, 2009 You'll want to read p.22 of the BRB. Firing over a barrier: Models that are in basecontact with a linear piece of terrain they can see over, such as a low wall, barricade, tank trap or a fence, can fire at enemies on the other side without the barrier getting in the way of their shots. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1894327 Share on other sites More sharing options...
Steelmage99 Posted February 23, 2009 Share Posted February 23, 2009 It seems pretty simple. Replace the gretchin with a wall, if it helps. Ork gets coversave. http://www.pbase.com/crusader40k/image/99925785.jpg Marine does not get a coversave. http://www.pbase.com/crusader40k/image/99925784.jpg Those are the rules. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1894335 Share on other sites More sharing options...
Iron_Chaos_Brute Posted February 23, 2009 Share Posted February 23, 2009 You'll want to read p.22 of the BRB. Firing over a barrier: Models that are in basecontact with a linear piece of terrain they can see over, such as a low wall, barricade, tank trap or a fence, can fire at enemies on the other side without the barrier getting in the way of their shots. QFT. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1894357 Share on other sites More sharing options...
Praeger Posted February 24, 2009 Share Posted February 24, 2009 keep in mind that if that "gretchin-wall" was anywhere further away then base contact then the enemy WOULD get a cover save. Your 1" away from the wall, his 12" away from it - he still gets cover. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1895178 Share on other sites More sharing options...
Steelmage99 Posted February 24, 2009 Share Posted February 24, 2009 Not sure I agree. You don't have to touch a piece of terrain to claim cover from it. Is the Ork obscured from the point of view of the Marine? Is the Marine obscured from the point of view of the Ork? That is all that matters IMO http://www.pbase.com/crusader40k/image/100211797.jpg Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1895183 Share on other sites More sharing options...
Isiah Posted February 24, 2009 Share Posted February 24, 2009 Not sure I agree.You don't have to touch a piece of terrain to claim cover from it. If you want to shoot over linear terrain unhindered (in other words without the enemy unit getting a cover save) then yes you need to be within b2b with it. If you are shooting and not in b2b with it, then if the target unit meets the LOS/cover criteria then they'd get a cover save. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1895412 Share on other sites More sharing options...
Democratus Posted February 24, 2009 Share Posted February 24, 2009 Not sure I agree.You don't have to touch a piece of terrain to claim cover from it. If you want to shoot over linear terrain unhindered (in other words without the enemy unit getting a cover save) then yes you need to be within b2b with it. If you are shooting and not in b2b with it, then if the target unit meets the LOS/cover criteria then they'd get a cover save. If TLOS from the eyes of the model is not obscured, then a linear piece of terrain will not grant a cover save - no matter how far away the terrain is. Get a models-eye view. If the grots/wall/whatever doesn't block sight to the arms, legs, torso or head of your target then no cover save is generated. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1895511 Share on other sites More sharing options...
King Tiger Posted February 24, 2009 Share Posted February 24, 2009 Not sure I agree.You don't have to touch a piece of terrain to claim cover from it. If you want to shoot over linear terrain unhindered (in other words without the enemy unit getting a cover save) then yes you need to be within b2b with it. If you are shooting and not in b2b with it, then if the target unit meets the LOS/cover criteria then they'd get a cover save. If TLOS from the eyes of the model is not obscured, then a linear piece of terrain will not grant a cover save - no matter how far away the terrain is. Get a models-eye view. If the grots/wall/whatever doesn't block sight to the arms, legs, torso or head of your target then no cover save is generated. this is where common sense and fair play come into it, although those few words don't exist in 40k in any Capacity COMMON SENSE, SO RARE ITS A GADDAMN SUPER POWER Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1895707 Share on other sites More sharing options...
