Jump to content

Wolf Guard Pack Leaders


Bulywyf

Recommended Posts

I was just wondering who uses pack leaders. Also, what units do you tend to put them in (Grey Hunters, Blood Claws, etc.). I have been working on lists for a while now and I just can't seem to be able to justify the points to put these guys in. I love them, I mean with the weapon options, a normal marine sergeant just cannot hope to compare. I wonder if I am making a huge mistake by not making room for at least one or two of these guys in my lists. I have seen numerous posts of people talking about WGPL and I know what the pros are (weapon options, better leadership, more attacks w/power fist, etc.) Anyway, I wanted get some opinions from the wolf brothers out there.
Link to comment
https://bolterandchainsword.com/topic/161495-wolf-guard-pack-leaders/
Share on other sites

I usually go ahead and take them in my squads. For a little more points my squad gets an extra leadership and like stated the extra special weapon is nice. If I throw a power-fist in my squads I try to put them on my pack leaders to garner the extra attack with the fist where a normal troop wouldn't get that. Just something I've been trying.

 

-Plast

I was just wondering who uses pack leaders. Also, what units do you tend to put them in (Grey Hunters, Blood Claws, etc.). I have been working on lists for a while now and I just can't seem to be able to justify the points to put these guys in. I love them, I mean with the weapon options, a normal marine sergeant just cannot hope to compare. I wonder if I am making a huge mistake by not making room for at least one or two of these guys in my lists. I have seen numerous posts of people talking about WGPL and I know what the pros are (weapon options, better leadership, more attacks w/power fist, etc.) Anyway, I wanted get some opinions from the wolf brothers out there.

 

I tend to use them in units destined for CC (Blood Claws, Bikers, CC Grey hunters) and usually also when I bring a scout unit.

The extra PF attacks that hit on 3+ can be very useful.

 

At 1500pts, I don't generally deploy my Wolf Guard either as PLs or as a pack in their own right.

 

So, you mean to say that you generally don't bring any Wolf guards in battles under 1500 points? :lol:

As with the others I try to bring them in....especially with Power Fists. The slightly higher Leadership also helps very much as well. Even if I put an HQ in charge of the pack I will try to fit in a WGPL as it gives me an extra body to work with as well that is outside the limits placed on the pack.

Actually I dont usually bring wolf gaurd, unless its a battle leader with bodygaurd, at 1500pts. If I do theyre always fairly low-key... just a power weapon and a combi-weapon. I cant afford the points for anything more than that to outfit an already pricey squad. I find my Grey Hunters do just fine without them and my bloodclaws are not often significantly better off for their presence. If I do include one its usually with a combimelta so he can blow the transport and the bloodclaws can snack on what they find inside.

 

If Im drop podding grey hunters in however I find a pack leader a very worthwhile investment as every shot counts.

I like to include one outfitted with a S. Hammer and Wolf Tooth Necklace with my blood claws. A WGPL outfitted like that in a large squad means they can win most close combats even against hi weapon skill/hi toughness opponents like daemon princes and avatars. In that sense they are better than having a character in the squad because the character can get taken out before he gets to attack due to both of the described opponents having a higher initiative and being able to be singled out.

i use them in every game i play, as i cant see a pack without a main wolf in charge...

 

they dont cost much, give the all important boost to the LD of a unit (good for coutner attack tests and morale tests) and a power fist. in big games i want to give them wolf tooth necklaces and wolf pelts (to help them clean house)

 

wolf lord kieran

Been running one in my DP pack, TDA SS/PF WTN RC and so far have no plans to remove him. Reason for this is upon every wound allocation I feel confident assigning a wound to him until I use up the RC, after that he is just a tough nut to crack. Also I find the extra attack with the PF is essential when hitting 50% of the time. I know I loose out on the pursuing aspect but as I only run one DP in my list, they are there to be a flank block or at the very least a speed bump.

 

WG Vrox.

I think that Pack Leaders are nearly mandatory now. With the +1 Leadership for Counterattack tests, and the extra attack (and they pay the same points for a PW or PF as a GH), for only 12 points, it's too good to pass up. I've generally been going with a Powerfist, Combi-flamer and Runic Charm. It's a 55 point model, but they add a lot to a unit. To compensate, I've really stripped down the wargear on my GH's (which would frequently have a meltagun, plasma pistol and 2 powerfists). My 'typical' GH unit now has a power weapon and a meltagun or plasma rifle.

 

BCs on foot, if I attach an IC, I don't bother with a PL. If they don't have an attached IC, I throw a PL into the unit.

Well think about it this way, a 4th Edition SM Veteran Sergeant with Power Fist and nothing else would cost 45 points, I can get a Pack Leader with Bolt Pistol, Power Fist, Wolf Pelt and Wolf Tooth Necklace for 47 points... yea I'm not going to complain about that.
i have the models made for a wolf guard for every unit save my wolf scouts (i just never got around to them for some reason), though some times i simply choose to field them as regular models (save the blood claws, where the wolf guard is extra). i also usually field mine with power weapons, though i believe one or 2 of the 20 have power fists. any wolf, i hope it helps

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.