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Razorback Squad


Spurs

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Simple question... If you had 160pts (plus or minus within certain limits) to put inside a razorback what would you take?

 

Specifically for me i have a lack of cc however i have considered sternguard at one point so i'm open for discussion.

 

Let's get some good ideas rolling on the table...

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I'd say Vanguard Veterans. They're around 125 points, plus you can bulk them out with power weapons and plasma pistols. Five men in one Razorback, two powerswords, perhaps a Relic Blade instead. There pretty good, except you have to pay for their Jump Packs.
I'd say Vanguard Veterans. They're around 125 points, plus you can bulk them out with power weapons and plasma pistols. Five men in one Razorback, two powerswords, perhaps a Relic Blade instead. There pretty good, except you have to pay for their Jump Packs.

 

Firstly, you can't get into a Razorback whilst wearing Jump Packs.

 

Secondly, you can't select a Razorback as a Dedicated Transport if the Vanguard have Jump Packs.

 

Thirdly, It's not generally a good idea to put assault troops into a non-assault vehicle.

 

 

 

My vote: Sternguard, although a Tactical Squad with Scouts with a counts-as-Sicarius is also pretty funny, just because outflanking light tanks is hillarious.

Simple question... If you had 160pts (plus or minus within certain limits) to put inside a razorback what would you take?

I would take the Sternguard.

170 Points buys you six men with two special/heavy weapons. So you can take two Plasma Guns or Plasma Cannons.

They are good in melee and better at shooting so you do not worry about them jumping out of a non assault tank.

Sternguard, to me, are the only viable option.

 

You don't want anything assault oriented in a non-assault vehicle.

 

You don't have enough points for anything more substantial.

 

I would go with Sternguard if I was dead set on having something in a Razorback.

 

I might also try to find something else to put into my list instead, as this sounds like a kind of awkward shoe-horn into the list.

Actually, you have to pay additional for Vanguard to get jump packs. I think. Personally, I use the tank as fire support, and keep the squad from firing distance.

You're not allowed to select a dedicated transport for a unit of Vanguard with Jump Packs. "If the Squad does not have Jump Packs, it may select a {Dedicated Transport}..."

 

 

 

Incidentally, one other good option for a Razorback is a Command Squad. Assuming you already have a Captain of course.

Koremu, you don't have to take the Jump packs. You can take the Razorback, because you're not taking Jump Packs!

 

I am aware of that, which is exactly why I objected to your statements in which you talk about using a Razorback Dedicated Transport with Jump Pack Vanguard;

 

I'd say Vanguard Veterans. They're around 125 points, plus you can bulk them out with power weapons and plasma pistols. Five men in one Razorback, two powerswords, perhaps a Relic Blade instead. There pretty good, except you have to pay for their Jump Packs.
Actually, you have to pay additional for Vanguard to get jump packs. I think. Personally, I use the tank as fire support, and keep the squad from firing distance.

Some good suggestions... I had a 6 man sternguard squad with 2 plasma cannons in it but not being allowed to shot as you disembark really limits the effectiveness of this unless you want to move forward quickly and camp on an objective or what not.

 

I'm testing a 5 man honour guard squad with some power wep additions accompanied by a cc orientated, artificer armoured captain.

I'm up against demon hunters led by that nasty independant character so my idea will be to get close enough, drop everyone out into cover close by (his style of play will let me do this 95% of the time), use the razorback to block and then assault next turn. The champion gets to single out his character and re-rolls fails to hit and fails to wound. Artificer armour means they are super resistant too so having the razorback to give them that mobility that they lack seems like a good fit.

 

I agree that an assault orientated squad might not seem like a good fit in a razorback but something like the honourguard squad which is pretty powerful, due to it's lack of mobility for one part, seems like it could do very nicely.

Okay... Had the game on the weekend were i used an honour guard squad in a razorback.

 

It worked well and made it's points back easily however it wasn't doing what it should have been.

 

In turn two i pushed the razorback forward and used a hunter-killer to disable the lascannon weilding dread in front of it.

I disembarked just shy of the assault range of the terminator squad (5 termies) escort for his character.

 

He was pretty scared of this squad and instead of charging the meltagun/multi-melta bike squad near the honour guard squad like his original plan was he diverted away and assaulted my 5man tac squad instead.

 

Being too far away to assault now, the honour guard squad turned on the psycannon squad and dread in front of them and felled them both without hassle. Thunderhammer and relic blades helped to get the job done! Definately worth taking the thunderhammer for the 'what if' scenario, as in... 'what if i have to assault a dread".

The razorback then supplied cover for my bike squad from his landraider who he told me was going to lay waste to them.

In turn this provided a great platform to race around the landraider and pop it open.

 

Probably the best use of the razorback during the whole game was to provide him something cheap to shoot at!

He wasted a whole turn of shooting with two dreads and his landraider at this 50pt transport and still was only able to destroy it's weapon in turn three (lucky rolls i know!).

 

In 50 pts i tied three units up in shooting, supplied cover for both the melta bike squad and the honour guard squad for a turn and gave them a great platform to move forward from.

 

As for the honour guard squad i have great respect for them now. We had a one on one battle between his terminator squad my honour guard squad with his terminator character and my decked out captain.

I won but not by much. His "always goes first rule" chew through me at the start but my champion was incredible! If i was to take them again I'd have to run the librarian with them i think... They lack protection against power weps and this is always hard to handle with such small numbered squads. A force dome would have made them incredibly strong!

It has been suggested everywhere even on the GW site so it has to be decent for everyone.
Haha! B)

 

My choices:

1) 6 Sternguard with 2 heavy bolters and 4 combi-plasma. Assault squad killer with plenty of fire power left over.

2) 6 Devastators with 3 heavy bolters. Tear up hordes - 36" range for at least 2 turns of 12 heavy bolter shots, 3 with rerolls, 3 at BS5. Budda,budda,budda, VROOOM, Budda.

I'd say Vanguard Veterans. They're around 125 points, plus you can bulk them out with power weapons and plasma pistols. Five men in one Razorback, two powerswords, perhaps a Relic Blade instead. There pretty good, except you have to pay for their Jump Packs.

 

You don't need to give them packs!

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