Playa Posted February 25, 2009 Share Posted February 25, 2009 Hey, this is where common sense and fair play come into it v5 RB p21, Cover: "Intervening models ... save in the same way as ... terrain." This goes on to cite "friendly" and "enemy" models - clearly not terrain models. v5 RB p22, Exceptions: "Firing over a [barrier] ... low wall, barricade, tank trap or fence ... " Here, we're told that linear terrain models can intervene as well as friendlies or enemies. Yet no guidance is given as to the point at which a terrain model becomes "linear". There's just not enough there to offer a solid toehold for common sense. Fair play would be to just use the same silly rule for both sides. Or simply reserve "linear" terrain for other games . . . Playa Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1896507 Share on other sites More sharing options...
Frosty the Pyro Posted February 25, 2009 Share Posted February 25, 2009 Cover is judged from TLOS if no part of the targeted unit is blocked by someting, it gets no cover, unless you are shooting through someting that would give cover, or the target is in area terrain. Note that is through, not over, fireing over does not give cover. Pg 22 of the BRB covers it fairly throughly in the third bullet. In truth the linear terrain bit only applies against shooting an enemy that is very close to the wall so that the wall would block los (likely to the targets foot) Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1896524 Share on other sites More sharing options...
Steelmage99 Posted February 25, 2009 Share Posted February 25, 2009 Not sure I agree.You don't have to touch a piece of terrain to claim cover from it. If you want to shoot over linear terrain unhindered (in other words without the enemy unit getting a cover save) then yes you need to be within b2b with it. That can't be true. Even though the Ork is not in base-to-base with the wall (erh...Grot), the Ork can shoot unhindered at the Marine, right? http://www.pbase.com/crusader40k/image/107348592.jpg Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1896554 Share on other sites More sharing options...
Cedric Posted February 25, 2009 Share Posted February 25, 2009 First, the grots are a friendly unit, not linear terrain. Second, I believe this discussion is about shooting over nearby walls. Being on a different level of the wall likely makes the wall useless as cover. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1896562 Share on other sites More sharing options...
Steelmage99 Posted February 25, 2009 Share Posted February 25, 2009 How hard is it to replace the Grot with a wall? Kinda like I suggested earlier. It seems pretty simple. Replace the gretchin with a wall, if it helps Also you missed the point. Try to read what I actually responded to. Do you see it? The statement that said; "If you want to shoot over linear terrain unhindered (in other words without the enemy unit getting a cover save) then yes you need to be within b2b with it."? See it now? As show, it is very possible to shoot over a wall (assuming you can indeed replace the Grot with a wall. As suggested earlier) without the enemy getting a coversave, without being in b2b with said wall. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1896703 Share on other sites More sharing options...
Frosty the Pyro Posted February 25, 2009 Share Posted February 25, 2009 http://img98.imageshack.us/img98/7350/covers.th.jpg Its kinda simple in situations 2 and 3 you use TLoS, in situation 1 the BtB rule on pg 22 takes precidence so case 1, no cover save because you are base to base with the wall, even though the wall does block vision case 2 no cover save, because the wall does not block los at all case 3 COVER SAVE, you are not BtB with the wall, and it does block los, nest time manuver better. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1897532 Share on other sites More sharing options...
eyescrossed Posted February 25, 2009 Share Posted February 25, 2009 I agree with Frosty. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1897535 Share on other sites More sharing options...
HiveFleetEzekial Posted February 26, 2009 Share Posted February 26, 2009 First, the grots are a friendly unit, not linear terrain. So? Friendly units give cover just the same as any terrain that's in the way. So rules for cover will work just the same, weather it's actual terrain or friendly/enemy models that obscure LOS. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1897696 Share on other sites More sharing options...
Frosty the Pyro Posted February 26, 2009 Share Posted February 26, 2009 First, the grots are a friendly unit, not linear terrain. So? Friendly units give cover just the same as any terrain that's in the way. So rules for cover will work just the same, weather it's actual terrain or friendly/enemy models that obscure LOS. No they dont, the rules specify liniar terrain, bing in BtB with a freindly squad does not allow you to ignore them, your enemy will have a cover save unless you have a clear line of sight OVER the grots. Id Est if you replaced the wall in my picture with grots then case 1 would cause a cover save, case 2 still would not, and case 3 still would. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1897883 Share on other sites More sharing options...
