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White Scar Turncoats


Asterixlee

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As much as I love the notion of painting an entire army of wolf, I also love variety. I was thinking about how cool the White Scars were (no where near as delicious as the Space Wolves of course, but the idea of Mongols on motorcycles is entertaining enough.)

I'm planning on making a squad of "Blood Claw Bikers" except i'll be using white scars to represent their stats. The Idea being the WS commander was slain by my Great Wolf and a portion of his army turned coat and joined mine. Very reminiscent of the "Sons of Batman" from Dark Knight Returns. I was going to paint them up like white scars that no longer have access to their chapter's armory, so their gear would be fairly beaten and gritty. I'm toying with the Idea of putting my great companies symbol (Morkai) on their shoulders, either freshly painted or roughly scratched on.

 

 

I'm pretty new to the wolves (and the game itself) is a BCbiker squad something I might make use of often enough to merit this fun yet time consuming project? Your thoughts and input are most welcome.

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Brother,

it's your company, do what you like.

 

But I think most will agree, play wolves or don't. Besides...you can't 'legally' play whitescar stats in a space wolf army (friendly games I guess it wouldn't matter).

 

But you're company like I said. :P

When I really get my force put together and the fluff of my company begins to emerge I'll get more details going, but I love the notion of my Wolves and the White Scars having a long history of violence. Then at some point the Khan of the White Scars and the Great Wolf of my company clashed...Probably an epic battle that lasted days, most likely atop a mountain. After the defeat of the Khan my wolves continued on with their own agenda, but whenever combat got thick these white scar bikers with wolf's carved onto their power armor would show up and join in the fray. This probably continued until some sort of bizarre camaraderie formed between my Blood Claws and the bikers.

I'm not yet sure whether the White Scars lodge with my Packs or they go their own way between combats and follow the wolves. I like the notion of them never officially being accepted, but the entire company notes their presence and assistance with an esoteric smile.

Desperate times call for desperate measures. Maybe the SW force was so depleted during their mission that it is natural they take on true loyal members of another chapter. Especially one with close ties like the Khans. Your force does not have to be represent they typcial nature of your company 100 percent of the time. It could be a snapshot in time when things are bad, or circumstances bring unusual forces together. (like in the novels).

ok i agree with what jonny wolf said but i feel like putting my two bobs worht in

 

ok first of all i can see the wolves getting on the wrong side of the white scars because their primarchs were very close and they even tryed to come to the aid of the wolves during the herasy before they cot called back to terra, ok in the odd chance that they did fight and the commander lost the space marines are baisicaly religios fanatics and they would not leave thier chapter because its baisicaly thier life

 

but yeah its totaly up to you i mean i have a squadrom of bikers painted in white scars colours with my wolves because i like some veriety and my gaming group is realy big on story

 

nut yeah like JW said its your comany

A White Scars force acting in concert witrh, and possibly even under the overall command of the Space Wolves is perfectly plausible, especially given combat losses.

 

But White Scars joining the Wolves permamently? No, it just doesn't happen. They wouldn't defect like that, and we Wolves would not allow it. They are brother Astartes, but not Wolves.

Ok, my 2p, as a White Scars player. Scars and Wolves fighting side by side - absolutely. Gruff respect on both sides - yup. Drinking competitions and fighting contests, between 2 ferocious chapters - hell yeah!

 

But... Scars becoming Wolves - nope. Scars defecting after your Wolf Lord kills their Khan - not a chance, they'd kick your ass or die trying!

 

I do really like the idea of having some BC bikers painted up as White Scars. Not a lot is known about the Brotherhoods (equivalent of Companies) of the Scars, so you could easily create your own Wolf Brotherhood, which neatly justifies the wolf icon.

Yeah... Id much rather say its a combined arms force... the space wolves are getting assistance from a squad or two of white scars. The two chapters are on a hunt together, perhaps finding that they share a common enemy.

 

Lets say the wolves went out on a great hunt, and while on that they encountered a powerful sector held by an series of enemy strongholds and a few xenos enclaives. Shortly after they arrive insystem and begin to clean up the joint a strike force of white scars shows up on a hunt for some old enemy that has set up shop here. After a few tense moments and the exchanging of callsigns they determine that they are of similar intent and purity... and the crusade begins.

 

From there some IG are called in, maybe a sisters convent.... you could have several small forces, and throw them together for a true united front in apocalypse even. ;)

Thanks for helping me sort the lore out guys, I definitely want to be creative, but I'd rather not run completely against the grain and be called on it every time I play a game with a new opponent.

 

I'm liking the idea of a White Scar company with a wolf insignia, now I'm wondering the best way to do that. Suck at the freehand. I'm looking at a sheet of SW transfers now, wondering if I might cut something up to create a relatively different looking symbol.

 

I have to say, part of what motivates this project is how much I love ever facet of the Warhammer Setting, but I'm not planning on building a seizable army of every force that I like.

I think i'll keep my army to wolves + one squad of Scars, simply for the sake of my opponent. I could have eleven different armies proxying stuff out of the wolf codex, but that would just get confusing.

 

That said, how often do you brothers use BCbikers?

Why do they have to be turncoats? The story could begin with tragedy that does not involve Space Wolves fighting White Scars.

 

What if the White Scars that you will be using are all that is left of a force that was marooned on the planet when thier battlebarge was attacked and initially assumed to be destroyed.

 

Many years later, after constant hit and run attacks against the enemies on the world, a Lost Company of Space Wolves has come to intercede and save/cleanse the planet. Why are they a lost company, maybe this small part of a great company did not agree with the plan to ignore this world and couldn't bear to see it suffer under the enemies of the imperium. An inspirational but young Wolf Guard took those loyal to him that agreed with his plan. they requistioned a ship and departed with heated words to thier wolf lord. Upon arrival they found the signs of the White Scars and eventually they joined together to save the world.

Once the initally goal was completed, the White Scars were eager to return to their homeworld to tell of the loss of thier brothers. However, sensors picked up no remains of thier battlebarge, and a message bouy was found that indicated that the ship while heavily damaged had manged to jump to another system.

The Wolves are in no hurry to return, as their departure was not long ago and was quite heated. They offer to help the remaining Whte Scars rejoin thier brotherhood. This is where the the table top game begins as the Wolves and Scars are always just a bit behind the crippled BattleBarge and constanly find themselves in areas that need their attention.

 

You could play them as you planned with them using the stats of the Blood Claws, but I would see if your group would allow you to run them as a small allied contingent with a HQ and two small troops.

 

You don't have to run it that way, I'm just a fan of the "remains of an force, in enemy territory, just trying to get home" genre.

 

As for using them, the extra two attacks on the charge is nice, and the twin linked bolters help with the BS of the Blood Claws, but I haven't used mine that much. I certainly like them better than my jump Blood Claws.

 

Have fun!

 

Spyrle.

Joint Crusade? Yes. Permanent turncoats? No way.

 

White Scars do not have different Chapter symbols for different companies. However you could have a campaign symbol on their kneepads or something that's a wolf head in recognition of the Space Wolves help.

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