Ian MacKay Posted February 26, 2009 Share Posted February 26, 2009 Hmm. Reading this thread and my BRB shows a problem with the substitution of a grot for a wall. Page 22, third point under Exceptions: "If a model fires through the gaps...between models in an intervening unit, the target is in cover, even if it is completely visible." Or gives a cover save. Also, the ork could NOT be in b2b contact with the grot without breaking the rules anyway. Need 1" between units. This is opposed to the last bullet on page 22 regarding barriers: "models that are in base contact with a linear piece of terrain...can fire at enemies on the other side without the barrier getting in the way of their shots." Or without giving a cover save. If you are not in base contact when firing over a wall, you give the target a 4+ cover save per the list on page 21 of the BRB. If you are in b2b contact, your target does not get a cover save. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1898057 Share on other sites More sharing options...
Frosty the Pyro Posted February 26, 2009 Share Posted February 26, 2009 Hmm. Reading this thread and my BRB shows a problem with the substitution of a grot for a wall. Page 22, third point under Exceptions: "If a model fires through the gaps...between models in an intervening unit, the target is in cover, even if it is completely visible." Or gives a cover save. Also, the ork could NOT be in b2b contact with the grot without breaking the rules anyway. Need 1" between units. I think you only have to stay 1" away from enemy units, your own can rub shoulders all they want. and yeah fireing though the gaps gives a cover save, firing over does not. This is opposed to the last bullet on page 22 regarding barriers: "models that are in base contact with a linear piece of terrain...can fire at enemies on the other side without the barrier getting in the way of their shots." Or without giving a cover save. If you are not in base contact when firing over a wall, you give the target a 4+ cover save per the list on page 21 of the BRB. If you are in b2b contact, your target does not get a cover save. Again only if the wall interferes with your LOS, you can still be positioned (see example 2 in my amazing paint art) so that you can fire over the wall without being in btb, being in BtB simply meand you get to ignor the wall altogether (asuming your head is higher than the wall) Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1898100 Share on other sites More sharing options...
Ian MacKay Posted February 26, 2009 Share Posted February 26, 2009 I think you only have to stay 1" away from enemy units, your own can rub shoulders all they want. and yeah fireing though the gaps gives a cover save, firing over does not. I can't find a rule, but any Ork or BT player that doesn't keep his hordes separated is close to cheating... :P Again only if the wall interferes with your LOS, you can still be positioned (see example 2 in my amazing paint art) so that you can fire over the wall without being in btb, being in BtB simply meand you get to ignor the wall altogether (asuming your head is higher than the wall) I'm going to go along with that. My main issue was the use of grots in place of the wall since the exceptions state you ALWAYS get a cover save for shooting through friendlies, even ones you can see over. ;) Grot walls work both ways. Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1898120 Share on other sites More sharing options...
Frosty the Pyro Posted February 26, 2009 Share Posted February 26, 2009 I think you only have to stay 1" away from enemy units, your own can rub shoulders all they want. and yeah fireing though the gaps gives a cover save, firing over does not. I can't find a rule, but any Ork or BT player that doesn't keep his hordes separated is close to cheating... :P Again only if the wall interferes with your LOS, you can still be positioned (see example 2 in my amazing paint art) so that you can fire over the wall without being in btb, being in BtB simply meand you get to ignor the wall altogether (asuming your head is higher than the wall) I'm going to go along with that. My main issue was the use of grots in place of the wall since the exceptions state you ALWAYS get a cover save for shooting through friendlies, even ones you can see over. ;) Grot walls work both ways. No they dont, the point (third bullet pg 22) you are talking about specificly states the cover save is only givin if the shots go through the unit, shots that go over something always ignore that somthing. or to quote "note that this does not apply if the shots go over the area terrain or unit rather than through it." Link to comment https://bolterandchainsword.com/topic/161368-shooting-from-cover/#findComment-1898129 Share on other sites More sharing options...
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